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#1 2020-05-11 08:49:23

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Alternative "genetic" leading system

Current Situation:

In the current auto leading system you follow your mother, which may be less experienced then many others. so the leader may not be the best by default

Possible solution:

- a newborn is following the one with the highest genetic fitness in his family (not the mother)

- if a leader dies and no follower is set manually one follows the one with the highest genetic fitness

- if you kill some close relative you loose genetic fitness the close the more

- the top leader cannot make another to top leader through following him if the selected is not in the top 50% genetic fitness group of this hierarchy
(UPDATE: or at least get a clear warning if the new leaders genetic score is low).

- the ownership passed automatically to the leader

- by default all allies are allowed to pass gates / doors (not so exiled players)


Effect:

Passing leadership to the highest genetic fitness player would lead to more experiences players being leaders. through punishing murderers of close relatives its unlikely that a griefer who kills his family has high fitness. Optionally to increase the effect the genetic fitness for leadership passing could be calculated per family. By default an exiled one would loose access to gated areas while by default all allies could be allowed to pass.



Optionally:

- genetic fitness you achieved could be calculated per family

- optionally a high genetic fitness for this family could increase your chance of incarnation there

- optionally to open certain "special" doors / locks the user needs a certain genetic fitness in this family. to make a door / lock special the leader can say: this is for leaders


Here also in the suggestion reddit:
https://www.reddit.com/r/OneLifeSuggest … ng_system/

Last edited by Arcurus (2020-05-11 15:15:07)

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#2 2020-05-11 11:52:47

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Alternative "genetic" leading system

genetic fitness is also just a meme, I guess griefers will suicide more but isn't really solving the no skill issue


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#3 2020-05-11 12:09:39

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: Alternative "genetic" leading system

pein wrote:

genetic fitness is also just a meme, I guess griefers will suicide more but isn't really solving the no skill issue

if you murder your relatives you would be extra punished, therefore have less genetic fitness.  Your could also not trick one to make you leader if you are not in the top 50% in the current group. This should make it lot harder for "evil" leaders to become leaders while giving some extra reward for maintaining a high genetic fitness.

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#4 2020-05-11 14:31:51

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Re: Alternative "genetic" leading system

Arcurus wrote:
pein wrote:

genetic fitness is also just a meme, I guess griefers will suicide more but isn't really solving the no skill issue

if you murder your relatives you would be extra punished, therefore have less genetic fitness.  Your could also not trick one to make you leader if you are not in the top 50% in the current group. This should make it lot harder for "evil" leaders to become leaders while giving some extra reward for maintaining a high genetic fitness.

Just convince someone to do it for you, look back at Bobo's video during the 5 posse cap update, Bobo convinced a random villager named Leon to help him kill, if he just becomes leader and lets some rando do the killing for him everyone's genetic fitness score goes down equally. This is especially bad if a experienced player is related to the village getting murdered as now someone who knows how to use the leadership system properly is getting punished to the point he wont be able to become a leader for the foreseeable future.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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#5 2020-05-11 14:56:26

QuirkySmirkyIan
Member
From: New Jersey, United States
Registered: 2018-07-06
Posts: 314

Re: Alternative "genetic" leading system

I hate this idea, too many restrictions.


Open gate now. Need truck to be more efficient!

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#6 2020-05-11 15:12:43

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: Alternative "genetic" leading system

QuirkySmirkyIan wrote:

I hate this idea, too many restrictions.

? the only real restriction is that you cannot pass leadership if you are crappy gene score leader. Or which restrictions you mean?

This restriction was added after seeing Bobus video where he got leadership by just asking inexperienced leaders following him.

Maybe a warning would be enough that this leader has a bad past... 


Crumpaloo wrote:

Just convince someone to do it for you, look back at Bobo's video during the 5 posse cap update, Bobo convinced a random villager named Leon to help him kill, if he just becomes leader and lets some rando do the killing for him everyone's genetic fitness score goes down equally. This is especially bad if a experienced player is related to the village getting murdered as now someone who knows how to use the leadership system properly is getting punished to the point he wont be able to become a leader for the foreseeable future.

Convincing somebody makes it already lot harder then doing it yourself like it would be now.

As said, the main leader could not follow Bobo, or at least get a clear warning if Bobos score is low. And if Bobo kills all the time the people around him for sure he has a  much lower score then all else, since not all else happen to be murdered in all the villages they incarnate. Then Bobo would need to kill a majority of the villages all the time i guess thats hard to archive even for Bobo and his followers. And at worst it would be like it is now, mainly random.

The last point i do not understand. Why is a experienced player punished if he is murdered? If he murders his close relatives he would be punished.  And in case you want to murder your relatives out of whatever reason ask some one else to do it.

Last edited by Arcurus (2020-05-11 15:16:44)

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#7 2020-05-11 15:27:31

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Alternative "genetic" leading system

can be passed through the same way, one person to maintain high score others to do his bidding, it won't matter their gene score to suicide to be together


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#8 2020-05-11 16:52:54

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Re: Alternative "genetic" leading system

pein wrote:

can be passed through the same way, one person to maintain high score others to do his bidding, it won't matter their gene score to suicide to be together

Basically this, the leadership update basically brought back solo killing in towns and villages so long as you are king. Bobo doesn't even need a group to grief at this rate, even more small time griefers given the chance to become leader will go on power trips killing off people that dont follow their dumb rules/orders.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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#9 2020-05-11 17:10:43

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Alternative "genetic" leading system

Cumpaloo wrote:

Bobo doesn't even need a group to grief at this rate

He didn't need a group to grief ever.  He did boars with other people, one video it was just him and one other person.  But, he could do that by himself.

Last edited by Spoonwood (2020-05-11 18:18:16)


Danish Clinch.
Longtime tutorial player.

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#10 2020-05-11 17:39:30

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: Alternative "genetic" leading system

pein wrote:

can be passed through the same way, one person to maintain high score others to do his bidding, it won't matter their gene score to suicide to be together

then this person at least would need another person who then killes the people for the king.  Still since his people die, the king would get a bad score... and still its lot more difficult since you need two people.

to wild animal griefing, there for sure would be solutions to make it at least lot less worse, like giving more hitpoints and or let people run away by instinct if they dont have a weapon, let doors block animals and people with animals.

Last edited by Arcurus (2020-05-11 17:46:38)

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#11 2020-05-11 18:24:02

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Re: Alternative "genetic" leading system

Spoonwood wrote:
Cumpaloo wrote:

Bobo doesn't even need a group to grief at this rate

He didn't need a group to grief ever.  He did boars with other people, one video it was just him and one other person.  But, he could do that by himself.

Right you can grief in tons of ways, however that comment was made towards actual PvP murder.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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#12 2020-05-11 19:02:39

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Alternative "genetic" leading system

Cumpaloo wrote:

Right you can grief in tons of ways, however that comment was made towards actual PvP murder.

It's not PvP though.  PvP involves two people or two groups of people competing for the same goal.  Both players in Mortal Kombat seek/sought to finish the other player, for example.  Bobo is trying to kill his victims.  Those targets aren't seeking to kill Bobo, at least not usually, and only do so in response to him, not because of some pre-concieved objective.

That said, this distinction I don't think impacts your point.


Danish Clinch.
Longtime tutorial player.

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#13 2020-05-11 19:11:20

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Re: Alternative "genetic" leading system

Spoonwood wrote:
Cumpaloo wrote:

Right you can grief in tons of ways, however that comment was made towards actual PvP murder.

It's not PvP though.  PvP involves two people or two groups of people competing for the same goal.  Both players in Mortal Kombat seek/sought to finish the other player, for example.  Bobo is trying to kill his victims.  Those targets aren't seeking to kill Bobo, at least not usually, and only do so in response to him, not because of some pre-concieved objective.

That said, this distinction I don't think impacts your point.

Ok again, what i mean is that before Bobo couldn't kill people with bow/knife in towns/villages without needing a group of people, but now with the new update if he can become leader he is able to do so just by himself via exiling which is essentially just a solo killing mechanic reintroduced into the game via a change to the killing system.

I understand theres tons of ways to grief and kill i was just simply stating in this specific instance that was the case.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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#14 2020-05-11 21:03:07

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: Alternative "genetic" leading system

Crumpaloo wrote:

Ok again, what i mean is that before Bobo couldn't kill people with bow/knife in towns/villages without needing a group of people, but now with the new update if he can become leader he is able to do so just by himself via exiling which is essentially just a solo killing mechanic reintroduced into the game via a change to the killing system.

I understand theres tons of ways to grief and kill i was just simply stating in this specific instance that was the case.

Yea, kind of reintroduced, at least if you happen to be the leader....  but at least Bobos killer squads which can hunt all down i have not seen recently...

Guess one death we have to die...

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#15 2020-05-11 21:54:01

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Alternative "genetic" leading system

Crumpaloo wrote:
Spoonwood wrote:
Cumpaloo wrote:

Right you can grief in tons of ways, however that comment was made towards actual PvP murder.

It's not PvP though.  PvP involves two people or two groups of people competing for the same goal.  Both players in Mortal Kombat seek/sought to finish the other player, for example.  Bobo is trying to kill his victims.  Those targets aren't seeking to kill Bobo, at least not usually, and only do so in response to him, not because of some pre-concieved objective.

That said, this distinction I don't think impacts your point.

Ok again, what i mean is that before Bobo couldn't kill people with bow/knife in towns/villages without needing a group of people, but now with the new update if he can become leader he is able to do so just by himself via exiling which is essentially just a solo killing mechanic reintroduced into the game via a change to the killing system.

I understand theres tons of ways to grief and kill i was just simply stating in this specific instance that was the case.

Kudos to you for clarifying your meaning.


Danish Clinch.
Longtime tutorial player.

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#16 2020-05-11 23:27:22

Laskara
Member
Registered: 2019-07-21
Posts: 64

Re: Alternative "genetic" leading system

Despite all the naysaying I actually do think this would probably ensure more experienced leaders, genetic fitness score is effected by how well you keep your relatives alive. Even though there are x factors like someone else's griefing that can temporarily knock an experienced player to a lower score, it would lock out griefers themselves, since they don't care about living to old age and have the goal of killing their own relatives, so they will always have a low score. They'd have to adapt their strategy to either playing several rounds without encountering another greifer or a town run by a poor leader to get a high score before becoming king/queen to grief, which would probably bore them shitless and discourage most, or to waging wars to greif as king/queen instead.

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