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#1 2020-04-19 23:36:32

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Food rebalance efficiency

Does anyone have a spreadsheet of food efficiency for food after the rebalance? Has the downfall of milk made other corn foods more attractive options, like tortilla chips and tacos? Or is it more or less the same?


For the time being, I think we have enough content.

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#2 2020-04-20 03:49:17

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

I would be interested too

masa dough was doubled and some other stuff buffed
so there is a lot of things going around

pork and sheep aren't hungry work now so it's the nerfs were undone

from the top of my head: milk is still 50 food if you don't let it go to skim and it's still 0.25 water
sauerkraut is 50 which is better than pies
ketchup is buffed so might be worth it with fries
mango is 10x3x7 now which is still under popcorn

carnitas seems to be under milk butt still quite good

not sure on the pork taco, it's 20x8 uses, since masa dough is 8 uses now, but it's still 2.5 water, if I'm right
then it's 160 vs the 200 on milk

and I guess the feast table should be decent now?

tortilla with ketchup might be the secret op


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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#3 2020-04-20 08:43:05

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Food rebalance efficiency

Hi guys, you can use this

go to "food worksheet" and fluctuate the bonus from 0 to -5 to see how the efficiency changes through generations.
To check the numbers are right you can compare them for my personal sheet that only me can edit.

the tab that visualises the stats is "food stats"

Long story short The yammming even low unefficient foods is one of the best options and the later you go on the generation it Becomes the BEST option!

Last edited by miskas (2020-04-20 09:05:56)


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Food value stats

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#4 2020-04-20 16:34:07

tobiasisahawk
Member
Registered: 2019-06-19
Posts: 33

Re: Food rebalance efficiency

Skim Milk is now better than whole milk.  If you make skim milk and 8 slices of buttered bread you get (10*3=30) + (8*12=96) for a total of 126 pips.  If you make make whole milk and 8 slices of plain bread you get (10*5=50) + (8*6=48) for a total of 98 pips.

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#5 2020-04-20 18:36:30

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

eZncy7N.png

if you don't mind

easier to see


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#6 2020-04-20 19:24:48

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Food rebalance efficiency

Pein the efficiency changes as the lineage eat cost increases.
edit it from 0 to -5 to see the pregression

Screenshot-2.png


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#7 2020-04-20 19:29:23

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

check out the tablesorter plugin

didn't mess much with functions but you could figure it out
https://ohol-test.weebly.com/
this is something I made back before, supports 2000 rows on a decent speed

https://mottie.github.io/tablesorter/do … troduction


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#8 2020-04-20 19:55:49

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Food rebalance efficiency

Pein! retake that screenshot just saw I had put goose only one bite. See it's new efficiency smile

I dont get what you want me to do with tablesorter btw.
I remember your death/birth table I had bookmark it as well.


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#9 2020-04-20 20:40:03

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

it's not that shiny as the other one and food per water is on the end sad

I did that once, manually, well half manually cause I used sublime text to replace stuff and convert into CSV
did not work over 2000 rows so making it daily would be hard, but was fun to see some stats and sort them

tablesorter converts csv (comma delimited text) into html tables with javascript
basically it's copy-paste to make a table like I did with some editing on the table names, it only has to match the number of rows/columns, kinda auto-generated, that's why I like it
if you got the same number of columns the rest can be ignored even

so if you like tables then it's just a few simple steps to make them auto sortable and searchable

functions are a bit complex, I remember doing some simple ones like buttons to set a variable in the table and simple calculations with it, not much more complex than the google sheets one

it has a pretty nice overview on that link so If you can find it there are even examples

I get confused with such big tables and I don't really know the structure of how you made it


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#10 2020-04-20 21:14:49

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Food rebalance efficiency

Pein, are you sure you did the math correctly? Or maybe it works only for early generations?
Full milk gives only two or one pip later on (I'm not sure but I think last time I drank it it gave me only one pip, I know it should give 2), I think it would be better to do the math for later generations since we play more there.

Yeah, skim milk is better now than full milk, but bread isn't too good and it's required to make use of butter so it's should be included in the math.

I mean, I think every food is good as long as you eat it only once per life. It wouldn't be fun to think what to eat to be a little bit more water efficient, the difference wouldn't be big and worth it anyways as long as you eat only yum things.
I think such maths would only make sense for mono diet, but we shouldn't mono diet unless we eat only feast plates - I didn't do the math but I guess it's the most water efficient food now in later generations.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

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#11 2020-04-20 21:34:05

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

Miska's made it just made a screenshot without scrolling

WLhMl3G.png
ok I figured I think

Last edited by pein (2020-04-20 21:34:47)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#12 2020-04-20 21:52:39

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Food rebalance efficiency

Coconut Fruit wrote:

.

read my instructions, you have to go to "food worksheet" and fluctuate the bonus from 0 to -5 to see how the efficiency changes through generations.
Efficiency is based on mono-diet. Looking at the far right of the "food Stats" tab you will see I have also calculated YUM efficiency.

miskas wrote:

Hi guys, you can use this

go to "food worksheet" and fluctuate the bonus from 0 to -5 to see how the efficiency changes through generations.
To check the numbers are right you can compare them for my personal sheet that only me can edit.

the tab that visualises the stats is "food stats"

Long story short The yammming even low unefficient foods is one of the best options and the later you go on the generation it Becomes the BEST option!

Last edited by miskas (2020-04-20 22:01:06)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#13 2020-04-20 21:59:31

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

ZxIdNEh.png

Don't say I don't do work, here are the changes over generations. Basically multi pip foods become worse, except popcorn and pepper since they can't be nerfed anymore so they become better

Last edited by pein (2020-04-20 21:59:52)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#14 2020-04-20 22:05:21

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Food rebalance efficiency

LOL pein did you draw that by hand? tongue
I just saw the numbers of Yamming efficiency and declared Monodiet's Death, I am full-on Yam now even early game. Just don't do crap foods.
(put yum efficiency in comparison to see for yourself. it is no the right of that table)

Last edited by miskas (2020-04-20 22:05:36)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#15 2020-04-20 22:09:26

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Food rebalance efficiency

Stamps and arrows just were too big so I resized then was a weird proportion and pixelation issue

who are you on discord?

Last edited by pein (2020-04-20 22:16:21)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#16 2020-04-20 22:38:20

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Food rebalance efficiency

It is really weird how much some of these foods change between early game and late game.   It makes it very hard to gain an intuitive understanding of what you should be eating.

Assuming that table is accurate, I'd say it is safe to say that we should avoid mass-consumption of the following foods:

onion
pepper
carrot
green beans/cooked beans
raw corn
mango

These raw foods are low value and have a bad food/water ratio that means they should be avoided as a primary food source.    Eating them one time for yum would be fine, but eating multiple instances of these foods in the same life would be a bad idea.   Try to avoid over-producing tomatoes, onions, and peppers since they are poor food value AND lack non-culinary purposes.   This is especially true if you lack access to the jungle, so you cannot make salsa or tortilla chips.   Mangos are not worth the effort, unless you really like planting trees.   Beans should also be limited.   Small amount of beans should be farmed for use in Three sisters stew and some green beans produced for yumming, but large fields of beans are messy and wasteful. 

Of note - berry is not a good food, but it is NOT the worst food on this list.    Since yum is now much more important, I think variety pies are going to be more important for village survival.   But that means we need to work on better organization in the bakery to ensure that more people can gain the full yum benefits of variety pies.    Plain berry pies are not that good in terms of food/water ratio so try to help people recognize and UTILIZE variety pies instead of seeing all pies as identical. 

....

On the other side of the table, milk and skim milk are still high up on the list, although skim milk + bread switched places with whole milk.   Cooked goose, carnitas, and pork tacos are low water/high labor foods.  Worth considering in a town with limited farming options and low water availability.    Dry corn is necessary for ALL of these foods, so be sure to farm (and dry) a lot of corn in every village.    Wild turkey and turkey broth are both excellent foods and great for yum chaining.   If your village doesn't have a roast turkey, go get one!    Avoid depleting wild turkey by over-hunting.   Kill a couple of turkey and leave the rest for future generations to yum. 

Shrimp, pumpkin pie, ice cream, saurkraut and french fries are all specialty-biome locked foods.  Make them if you can make them. 

Potatoes, bean burittos, cooked meat (mutton/rabbit), and popcorn are good mid-tier options for expanding yum potential in all towns.   If your town doesn't have any of these foods available, consider making some, after establishing the better value foods.

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