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#1 2020-04-23 11:09:08

Arcurus
Member
Registered: 2020-04-23
Posts: 1,002

Auto Balancing food values

Hi,
I hop i posted here right to discuss the following problem plus a possible solution:

Post on reddit:
https://www.reddit.com/r/OneLifeSuggest … od_values/?

Here a link to the food stats: http://onehouronelife.com/foodStats.php


Problem: With the current system of fixed food values whatever food values are chosen, one food will always be more powerful then one other and therefore there is no incentive to create other more complicated food. Even with the Yam chain one food will always be the dominant not yam food and even the yam chain will use very similar foods for the chain.


Possible solution:

the current generation based food reduction is replaced with the following:

-once per 30 years by random one of the top five used foods (total gained food value) is chosen

-the food value of the chosen food is reduced with 1

-by random another food value is increased by 1

-food with food value of 1 cannot be chosen for reduced food value

-food with value double then original cannot be chosen for increased food value

-above can be calculated for each family


Effects: this means that each generation must more and more adapt to new food It also automatically balances out the different food values with time As time goes on it makes it more hard, since more hard to create food gets more value while easy to create foods get less value

To counterbalance the higher food difficulty:

Auto Balance general food difficulty

- every 15 years increase one random food value in the top 10 used foods if the people lost in average genetics (counted over the hole family history)

- every 30 years reduce one random food value if the people in average got genetics

Additionally

- double starving to death time (if food is below zero)

- make graphically more visible that someone is starving to death, especially for relatives (for example add pointer where they are)

Last edited by Arcurus (2020-04-23 15:46:49)

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