a multiplayer game of parenting and civilization building
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I had a really good life with someone, we started a nice home.
We put pine panels between stone columns, on the sides, and adobe, between the stone columns, for the shelves along the north and south face.
I didn't do, what I sometimes do, and check the temperature, walking around inside the building, to see if the fire's heat was kept inside, but right now, a question has come to me and I trust one of you has the answer. What is the effect, on the insulation, and real temp and food consumption results, when mixing walls with different insulation values? I think they are referred to as the r-values? Does the lowest insulation %, set the building's percent? I often think of the heat flowing out of buildings. or, keeping 'in the cold', as a matter of leaky doors, windows, or, poorly insulated walls. Is that how it works? OR Do the higher insulation percentage walls (Adobe and Stone are both 90%, Pine Panel, is 50%) do they help?
Let's assume that of all the walls 1/3 were each type, did we screw the whole room? Parts of the room? Any of it?
I'm not sure if it's still the case, as to how player temp is calculated, but I seem to recall a 'radiant' check? (Quote me, not the game, on that name. I'm not sure what the math term is for it.) Where the game does some math out in all 8 directions, to determine the insulation-adjusted values? Is that still a thing?
I'm sure it's a fun thing to explain, but a simple explanation would suit just fine.
You will get no less appreciation for a detailed explanation.
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I'm not 100% sure but the way I think is this: each wall has his own R value so the walls and floors add up then divide into the bonus value. As long as it's closed you receive bonus heat so it's better than nothing but worse than the stone walls with bear skins on floor.
It was quite a complex description how the heat works now, a 8x8 box and you are the center of it (basically top left from center I think) and everything inside that counts. Basically an aura around you. Then the walls "cast shadow" since nothing behind them counts.
Radiant is for circles, in a square based game squares are circles and squares at the same time, yeah is weird, squares are bad at filling out the space, the diagonals ar 1.4 longer but in theory they count as 1. Since it takes 1 step to go any direction or any diagonal. And of course it adds up, 4 tiles diagonal is att 6.4 but still is only 4 tiles offset.
There are some nuances, an L shape wall on top corner is warmer than on bottom corner, and things like that, opening a door on bottom side influences the temperature differently than on top.
But since the fire itself has different dynamics completely separated from bonuses, it just adds up on top of everything else. So all you do is make the middle of fire too hot and the tiles further from it closer to middle temperature. Actually a fire in ice biome is better temperature than on normal biomes.
Also we are talking about 0.05 values, you can't really get hung upon that.
The best setup is 2 fires outside of a room, 2 tiles spacing in between them, that creates 4 perfect tiles in between 1 tile upward and 1 tile downward, basically a chess horse jump from the fire towards the other fire.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Thank you for sharing your that info, pein.
I'll play around with them more, see what I see.
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