a multiplayer game of parenting and civilization building
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The whole notion of a 'family arc' has nothing to it. There has never existed anyone who could or who has told the entire story of any family. And stories have to get told in order to exist, they cannot get discovered.
The game isn't about playing a part in a larger story in plenty of instances, almost surely the majority. Players play without any story ever existing where they get mentioned. No story implies that you didn't play a part in a larger story.
That this game is about playing one small part in a 'larger story' thus isn't accurate in vast majority of cases, or the 'stories' are so small as to get completely captured by a family tree. But, most players lives have more to them than the small amount of information on a family tree. Thus, again, that this game in general is about playing one small part in a 'larger story' isn't accurate.
Last edited by Spoonwood (2020-03-23 16:58:40)
Danish Clinch.
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The larger story is the village. The forge you built or bakery you planned will have effects on later generations. The town is your story, your legacy.
It isn't meant to be a literal word-for-word story, just a nice metaphor for the impact each and every person leaves behind making something bigger.
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A village is a place, not a story. A town is a place also, not a story.
Danish Clinch.
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A village is a place, not a story. A town is a place also, not a story.
A village has a story. A town has a story. A place has a story.
Last edited by sigmen4020 (2020-03-23 22:06:40)
For the time being, I think we have enough content.
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Spoonwood wrote:A village is a place, not a story. A town is a place also, not a story.
A village has a story. A town has a story. A place has a story.
No, no place by default has a story. A story needs an account or narrative. Locations don't have an account or narrative by default.
Danish Clinch.
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sigmen4020 wrote:Spoonwood wrote:A village is a place, not a story. A town is a place also, not a story.
A village has a story. A town has a story. A place has a story.
No, no place by default has a story. A story needs an account or narrative. Locations don't have an account or narrative by default.
A place has a story behind it, it didn't just pop into thin air. Ergo a place has a story. Or are you now claiming that there's not a story behind let's say Paris (which is a place btw). A place doesn't need to have a written record to have an origin.
Last edited by sigmen4020 (2020-03-23 22:24:17)
For the time being, I think we have enough content.
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A place has a story behind it, it didn't just pop into thin air.
A place is just a physical environment. So, no, it doesn't have to have any story behind it, since places existed before any conscious beings existed that could tell stories.
Or are you now claiming that there's not a story behind let's say Paris (which is a place btw).
Paris is not a place. Paris is the name of a place. That place existed long before any human named that place Paris, and long before any humans walked there.
Stories don't have to have a written record. But, there has to exist some sort of account, narrative, or description for a story to exist. Places don't need an account, narrative, or description in order to exist.
Danish Clinch.
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Ok. So you’re just interested in arguing semantics then. In that case I’m out.
And while you can argue that a place doesn’t have a story, towns and villages most certainly do. Untouched wilderness doesn’t have a story in Ohol and it was never supposed to.
Last edited by sigmen4020 (2020-03-23 23:31:49)
For the time being, I think we have enough content.
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Ok boomer.
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I know a place that has lots of stories.
It's called a "library".
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I know a place that has lots of stories.
It's called a "library".
10/10 post
Last edited by sigmen4020 (2020-03-24 00:16:26)
For the time being, I think we have enough content.
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Ok. So you’re just interested in arguing semantics then. In that case I’m out.
Without semantics there is no meaning. If you don't want to talk about semantics serious, then you don't want clear meaning, and consequently you don't want clear communication.
And while you can argue that a place doesn’t have a story, towns and villages most certainly do. ]
Towns and villages most certainly do not since they do not by their very nature necessarily have an account, narrative, or a description.
Danish Clinch.
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sigmen4020 wrote:And while you can argue that a place doesn’t have a story, towns and villages most certainly do. ]
Towns and villages most certainly do not since they do not by their very nature necessarily have an account, narrative, or a description.
So San-Cal, the town you love to mention, doesn't have a story then?
Last edited by sigmen4020 (2020-03-24 00:38:08)
For the time being, I think we have enough content.
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So San-Cal, the town you love to mention, doesn't have a story then?
It only has a story, because of people having talked about it. Had no one talked about it, it wouldn't have any story. Plenty of towns and villages and Eve-camps have existed without anyone talking about them elsewhere, and thus they have no story.
On top of that there's more information in the auto-recordings of lives lived in low pop towns than the information in all of the stories of San-Cal combined. And that's part of how the notion of 'playing a part in a larger story' is lacking and always has been for anyone living long enough. And even if that didn't exist, there have existed Twitch streamers which reveal more information than all of the stories of towns. The amount of information in stories of the family tree and what people say about their families still gets swamped by the amount of information in what happens in a so-called "life".
Danish Clinch.
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So untold stories don't exist? Cool
For the time being, I think we have enough content.
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So untold stories don't exist? Cool
If there's no account, description, or narrative, then there is nothing told. So, then there is no story.
Danish Clinch.
Longtime tutorial player.
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ok boomer
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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ok boomer
I'm not that old pein.
Danish Clinch.
Longtime tutorial player.
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Thus, again, that this game in general is about playing one small part in a 'larger story' isn't accurate.
I feel like it when you add something to a village, or grief a town, or build a part of a road to another village or point of interest, you do play a small part in a larger story, you don't have to know it all to play a part in it.
And now from another perspective, a short story : A few days ago, I once find a small stone structure, in the middle of nowhere. There were bones inside, a knife around and a crown.
Even if there wasn't probably any 'real' story about it, even if I didn't know the guy who made that, it makes a story in my mind of a fallen king (where I did not play a part : I just discovered it).
"I go"
"find"
"iron"
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I think this belongs in 'Off topic' unless arguing about semantics is a crucial part of one hour one life.
Gretta <-----
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I think this belongs in 'Off topic' unless arguing about semantics is a crucial part of one hour one life.
it isn't to anyone other than spoon. Also there's no 'Off topic section' so this is basically the only place to post stuff like this.
For the time being, I think we have enough content.
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If we had an Off Topic section, there would be almost nothing left to talk about in here, except Spoon's endless postings.
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