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a multiplayer game of parenting and civilization building

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#1 2020-04-06 03:08:44

Gogo
Banned
Registered: 2019-10-11
Posts: 589

BB rooms are pretty useless!

They're usually too far from ppl sight and fire dies out there pretty often.

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#2 2020-04-06 05:16:26

TheRubyCart
Member
Registered: 2019-12-12
Posts: 293

Re: BB rooms are pretty useless!

hmmmmmmmmm


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#3 2020-04-06 06:33:09

Caprys
Member
Registered: 2020-03-19
Posts: 139

Re: BB rooms are pretty useless!

Yeah, but if you would put the fire in the kitchen or the smith then people will hinder the baker or the smith. Maybe if we give an extra function to the bb room. Make it the main room where you put food. this way people will have to constantly go there for food.

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#4 2020-04-06 06:39:20

Tipy
Member
Registered: 2019-01-09
Posts: 90

Re: BB rooms are pretty useless!

They are broken most of the times anyways


Build bell towers not apocalypse towers

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#5 2020-04-06 09:23:34

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: BB rooms are pretty useless!

I like Cordy's suggestion here, max 2 Berrie patch though. Eat Milk (meat pies are for travelers/emergency)
Divide the Smithing area to 3 rooms, smithing center above the nursery, left the rubber production and right the carpenter/storage.

The nursery has to be a room with fire and clothing storage. 
All rooms have to be the Biggest they can be without losing their insulation property, Is this 10*10 or More?

Last edited by miskas (2020-04-06 09:25:05)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#6 2020-04-06 15:26:50

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: BB rooms are pretty useless!

I like the idea with bakery and kitchen on the sides of bb room + smith above it, I'll try to do some.

I tried to paint the whole Zucc's smith. xD You used adobe on the sides which I don't recommend nowadays, but suprisingly people still doing this.

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#7 2020-04-06 16:39:57

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: BB rooms are pretty useless!

I saw that someone is making 3x6 extensions to the bakery, bit inefficient on the sidewalls, a lot of clothing fits on the sideways walls, you can't use the NS walls

People not really keeping up a fire and drill is a useless tool to have, kindling on hot coals also a tool, also useless

A lot of tables on the open seems to kill clutter effectively
You need a bit of berry to the people but pies should be made constantly. Also, carnitas could be used more often.
Kinda weird but now you need to pick up the kid like 3 times or hold them forever. Moms would really need a time based job around the fire cause they don't feed at all, use up food and they are bored.


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#8 2020-04-08 12:41:23

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: BB rooms are pretty useless!

Nursery has many uses:

  • Yum Food Storage; samples of more diverse foods for mothers.

  • Medic; storing pads, ball of thread, knives for heating and, rarely, antivenom.

  • Clothing Storage; generally it's primary use, for clothing babies, but also so people know where to go if they want to change their wardrobe.

  • Fire Keeping for Smithy, Kitchen, Potter, Stews and Rubbery.

  • Social Gathering Place; if you're going to stand around talking, always best to do it around a fire, to save on food consumption.

  • Kindling and Firewood Storage, if the space inside isn't occupied by clothing, boxes and tables for food clothing and medical supplies.

The nursery is the heart of the town, it is where people are born, where they go to leave their belongings when they die and it is the center of the circulatory system for fire and fuel.

People, clothing and fire all require enough space to warrant their own area.

Towns should not be keeping more than one fire going, unless their are enough people harvesting branches and making hatchets and axes to justify burning kindling instead of firewood, and people should never be routinely turning firewood into kindling. The bakery and smithy should have their own forests nearby to provide steady streams of branches. Firewood, should ONLY, be used to keep one central fire burning, given the current balance of resources in the game.

That fire should be kept central, to all other industries that require access to it, but especially central, to the heart of the community itself.
A place where people can reach and maintain, the most balanced temperature, while they are raising children and discussing matters of town planning, which also works to give children listening and idea, of where labor is desired, by overhearing the conversations of their elders.

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