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#1 2020-01-04 15:58:30

wondible
Member
Registered: 2018-04-19
Posts: 855

PSA: Eve grid is borked

Can't be certain until the next lifelog ship, but for now:

Older towns are south.
Newer towns are north, if any

We've gone north for too long and this behavior seems to be supported by the code. (Already reported on github)

Look around here and pull up lives since about 2020-01-04 01:30 UTC, eves have circles.

https://onemap.wondible.com/#x=-59048&y … 1577979069


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#2 2020-01-04 16:34:24

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: PSA: Eve grid is borked

I had one person suicide on me 8 times (she was trying to get back to her Eve spot on a low pop server... it didn't work that way last week last I knew): http://lineage.onehouronelife.com/serve … id=5744445.  My guess is that something with the pictures which changed family trees changed things, since that seems like the most potentially relevant change.

Last edited by Spoonwood (2020-01-04 16:34:56)


Danish Clinch.
Longtime tutorial player.

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#3 2020-01-04 18:35:55

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: PSA: Eve grid is borked

This situation is on bigserver2. Something similar could happen on another server, but it's harder to pick up the spawn patterns, and many people have saved eve spawns.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#4 2020-01-04 18:52:33

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: PSA: Eve grid is borked

Thanks for your response on the Twitch stream Wondible and here also!


Danish Clinch.
Longtime tutorial player.

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#5 2020-01-04 22:45:25

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

Possibly related, the donkeytown location has also changed from SW to NW... Happened right after the update. Donkeytown is pretty intrinsically tied to the eve spiral since you're always eve there.

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#6 2020-01-05 02:04:40

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: PSA: Eve grid is borked

Yeah, donkey towns goes out with the same sign as the base coordinate. We went from spawns below 0 to spawns above 0, so donkeytown flipped.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#7 2020-01-05 03:20:55

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

wondible wrote:

Yeah, donkey towns goes out with the same sign as the base coordinate. We went from spawns below 0 to spawns above 0, so donkeytown flipped.

So does it flip between sw and nw every time the eve spiral dips above and below y=0?

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#8 2020-01-05 15:46:20

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: PSA: Eve grid is borked

jcwilk wrote:

So does it flip between sw and nw every time the eve spiral dips above and below y=0?

Yep, also east and west based on x=0

Or maybe it's the initial eve point instead of true 0, as a leftover from the spiral. The system used to be in place to make sure donkey town was always outside the spiral.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#9 2020-01-06 06:17:01

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird

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#10 2020-01-06 14:39:06

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: PSA: Eve grid is borked

jcwilk wrote:

Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird

It's not a code change. The northern bell town moved the eve start point much higher than expected during the last update, and the code doesn't handle being out of it's expected area correctly. We took a jog south, started to zag, and then kept going north.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#11 2020-01-06 20:28:24

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

wondible wrote:
jcwilk wrote:

Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird

It's not a code change. The northern bell town moved the eve start point much higher than expected during the last update, and the code doesn't handle being out of it's expected area correctly. We took a jog south, started to zag, and then kept going north.

Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update

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#12 2020-01-06 20:51:15

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: PSA: Eve grid is borked

jcwilk wrote:

Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update

I don't know all the conditions by heart, but last bell is one of the conditions. It pulled the eves back east a bit during a couple of the recent updates. It's not that the north bell is super far up, it's that it was far enough outside the typical bounds to confuse the algorithm once we got moved up there.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#13 2020-01-06 21:03:32

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

wondible wrote:
jcwilk wrote:

Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update

I don't know all the conditions by heart, but last bell is one of the conditions. It pulled the eves back east a bit during a couple of the recent updates. It's not that the north bell is super far up, it's that it was far enough outside the typical bounds to confuse the algorithm once we got moved up there.

Got it, thanks for the info. Maybe this would be a good time to get him to change the way the eve spiral works entirely since marching westward endlessly is absolutely awful as it guarantees everything turns to unreachable dust within the week.

Also relieved that no one managed to get that far north on their own lol, I got a family a good 4k or 5k or so away from the bell one time and it was quite an ordeal... People get very bored of running very quickly lol

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#14 2020-01-06 21:53:26

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,802

Re: PSA: Eve grid is borked

I'm fixing the bug in the code that is causing this.

Opinions needed:

Is this worth a Monday server restart to get the fix out ASAP?

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#15 2020-01-06 22:11:51

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,802

Re: PSA: Eve grid is borked

Yeah, so... server reset incoming to fix this.

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#16 2020-01-06 22:20:50

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: PSA: Eve grid is borked

jasonrohrer wrote:

Yeah, so... server reset incoming to fix this.

I organized some thoughts about the state of the eve spiral (excluding the current bug) here btw https://onehouronelife.com/forums/viewtopic.php?id=8878 hopefully we can get an improvement to how the eve square wave works soon.

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