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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Rethinking the player's role in the game » 2019-06-04 23:47:54

I don't totally understand this idea. Is that that by having more decedents you have more options even beyond those descendants for places to be born? But since many of us kinda want to hang around the same family ... why would we want more options?

Or is it that you can still never go back but the potential choice you have increase if you have more decedents, even though you won't get to be one of those decedents?

I like the questions you raise, Jason, but I don't follow the mechanic you describe. It sounds kinda neat, but I don't totally get what's going on...

#77 Re: Main Forum » Problem with Funcles, Duncles, and Frothers » 2019-06-04 22:30:28

Valareos wrote:

1: No need to track spouses in family tree. Just linking a child to two different parents.

But that's the part I like most...

#78 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 22:29:10

Valareos wrote:

Farms should have boxes (slotted or not depending on item), that they fill up from their farm. And do not pick more food until their supply boxes go low. Whoever needs the items can go get it directly from the boxes. Imagine a farmer with 20 milkweeds.  He picks them all, makes 10 thread, puts them in a box, then collects the seeds to replant all the milkweed and wait till those threads need replacing (which for milkweed can be done moment they used). If no one is making rope, why bother making more thread.

That's a great idea, but it doesn't help with the issue of transporting and storing grain/flour in the bakery. Right now you have to tie up a bowl for every grain you want to store, so it's impractical to have more than 4 bowls on hand, but if you are baking pies for a large town you need a lot more than that meaning you need to leave the bakery to get wheat, possibly one bowl at a time and each time you leave someone may think no one is baking and "take over" messing up whatever organization you might have? Oh? you wanted to make one of each kind of pie for a yum station? Well sorry when you were getting wheat someone turned all your pie crusts in to rabbit pies. Oh? You wanted to make pies? someone mixed the dough and walked away and now you have bread ... hope you have a knife! Oh you don't? Well that bread will just sit there taking up space till you get one.

What I want is for wheat in the bakery to work like it works in my house or how it works with water in the bakery. You have a bucket of wheat. You collect it. You are able to use it. You don't need to stop and make trips before you can keep working.

I don't go to the store every time I need a little flour.

I don't really understand your resistance. Having a way to store wheat isn't going to impact harvesting of other crops.

#79 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 21:54:55

Valareos wrote:
Jk Howling wrote:

We offered plenty of viable solutions. The easiest? Grain storage. The coding is literally already in the game with buckets. Hell you could even just make grain dumpable in buckets. Case closed, no more grain clutter.

Actually, I'd thing that an easier solution is to add in the recipe Bowl of Mashed Berries and Carrot + Wheat Sheaf = Dry Compost Pile


Make it so people could choose to thresh it or not before composting.

That won't help make baking more organized.

#80 Re: Main Forum » Problem with Funcles, Duncles, and Frothers » 2019-06-04 21:11:09

You are probably right Lychee. Maybe you need to BOTH MOVE x blocks away from your home for the marriage? I mean people could run out of town and come back, but what if you had some kind of formalization to splinter camps and after both spending enough time far from your birth place you could pick (or would get I like the notion of just mixing names together automatically MURRAY + POE = PORRAY) a new name of your own ...

#81 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-04 21:06:47

Towns do not feel distinctive enough so when you come to a new town it feels like the same place. It's not like going to a foreign land where the clothing is different and the food is different (the language is different which is nice and helps)--

There aren't ways to store the laws and information that people put in notes that make them useful for the future. You don't even know who wrote it or when. Written notes acts as clutter. But they are valuable some of the time.

It's impossible to tell just how old a building is, or who made it. So you can come in to a town and think your family built it but really someone else did.

#82 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-04 21:02:05

"It's easier to fill bowls with nonsense than it is to clear them out which results in nearly unusable bowls."

"No solid or useful system in place to deal with players acting outside the social norms of the game."

And, the church said "Amen!"

#83 Re: Main Forum » Problem with Funcles, Duncles, and Frothers » 2019-06-04 21:00:15

I thought that marriage would give a fertility boost if you didn't have the same last names. Otherwise it just adds "married to Name_Link" to the family tree. So ways to make new last names other than being Eve would be nice and might take some pressure off of that area...

I often wish I could pick a name and it's part of the reason I long to be Eve... I want to see the Bird family take over the world!

#84 Re: Main Forum » This game would be boring without "noobs" » 2019-06-04 20:29:48

InSpace wrote:

Disagree, with only pros we would have roads and a mountain of every resource, and like a gen 1000 line going on

That's kind of what the one city server suffers from? Everyone there is just solid gold and competent. It's fun for a bit then it's just really boring.

#85 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-04 20:28:13

I agree with most of these I'll list the ones that I identify with most:

Sometimes you want to move the smithy, but you can't because you can't move the newcomen.
Roads are very important but they are not very fun to make.
Making anything with stakes is a bit awkward since the stakes hitbox moves every time they change shape.
If you head out of town with someone it's very easy to lose them.
Crafting a lot of clay/steel items at a kiln/forge can feel a bit awkward if you're mass producing stuff in a big town. Clay especially, steel less so.
Firewood is important for a town but we can only transfer a small amount of it at a time.
Some walls are very simple to make if you have the raw materials which feels simplified, while others are very difficult which feels more realistic.
I love the look of blue/red plaster walls but you're very unlikely to find enough paint in one life to paint more than a few.

#86 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 19:24:37

mrbah you are correct you can't swap carrots, burdock right after you dig them since I think it's a different object? It has a different icon with soil under it. If you pick it up and move it then you can swap it.

#87 Re: Main Forum » 4.5% *of players who use die at all* account for 38.1% of the deaths! » 2019-06-04 18:59:28

"perhaps you go down from 60% to 40% on /die babies?"

That would be a great start.

#89 Re: Main Forum » Poll: Would like a way to NOT be Eve? » 2019-06-04 18:29:32

I've been born to Eves multiple times who walk right in to mosquitos or who just stand there and starve and say "I don't want to Eve, sorry baby"-- It's hard for me to judge how common that is but when I did another poll there were a group of people who said they didn't like Eveing... People even talk about "Eve Hell" which never made sense to me since I feel like I don't get to do it enough (though that has been better since the recent changes) so it might be a more significant group that you think?

That's why I set up the poll. IDK if it's enough people to have an impact on the chances of a player being Eve.

If it's more than 20 percent or so it would make a difference.

Also the button could do a lot to give people a sense of "control" without really changing THAT much and still keep it random. You don't get to pick your next life. But, if you will always suicide as Eve (we have no way to catch this from data I think?) then you can avoid that one kind of life.

#90 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 18:23:22

I'm Ok with most of the decay... but can we please also get some storage options with the decay? So put it away or it decays.

Paper --> in books
eggs--> in a stack or some kind of egg basket that holds a dozen since omelets are popular and fun
peppers and tomatoes---> decay
grain --> bucket or clay stew pot
worms --> what if you could put like 8 in a basket of dirt? "wormy basket"
niter--> make it stack
copper, zinc, ingots -->pls stack

Just having decay for things like worms would be frustrating for people who want to fish, for example. It's not that this stuff is all trash it just needs a place to be.

#91 Main Forum » Poll: Would like a way to NOT be Eve? » 2019-06-04 18:14:07

futurebird
Replies: 6

I know a lot of players (Like Wowma and Pein) say they don't like to be Eve. If there were a box in the settings that said "Play as Eve" (and if by default it were checked) would you uncheck that box? This box would allow you a *chance* to be Eve, you would not spawn as Eve most of the time.  If the box isn't checked you would NEVER spawn as Eve.

If enough people would use this that could increase the chance for Eve spawns for people who want it badly and help the people who are spamming die to feel like they can get a chance to be Eve without spamming us with dead babies.

https://www.surveymonkey.com/r/MQPXB6X

Results:

https://www.surveymonkey.com/results/SM-CCYX9XLZV/

#92 Re: Main Forum » 4.5% *of players who use die at all* account for 38.1% of the deaths! » 2019-06-04 17:59:47

WalrusesConquer wrote:

I thought choosing was against the point of tne game? Sure you could have a button. But where does that leave you when everyone wants to be an eve, and only five people want to actually build civilisation? Without /die you would just waste your mothers time for three minutes, can people who use it just calm down a bit please?

Agree. We are talking about 19 people who are responsible for about 1/3 of the /die babies. Can we just send them a message asking them to calm down?

#93 Main Forum » Problem: overwhelmed in the late game with things that need to be done » 2019-06-04 17:53:47

futurebird
Replies: 1

I know a lot of people say "there's nothing to doooo" in the late game (after the engine) but I often feel like there are just too many choices and I don't know which one to do. I see so many items and I think:
-that cistern should be full
-that pump should be run
-there needs to be more stacks of firewood
-we need more rabbits for clothing
-we need to bake all that meat
-those empty stew pots need to be filled with stew
-those rose seeds and roses need to be carted out of town they are taking up too much space on the ground/
-I need to bring logs to complete that floor
-I need stone for that wall
-I need to..

Too much choice can be bad. In the early game you don't have ton of choices. It's clear what you need to do. But later there are so many things to do it feels like everything is falling apart.

I had a really great game recently where I just made charcoal and farmed milkweed. Part of what made that late-game experience good was by the time I died I'd made a whole lot of charcoal and a LOT of milkweed and I knew that someone would see it and use it and that gives you a good feeling.

But to do it I went to the edge of town by the oil well, just having more space made things a lot better. Working in a cluttered smith or bakery presents you with all these objects and every one is a distraction and question:
-should I plant that rose seed?
-should I make chips for that salsa?
-should I make paper for that camera?

It can be paralyzing.

#94 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 17:43:34

I thought the change to baskets was about addressing how baskets decay, but at the last min that was changed (now baskets don't decay thank god!) so it kind of became dead content. Baskets add to grain clutter but the fact that they decay is a bigger storage issue.

So, baskets don't decay and we get the slot box which works well for storing pies and so far not much else, (I think a few people don't like the slot boxes even for pies, but I see people using them AND it's reversible now with a long shaft so I think it's good) those are both improvements.

We also got containable bowls of more kinds which has been a big help.

I didn't think those changes were a real "S T O R A G E U P D A T E" more like some things to just make things a bit easier.

I too would like to see grain storage. And other types of mass storage. I feel like there isn't enough space in towns and have taken to dumping "junk" outside of towns. When I do this people seem to stop standing around and start making things again.

KszY5v2.jpg

But this job isn't the most satisfying I'd rather be able to put everything *away*

a place for everything and everything in its place

#95 Re: Main Forum » 4.5% *of players who use die at all* account for 38.1% of the deaths! » 2019-06-04 16:24:48

Thanks, Jason. Here is the thread where we looked at the hashes to get these numbers. I posted some graphs.

http://onehouronelife.com/forums/viewtopic.php?id=6814

#96 Re: Main Forum » Could we see some stats for /die » 2019-06-04 16:14:56

Starknight_One wrote:

Even if you run out of lives, you should be able to play the tutorial. It's easy to live to 50 or 60 there, so gaining a new set of /die tokens wouldn't be hard.

I think that seems very fair. In any case these data show that there is an issue.

#97 Main Forum » This game would be boring without "noobs" » 2019-06-04 15:36:12

futurebird
Replies: 4

New players are part of what makes this game interesting and challenging. Nearly everything you could want to do in the game requires multiple people. You just can't get it all done on your own, working solo as an Eve the furthers I've gotten is a deep well and that was with VERY lucky iron spawning. So, you need other people. But, those people will vary in ability and knowledge just like in real life.

Brand new players can even feel like they are more trouble than they are worth. They make mistakes, they eat too much, they talk too much and take up your time, but without them you might not have another generation.

A new player (as in not brand new) who say can farm berries and carrots and that about it is pretty important to a town surviving. You only need to be in a town where you don't have anyone doing the basic tasks to realize that you just can't keep up with it all on your own. So, I'd never say "oh all they did was water the berries" no-- I say THANK YOU because even is all they are able to do is keep the patch alive that is one thing I didn't need to stop to do myself.

And working with and teaching new players is part of being good at the game. Making them feel welcome. Remembering you weren't always an expert on how everything works.

I had a kid once and I asked "can you make kerosine?" I just wanted someone two work with, but he though that I was going to kill him if he said no! He told me later when he was older and was very annoyed because he really thought that if he couldn't do the thing I asked about I'd just chuck him in a bear cave.

I told him that I'd teach him if he wanted. Or if he didn't want that was fine too. But I was sad that that wasn't something that he just expected. Of course we need you if you are going to farm or make compost or pies. You are just as important to the town working.

#98 Re: Main Forum » Sick of the fire going out? Make an oil outpost! » 2019-06-04 15:22:42

I almost forgot! I even got to be in a photo! What an excellent life!

abWMmwH.jpg

#100 Re: Main Forum » Thank you Jane Family » 2019-06-04 15:12:34

You can also
-pluck seeds from the plant when mature
-pluck seeds from harvested sheaths before you thresh them

I assume you all know this but thought I'd mention it.

What I learned recently is that to make a pipe from a steel rod you DON'T need to heat it up. I'd never had to make one before they were always just there...

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