a multiplayer game of parenting and civilization building
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As a medic, How do you decide who to heal. People are yelling "Don't heal, They are bad" do you ignore them?
Can the medic cause a peaceful resolution or do they just run out of pads?
If the entire town is spamming don't heal, then it's probably best not to heal them. While yes the game is prone to the occasional mob mentality, having a griefer successfully sway an entire town against 1 person is less likely than an entire town identifying a griefer/witnessing a murder etc.
Even if they were innocent and revenge killed for killing a griefer, they knew the risk.
If you didn't witness what happened right out, you can either take the town's word for it or choose to stay out of the matter entirely. Really it's just a matter of trusting your gut. If you honestly believe someone is innocent and worth healing, then heal them. Just be aware that doing so against the towns wishes could either result in your death, or result in the death of others at the hands of the suspected griefer.
Make a decision and live with it.. there's no straight up right or wrong. If you got it horribly wrong and the griefer goes on to massacre the entire town, well.. you did your best. It's just a game at the end of the day.
Last edited by Mekkie (2020-01-21 16:05:12)
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Lives are cheap, so there's little actual downside to people getting killed.
Playing the social game of getting a kill and not being killed in return is fun.
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Lives are cheap, so there's little actual downside to people getting killed.
Playing the social game of getting a kill and not being killed in return is fun.
Not getting killed in return seems largely luck based. Unless you're killing a common enemy, People will stab you back.
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Kinrany wrote:Lives are cheap, so there's little actual downside to people getting killed.
Playing the social game of getting a kill and not being killed in return is fun.
Not getting killed in return seems largely luck based. Unless you're killing a common enemy, People will stab you back.
As they should. When you live by the sword, you die by the sword.
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The interesting part is killing someone in return once the killings have started. In a typical revenge kill chain you want to be the last killer.
The more people die, the more concerned the living players are about the whole town dying out. So you want to pick a moment when there's still enough chaos that they won't be sure that you're just an opportunist, but at the same time they should be concerned enough about stopping the chain that the next opportunist won't risk killing you.
And of course the presence of medics makes it way more interesting.
Someone should make it into a board game.
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Pretty sure there already is one. It is called Werewolf.
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No, Werewolf has designated traitors, while in this game everyone is trying to balance between getting more kills and not letting everyone lose.
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