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#1 2019-12-19 03:05:16

pein
Member
Registered: 2018-03-31
Posts: 4,337

Why go back east?

Yesterday made a map about the towns

Today I saw people extended some of them, but they also griefed a road piece leading from the new bell towns to each other
Instead some people made roads connecting them to the old towns which are griefed and ugly.
Also made a lot of waystones 2000 way back which is kinda annoying.

They also stole a lot of buckets and tools, clothes.

Everything seems to be scavenged back to old towns, meanwhile, new towns spawn to the west side and they are further and further away.

Oretown is not fun anymore. Nothing to do there, nothing to fix, it's all griefed and no resources, no oil.

While Hot town was so nice yesterday, had a lot of horses, rubber, today it was even worse than before, emptied out. It's the closest bell town to an oil spot and it's stripped out.


Red cow town looks messed up, a lot of random fences, bad buildings fast roads to shitty buildings and midtown, while the west road was griefed for that. Get your own flat rocks lazy asses.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

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#2 2019-12-19 03:12:30

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Why go back east?

New towns are to the west (left)?    All this time I though the Eves spawns moved to the east (right).

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#3 2019-12-19 04:46:53

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Why go back east?

DestinyCall wrote:

New towns are to the west (left)?    All this time I though the Eves spawns moved to the east (right).

Yes, to the west/left.  Here's Jason's graphic:

https://i.imgur.com/48HSIcX.png

Source:

http://onehouronelife.com/forums/viewtopic.php?id=8344


Danish Clinch.
Longtime tutorial player.

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#4 2019-12-19 06:50:57

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Why go back east?

roads are just way too good, as they decay very slowly and are done quickly.
you can easily renew roads while leaving a depleted oil well NEXT to a road alone/empty till it resets.
then the oil well spot is viable again, with road infrastructure.

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#5 2019-12-19 06:52:19

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Why go back east?

i constantly transport tools , backpacks, ore west.
i made a lot of the long road to the west.
i placed a lot of waystones, for ORIENTATION, by breaking monotony of a long road and by referring to places that people may remember by label.
waystones may make for a nice pen someday.
with waystones you can more easily tell WHERE alnong a long repeating straight road you are, and they usually lead towards a bell, in case no bell has been rang for 10 minutes.


this works fine, as ollman family is roughly half of the server population in the EUropean morning of 19.12.2019

Last edited by ollj (2019-12-19 08:07:31)

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#6 2019-12-19 07:17:48

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Why go back east?

ollj wrote:

roads are just way too good, as they decay very slowly and are done quickly.
you can easily renew roads while leaving a depleted oil well NEXT to a road alone/empty till it resets.
then the oil well spot is viable again, with road infrastructure.


Please don't encourage Jason to nerf roads.   Most towns have no access to horses.

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#7 2019-12-19 07:35:06

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Why go back east?

ollj wrote:

i constantly transport tools , backpacks, ore west.
i made a lot of that long road to the west.
i placed a lot of waystones,  they serve ORIENTATION, by breaking monotony of a long road. They also make for a nice pen  someday.
with waystones you can more easily tell at WHAT PLACEW alnong a long repeating straight road you are.


this works fine, as ollman family is roughly half of the server population now.


Don't be dumb. I'd say its about time he introduces a higher tech way of replacing flat stones whether it be concrete (something like multiple use road fillers) or something just as simple as a way to make big stones into multiple flat stones. Basically, as we get further along we should see buffed ways to produce things instead of nerfs to current systems.


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#8 2019-12-19 08:24:36

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Why go back east?

ollj wrote:

i constantly transport tools , backpacks, ore west.
i made a lot of the long road to the west.
i placed a lot of waystones, for ORIENTATION, by breaking monotony of a long road and by referring to places that people may remember by label.
waystones may make for a nice pen someday.
with waystones you can more easily tell WHERE alnong a long repeating straight road you are, and they usually lead towards a bell, in case no bell has been rang for 10 minutes.

I've had issues knowing exactly where I was in relation to other towns traveling on long roads before.  It's definitely an interesting idea to have multiple waystones along the road to help with orientation.

Not sure about your family being half of the server population, but that's another matter.  Thanks for the suggestion.


Danish Clinch.
Longtime tutorial player.

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#9 2019-12-19 14:15:25

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Why go back east?

family died out, but has a mimic by name by another eve (not mine).

families spread and mix more, less localized legacies are fun.

this time, long roads keep nearby towns more alive/useful, if only as temporary storage dump to be looted occasionally, and then likely repupulated for a while.

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#10 2019-12-19 17:52:14

Saolin
Member
Registered: 2019-05-22
Posts: 393

Re: Why go back east?

I also thought new spawns were to the east. One time a group of us were leaving a dying town and heading northeast towards a bell town, but I got separated from the group along the way and was wandering through endless untouched wilderness. Eventually I started second guessing if I was heading in the right direction since there were no signs of civilization and just started my own camp with a daughter since there were tons of resources around.

Last edited by Saolin (2019-12-19 19:03:10)

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#11 2019-12-19 18:41:32

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Why go back east?

I've been looking for people in the wrong direction this whole time.  Now I just feel silly.

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#12 2019-12-19 18:42:31

testo
Member
Registered: 2019-05-12
Posts: 698

Re: Why go back east?

fug wrote:
ollj wrote:

i constantly transport tools , backpacks, ore west.
i made a lot of that long road to the west.
i placed a lot of waystones,  they serve ORIENTATION, by breaking monotony of a long road. They also make for a nice pen  someday.
with waystones you can more easily tell at WHAT PLACEW alnong a long repeating straight road you are.


this works fine, as ollman family is roughly half of the server population now.


Don't be dumb. I'd say its about time he introduces a higher tech way of replacing flat stones whether it be concrete (something like multiple use road fillers) or something just as simple as a way to make big stones into multiple flat stones. Basically, as we get further along we should see buffed ways to produce things instead of nerfs to current systems.

HAHA...


- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.

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#13 2019-12-19 19:23:55

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Why go back east?


Danish Clinch.
Longtime tutorial player.

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