a multiplayer game of parenting and civilization building
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I took at quick look at this week's deep roots. In the Kontz family, in generation 94, the last generation with a fertile female apparently, Janet Kontz gets killed by Lovea Kontz: http://lineage.onehouronelife.com/serve … id=5587618 Janet also killed Lu Kontz. Haru Kontz got killed by Laila Kontz, and Lovea Kontz sounds like a griefer with her last words as "Cuz im eve kill." Laila Kontz was also killed by Fitzwilliam Kontz (Fitzwilliam lived to 60, suggesting that either he is not a griefer or a griefer smart enough to fool people into thinking he wasn't one).
In the Pikaart family 5 year old Newana with her little legs got killed by Angle Pikaart: http://lineage.onehouronelife.com/serve … id=5591746 Angle Pikaart also killed 8 year old Joya Pikaart http://lineage.onehouronelife.com/serve … id=5591746. Nameless got killed by Godric Pikaart. Nameless had killed Dany Pikaart. Hopemarie Pikaart also got killed by Angle Pikaart.
So, there does exist evidence that murderous griefing does lead to, or play an extremely strong role, in the end of families still. And honestly, it would be shocking if this sort of thing would ever change about this game. Multiplayer games have longstanding problems with griefers ruining things. The nature of the beast is not such that murdering of girls or fertile feamles would no longer be a viable griefing tactic in the future.
However, things could be worse. Things could be such that such griefers have even more of a means to kill off their families. I sincerely hope that all proposals for future changes try to consider this ongoing issue. A means that empowers griefers looking to kill off families isn't likely to result in a better game, as the Come Together Disaster suggested several months ago.
Last edited by Spoonwood (2019-12-07 21:30:57)
Danish Clinch.
Longtime tutorial player.
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How do you know the villages wouldn't die of starvation anyway?
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Suggestion: add armor that has a % chance of deflecting attacks, with that chance increasing with each piece worn.
This way the smith can outfit trustworthy villagers to act as town guards and take down any potential murderers.
Or more likely make the murderers invincible with the full suit of plate armor they looted from a dead old man as a baby.
Loco Motion
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How do you know the villages wouldn't die of starvation anyway?
I have never been in an established town that has died from starvation. Only towns that are at risk of dying from that are eve camps. Most towns die due to griefing or noobs.
Im sure running out of water can contribute to a thinning in the population. Personally i consider anyone who can't sustain themselves on wild food a noob. So if your last female is a noob and there is no food(berries) in town i consider that death by noob more than death by starvation.
More often than not i see griefers striking in low pop hours and killing the only remaining females. During the rift days it was pretty much exclusively death
by griefing and i dont see that behavior changing as much. Though towns in the rift were easily recoverable.
Last edited by Toxolotl (2019-12-08 00:48:51)
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How do you know the villages wouldn't die of starvation anyway?
The question here didn't involve such hypotheticals.
The question also seems kind of strange, since we don't know that they were even living in town. For the starvation issue to get addressed we would have to know where they live and how much food lies around. That includes wild foods also, and they could have been locally abundant north or south for all we know.
We do know that murders happened to girls and fertile women shortly before the town died. And that's all that matters since it's long been known by anyone who reads many family trees and has lived in towns during their later days that such a thing has a long history of happening (of course, lineages have died out for other reasons). Here's an example from one of Eve Tarr's lineages with Dimitri killing BabyGirl and Caesar: http://lineage.onehouronelife.com/serve … id=1002528 Several late generation deaths of girls and fertile females including Hope III, a nameless 0 year old girl, and Clementine from Emilia here: http://lineage.onehouronelife.com/serve … id=2975637
Last edited by Spoonwood (2019-12-08 03:50:50)
Danish Clinch.
Longtime tutorial player.
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in the rift I actually tried once, we had 2 families and like 80% was at our fam, also some others wanted to do the same so we had 3 raiders, later my daughter was really keen on living so I asked if she wants to kill the others
I had knowledge of all locations that had a well, so we run around and kill everyone, I took down a lot of people using the posse bonus speed and they fed me
that was with 3 bonus girls, with 6 was even too much
with 4 is ok now
I think they got to very dumb to get killed by one person, I saw some try it and succeed, just the other day an outpost died out by the time I got back with another girl, he solo killed people when no one saw it
and just yesterday I born to a 39 yo woman in Mara family, arrow bebe
I was shot since she had to feed me but she wasn't focused enough t pick me up and run
soon after my other life 2 girls born and warned their mom that twin griefers roaming but she kept it since she was a twin too
well at first it didn't look they want to grief, but they were very chatty
then I saw one of them abusing a baby girl
was a tiny naked cute toddler and she was saying to her "not your fault you born useless"
soon after they stacked all weapons to them and I went in to kill one, not sure how the hell always triggered the weapons before me
anyway I died but she was on slowdown so the other guy took her down
if the family is spread iI two the chances are light they can kill it, but in off-hours there are some griefers who are born several times and do just that, kill each life
in rift was some sense as you could reset the world, now is plain bad intention
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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The question also seems kind of strange, since we don't know that they were even living in town.
You're right. A family is not a culture is not a village.
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I had a really sad story in my own case.
The Kage Family almost died out to a murderous griefer, and by some miracle the only survivor managed to killed the griefer and survive (female of age 33 or so). I was just riding in and exploring and saw a man running from a woman with a bloody knife and I just acted. I realized just before it was too late what was going on but the stab already happened, and I couldn't do anything but watch helplessly as the last fertile female of the Kage family died... this is something that will haunt me, tbh. I despise griefing, and yet I unintentionally killed off a family.
Bobbe Kage was the last member of the Kage family, and I was the person who unwittingly killed her as Lionel Jager. I tried leaving some notes around to let her know I was sorry (since she cursed me which will prevent me from meeting her directly). This was a sad case of the language barrier preventing communication.
For emphasis, I am not a griefer and I would never do this intentionally. Every other time I have hesitated on a griefer has gotten me (and everyone else) killed. I felt so bad about this. In retrospect, at age 33 there was a good chance she wasn't going to have a baby, let alone a girl, but I prevented that chance.
Strangely I still see both the note I left on her grave, and the note I left in a random town in hopes of her seeing it in another life still being carried around...
So yeah, if Bobbe Kage views these forums and hasn't come across any of the notes or looked at my final words as Lionel Jager, I am sincerely sorry. I know this isn't quite directly related to the topic, but I wanted to add this that griefing that kills off families does still occur very frequently. I'd say it's the number one cause, even.
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As for some other examples, I heard through the grapevine that one of my original Eve'd families that lived with the Pikaarts, the Cuccos, were killed off by Pikaart griefers. I still admire the family for helping us get started but it's sad that it ended up that way in the end. Most of the time, griefers are in the same family and are doing it out of spite. I saw someone in the... what was it, Rene family? Run off with my baby and pull out a knife, so I stabbed at her before she could do it. I didn't kill her, but my daughter was able to run away. Fortunately the family survived... barely.
She had already killed someone and was talking like a troll; I had a chance to kill her in town without danger but I don't like judging people and acting on a whim (as you can see how that played out in my above story), but my advice is that it's better to kill someone who you are pretty sure is a griefer than just give them the benefit of the doubt. If they kill someone and you aren't entirely certain it was a griefer being killed, kill them. Better safe than sorry, period, provided you have any other females that can make babies and continue the family line. The risk isn't worth it.
I also had a family I started as Eve Dad (the second most recent, the last one thrived for a short time), and I had multiple griefers. In fact I strongly believe it was someone fishing for a curse on an alt account so I would curse their baby and be unable to curse their main account which was going to murder us, as the timing lines up.
The full story is that I had a daughter that spawned for me as Eve three times in a row, and killed herself every time. The third time I was aware for certain she was a griefer (trying to hurt my gene score or something... weak trolling). Then my daughter had a child that disappeared then came back with a bow and killed her mother. I took the arrow to try and prevent her from using it again and followed her to make sure she couldn't make a new one... to be told that she was 'texting her boyfriend' and would wait until I died as Eve. I tried to get my family to make bows and stop her, but they were apathetic (still dunno why...). I barely got an arrow and bow up before she returned and sadly I failed to kill her. I told my only granddaughter to run, which she did, but the family ended up dying out because she had... count them, twenty eight sudden infant suicides.
Someone had a hardcore grudge against me and I still don't know why. There are some sociopathic griefers out there, so watch out.
Regardless, be aware that in-family griefers are still common, but in most cases they are alone and easily killable. Have a bow ready (knife is acceptable, bow is better). Maybe hide it outside of town, or have several available, or someone on 'guard duty' if you think griefers are likely to come back. Griefers still exist and are still very common.
Also be on the lookout for property fence griefing, and be aware that you can counter it by putting paper on the fence(s) and having any player plus an elder sign it... provided they have a spare tool slot (lol). This is one of the weakest forms of griefing and it's easy to stop it. Don't get caught offguard by it.
Another weak griefing tool is to run bears into town. You can easily make bears follow you (stand 4-5 tiles away, but closer than anyone else... the bear will follow you. (Doing this on a horse is safer as you apparently can't be mauled) Have the bear follow you until you are far from town and run away. Most players that have used a bow before will know how to kill them effectively, so once you have three arrows all that griefer has done is give you a nice new rug for your houses.
If you run into babies that are running away to suicide to "hurt your score", just ignore them. It's not a big deal, and it doesn't do much to your score. They are wasting their time on the weakest way to 'grief'.
Also, I strongly recommend you have someone with the red apron and healing kits on hand (including a knife... heat a knife on fire to heal an arrow wound). The best way to stop a griefer is by healing the people they are killing... and it's also the best way to hurt them, by showing their efforts were for nothing.
Last but not least, remember to curse griefers and have everyone in town do it that can. Do not let griefers get away with what they do. Some downtime in Donkey Town will, if not deterring them from further griefing in the future, at least keep them away from other players for 30 to 300 minutes.
Just my two cents on this, alongside some tips I am sure most of you already know, but anything we can do to stop griefing has to count for something.
Last edited by Bowser (2019-12-08 14:31:41)
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in the rift I actually tried once, we had 2 families and like 80% was at our fam, also some others wanted to do the same so we had 3 raiders, later my daughter was really keen on living so I asked if she wants to kill the others
I had knowledge of all locations that had a well, so we run around and kill everyone, I took down a lot of people using the posse bonus speed and they fed me
that was with 3 bonus girls, with 6 was even too much
with 4 is ok nowI think they got to very dumb to get killed by one person, I saw some try it and succeed, just the other day an outpost died out by the time I got back with another girl, he solo killed people when no one saw it
and just yesterday I born to a 39 yo woman in Mara family, arrow bebe
I was shot since she had to feed me but she wasn't focused enough t pick me up and run
soon after my other life 2 girls born and warned their mom that twin griefers roaming but she kept it since she was a twin toowell at first it didn't look they want to grief, but they were very chatty
then I saw one of them abusing a baby girl
was a tiny naked cute toddler and she was saying to her "not your fault you born useless"
soon after they stacked all weapons to them and I went in to kill one, not sure how the hell always triggered the weapons before me
anyway I died but she was on slowdown so the other guy took her downif the family is spread iI two the chances are light they can kill it, but in off-hours there are some griefers who are born several times and do just that, kill each life
in rift was some sense as you could reset the world, now is plain bad intention
I met these people in the old bell town (The Hub), and my mother and I killed them. There were three at that time. They were being racist ingame and trying to murder and enslave 'black people' or some shit. We were not, so they left us alone, and we took advantage of that to murder them and stop the griefing. Frankly, people using racism to 'roleplay' their griefing are the absolute worst scum that play this game, and I wish we could have hurt them more than we did. At least we stopped them from doing any more damage in that lifetime.
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Kinrany wrote:How do you know the villages wouldn't die of starvation anyway?
I have never been in an established town that has died from starvation. Only towns that are at risk of dying from that are eve camps. Most towns die due to griefing or noobs.
Im sure running out of water can contribute to a thinning in the population. Personally i consider anyone who can't sustain themselves on wild food a noob. So if your last female is a noob and there is no food(berries) in town i consider that death by noob more than death by starvation.
More often than not i see griefers striking in low pop hours and killing the only remaining females. During the rift days it was pretty much exclusively death
by griefing and i dont see that behavior changing as much. Though towns in the rift were easily recoverable.
I have starved in a bell town before. Twice in a row, in fact, both at age 3. There was an family war going on at the time and for some reason, all the food in town had been eaten and the berry bushes were all dying. I believe the families were Jade and Kontz. The only reason the Kontz survived was because one of their members left town IIRC.
So, while rare and highly unusual, it can happen. Odds are that I just couldn't find the little food that was left in town, but none the less there was little enough that starvation became a real threat despite being a developed town.
I've never heard of a case where people were starving and the town died purely due to lack of food since there are so many ways to get around that, and you have a ton of time before it becomes unavoidable. Starvation is only really a danger in the wild, such as as an Eve, if you don't get food going fast enough and all the food in a certain distance is already gone. Obviously.
The three main causes for family extinction are:
1. Griefing (in family, specifically)
2. "Wars" (usually just griefing from another family)
3. Bad luck with births (usually in the late/early hours when few people are playing and your females don't realize how critical their role is, such as just having way too many sons when they desperately need daughters... or say, going out in the wild and getting killed by a wolf instead of staying safe when it's critical they survive)
Often times, it's a mix of this... bad luck with children and a griefer that kills the single female left is very, very common. You can often prevent this by having medical supplies on hand and additional bows/knives to stop the griefer. Always have plenty of pads and thread ready at all times. If you don't have a medic, have more than one location where you store supplies to prevent sabotage.
I've been in at least five families where I was unfortunate enough to witness their end by a griefer, and was typically helpless to prevent it (or hesitated, and inadvertently caused their deaths because I didn't act fast enough). I've never been in a family that died to starvation, even in Eve families. Not even once.
Last edited by Bowser (2019-12-08 14:52:29)
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