a multiplayer game of parenting and civilization building
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Players getting better...coincidence? I doubt, getting easier to stay over 50 fitness and more people over 50 fitness. 17 people over 50 fitness now where as a day ago was only like 9 people over 50.
Last edited by Gomez (2020-05-24 22:58:28)
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those are the only ones that play.
I'm fish, deal with it or don't, idgaf
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those are the only ones that play.
Fertility got changed recently so that baby overload is less likely. That's an alternative explanation.
Danish Clinch.
Longtime tutorial player.
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Yeah, all those new players are no longer dragging us down with their stupid questions like "why is there no water?" and "how do I get rubber?"
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Good call Spoon that certainly factors in.
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this is the gene score of each player playing in 25/5/20
this is the gene score of each player playing in 6/11/19
Does anyone remember what system did we used to count the gene score 6 months ago?
Last edited by miskas (2020-05-25 07:03:29)
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
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Ok i did somthing better.
average lifespan of 3/5/20
20.7
average lifespan of 10/5/20
27.1
average lifespan of 17/5/20
26.5
average lifespan of 24/5/20
27.3
the Max 1 baby per female got implemented in 5/5/20
gene score inheritance implemented in 15/5/20
the hunger emote in 21/5/20
Max 1 baby per female is the dominant reason behind the spike from 21 to 27
Last edited by miskas (2020-05-25 13:06:01)
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
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i guess it has to do with the leader update. since before genetic score did not do much, now you can become a leader...
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i guess it has to do with the leader update. since before genetic score did not do much, now you can become a leader...
Nope, gene score inheritance implemented in 15/5/20, the average lifespan was already about 27 by then.
Last edited by miskas (2020-05-25 10:55:39)
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
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Max 1 baby per female is the dominant reason behind the spike from 21 to 27
Correlation is not causation. That said, nice work, and I've definitely had my score tanked by baby flood.
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That's good data Miskas, the cause is certainly hard to pin down. I certainly noticed it's been easier maintaining a high fitness with leadership passing thru gene score. Much easier to get town working together with a leader giving some guidance.
I wonder how many smiths are making engines...probably only a few of you doing all engine work....they layout of the fenced off engines seems very standardized. Makes me think only a handful of people are making the engines. Anyone wanna claim that I'm curious cause that is definitely raising fitness.
We're staying ahead of water in towns lately which massively prevents starving out.
Last edited by Gomez (2020-05-25 15:38:55)
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Correlation is not causation. That said, nice work, and I've definitely had my score tanked by baby flood.
https://www.sciencealert.com/watch-here … ation-work
I just checked the immediate days after the 1 baby per female. it started to go up from there.
measure more days before the update to have a more reliable measurement if you want. my job here is done
Last edited by miskas (2020-05-25 15:57:46)
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
Offline
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