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a multiplayer game of parenting and civilization building

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#1 2019-11-24 23:21:09

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Is there a sound directory? None of them are labeled

After almost 1000 hours the horse sound effects have melted my brain into mush. The whisle is so loud.

I've been trying to get rid of it but the sound folder doesn't have labels like the sprites folder. I was hoping onetech would have the sound ID because it also has the sprite IDs but it doesn't.

Anyways, if anyone knows the horse sound effects IDs I'd really appreciate it


I'm Slinky and I hate it here.
I also /blush.

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#2 2019-11-24 23:51:41

milkweed
Member
Registered: 2019-04-19
Posts: 49
Website

Re: Is there a sound directory? None of them are labeled

you can change the volumes of  sound effects with editor.
awbz’s full release has it.
https://github.com/Awbz/OneLife/releases


My mod ( based on Awbz's mod ) - https://github.com/MilkweedOHOL/OneLifeClient
I’m not a native speaker of English.
Sorry for my incomplete English.

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#3 2019-11-25 04:51:06

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Is there a sound directory? None of them are labeled

just go trough it manually then edit into some empty sound file or something else
you can leave txt with same number to remind you what is

the sound files are in server and sounds folder

probably you need to delete the reverb cache after

you got the settings in the normal game too, just decrease music a bit (then you hear starvation curse and other important sounds) and the other effects to kinda half of it


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2019-11-25 09:05:39

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: Is there a sound directory? None of them are labeled

The whisle ID is 1019.
To find back any ID, go to OnTech, search for your object, get its ID (here for horse-drawn cart it's 778). Then go to the Object folder, open the matching .txt file (778). Look for the "sound" line, it gives the ID (here 1019).

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#5 2019-11-25 11:37:29

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Re: Is there a sound directory? None of them are labeled

I love you duck!

Edit: I hope this doesn't bump this. Whatever found the horse clopping noises, they are 991.aff 994.aff 996.aff 998.aff

Last edited by DiscardedSlinky (2020-01-15 10:37:41)


I'm Slinky and I hate it here.
I also /blush.

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