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#1 2019-11-21 23:26:39

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,804

Any objections to auto-orienting walls?

Building walls is currently a pain, where you have to hit the stakes multiple times to pick your orientation.

Property fences don't work that way, and auto-orient based on nearby fences.  You have no control over their orientation.

What if walls followed suit?  You could build a wall, just one orientation, and then it would auto-flip depending on the walls built next to it.

It would also react to fences and other auto-orienting things, making everything connect up nicely, in general.


HOWEVER, it would curtail your ability to place walls in odd orientations for creative or artistic purposes.  No more diamond-shaped pillar in the middle of nowhere....

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#2 2019-11-21 23:30:54

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,804

Re: Any objections to auto-orienting walls?

Actually, with the way it currently works in my test, freestanding walls can still be forced to have a particular orientation with stakes.

It is only when those walls connect to something that they auto-flip.

So the free-standing diamond-shaped pillar is still possible.  Assuming that I leave the other wall stake orientations in place.... though it might be confusing (having other orientations of stakes that aren't necessary to use).  Maybe the main orientation of wall stakes can be named AUTO-ORIENTING WALL STAKES

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#3 2019-11-21 23:43:46

fug
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Registered: 2019-08-21
Posts: 1,130

Re: Any objections to auto-orienting walls?

Yeah it's probably best to have the default stake hit after floor be auto-orienting and extra hits be specific style.

With the example of the snow village you have walls connecting at points where corner pieces would be bad (for example the bottom side of the bakery was attached to the fishing area) which would block view of floor tiles. Like I don't have a problem if its not an option but having the choice makes it so you can make sure weird issues like view blocking walls aren't popping up.


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#4 2019-11-21 23:54:47

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: Any objections to auto-orienting walls?

Man those kind of walls where they go [diamond] [straight] [straight] [diamond] [straight] [straight] [diamond] for no real reason but aesthetics are my fav.
Auto orienting is fine, but leaving the possibility to be creative is even better. Hitting the stakes again makes sense, people who want to build quickly can just use the auto option but creative builders can put a little more effort in.

What kind of sprite would you use for the auto-stakes though? It'd have to stand out and not seem like this is the shape you'll put down as is the case for the other options.

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#5 2019-11-21 23:58:21

milkweed
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Registered: 2019-04-19
Posts: 49
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Re: Any objections to auto-orienting walls?

Tracks should be also auto-oriented


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#6 2019-11-22 00:28:23

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Any objections to auto-orienting walls?

jasonrohrer wrote:

Building walls is currently a pain, where you have to hit the stakes multiple times to pick your orientation.

I don't see any pain here, further more it's very good it works like this, so people can decide how a single wall/fence is oriented, or even whole wall of corner only walls. Don't take us away possibility of making our own designs pls.


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#7 2019-11-22 00:42:51

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Any objections to auto-orienting walls?

Shrines were popular for a while, though also hated by some Twitch streamers I use to watch.  Twisted liked and, I expect, still likes shrines.  There's a YouTube video from a week ago I spotted with a 'yum shrine' from a week ago, with the traditional shrine structure.

I don't think removing artistic uses of walls would be popular.

Last edited by Spoonwood (2019-11-22 00:43:16)


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#8 2019-11-22 01:23:49

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Any objections to auto-orienting walls?

what you said on discord, swap 2nd use of a stake to auto orient, that might help new players, but allow to make wacky structures for experts, flat adobe walls actually are better than the horizontal cause they can have boxes, other than the preference of having horizontal walls, I don't ssee other issues.
I really don't like the cramped spaces, where the main doors open to side, maybe make horizontal walls a bit wider if possible.


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#9 2019-11-22 01:24:58

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Any objections to auto-orienting walls?

There was a yum shrine in a video?   Do you happen to remember the name - I am curious if it was one of mine.   I've never come across one I didn't build myself ... but I kinda hoped they would catch on eventually.

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#10 2019-11-22 01:40:01

Alec
Member
Registered: 2018-11-13
Posts: 61

Re: Any objections to auto-orienting walls?

I'm always feel fun at hit a stake to build house.

If wall stake will be auto-orient, I will hit more stakes for east-west wall shelf.
https://onetech.info/3240-Wall-Shelf

There is same issue at fence with Horse-Drawn Cart.

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#11 2019-11-22 01:58:58

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: Any objections to auto-orienting walls?

pein wrote:

flat adobe walls actually are better than the horizontal cause they can have boxes, other than the preference of having horizontal walls, I don't ssee other issues.

I seen that people changed house with this kind of walls into average building. They say that they need to "fix" the walls to horizontals on the sides. Waste of resources.

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#12 2019-11-22 10:49:43

Twisted
Member
Registered: 2018-10-12
Posts: 663

Re: Any objections to auto-orienting walls?

Looking at Onetech this will break some cool wall designs. When stone walls turn Ancient they auto-orient, and when adobe walls are turned plaster they being to auto-orient as well. Also, walls dynamically transforming feels very weird, even more than fences.

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#13 2019-11-22 13:46:20

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Any objections to auto-orienting walls?

DestinyCall wrote:

There was a yum shrine in a video?   Do you happen to remember the name - I am curious if it was one of mine.   I've never come across one I didn't build myself ... but I kinda hoped they would catch on eventually.

Watching it now, they made it on a low pop server.  There's several clues... the biggest one... the mother asking her baby 'were did you...'.  Here's the video: https://www.youtube.com/watch?v=oq_E8S4ArGg

Last edited by Spoonwood (2019-11-22 13:50:17)


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#14 2019-11-22 14:08:09

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: Any objections to auto-orienting walls?

To make the difference between auto-orienting and fixed stakes less confusing, there could be two separate modes. "Common stakes" and "Artistic stakes"?

Stakes look like a general-purpose tool, similar to building blueprints or plans in strategy games. Stakes signify the intent to build something, before the build process has actually started.

They could be extended to work like blueprints in Settlers:
1. Place stakes on the floor
2. Place building materials inside the stakes
3. Apply a hammer to finish building

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#15 2019-11-22 14:36:02

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: Any objections to auto-orienting walls?

I like the idea of having diff stakes as auto-stakes. Maybe you can make them with a yew shaft instead of straight shaft? Add a colour change to make te difference more obvious.

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#16 2019-11-22 14:59:50

denriguez
Member
Registered: 2018-03-09
Posts: 251

Re: Any objections to auto-orienting walls?

Kaveh wrote:

I like the idea of having diff stakes as auto-stakes. Maybe you can make them with a yew shaft instead of straight shaft? Add a colour change to make te difference more obvious.

I like this. Yew shaft has too few uses compared to straight shaft.

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#17 2019-11-22 15:21:32

Wuatduhf
Member
Registered: 2018-11-30
Posts: 406

Re: Any objections to auto-orienting walls?

If auto-orienting walls are added, I would REALLY love to see auto-orienting to feature T-walls! Maybe every an intersection wall, like the corner fence?


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#18 2019-11-22 17:51:11

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Any objections to auto-orienting walls?

I kinda like it that you can actually do different desings with the stackes. Auto orienting would just make every city look the same as houses are usually the biggest land mark.

So auto orienting for me is absolute no.

Edit

Big time dibs for the yew tree stackes for auto-orienting, then you can choose.

Last edited by arkajalka (2019-11-22 17:53:29)


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#19 2019-11-22 18:26:15

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Any objections to auto-orienting walls?

Spoonwood wrote:
DestinyCall wrote:

There was a yum shrine in a video?   Do you happen to remember the name - I am curious if it was one of mine.   I've never come across one I didn't build myself ... but I kinda hoped they would catch on eventually.

Watching it now, they made it on a low pop server.  There's several clues... the biggest one... the mother asking her baby 'were did you...'.  Here's the video: https://www.youtube.com/watch?v=oq_E8S4ArGg


I just realized that I can't make yum shrines anymore except when I'm born into a brown family.   This makes me sad on so many levels. 

Please Jason ... fix this.  ಥ╭╮ಥ

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#20 2019-11-22 19:18:49

Saolin
Member
Registered: 2019-05-22
Posts: 393

Re: Any objections to auto-orienting walls?

It works well enough without auto-orienting since the change where stakes always have one peg in the middle. I'm pretty indifferent though.

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#21 2019-11-22 19:27:32

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Any objections to auto-orienting walls?

I don't think auto orienting is necessary.   Letting us design our own stuff allows more creative expression.

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#22 2019-11-22 19:40:54

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Any objections to auto-orienting walls?

DestinyCall wrote:
Spoonwood wrote:
DestinyCall wrote:

There was a yum shrine in a video?   Do you happen to remember the name - I am curious if it was one of mine.   I've never come across one I didn't build myself ... but I kinda hoped they would catch on eventually.

Watching it now, they made it on a low pop server.  There's several clues... the biggest one... the mother asking her baby 'were did you...'.  Here's the video: https://www.youtube.com/watch?v=oq_E8S4ArGg


I just realized that I can't make yum shrines anymore except when I'm born into a brown family.   This makes me sad on so many levels. 

Please Jason ... fix this.  ಥ╭╮ಥ

Edit: What you say sounds highly improbable.  I think you can interact with mangoes along the edge of a jungle.  If you found a brown family, I guess that you might persuade one of them to toss you a mango sapling cutting.  Though, have you hit thirty, by the time you finally get a sapling?  I'll assume not, so you wouldn't live on to know whether the mango tree ever would make it to the languishing domestic mango tree state.  At best you would have someone you could trust to check on the mango tree to rewater it in time.  You wouldn't get a sense of empowerment, perhaps at best you would just be left wondering if you started something beautiful or ugly.

If another tree existed that grew food, would that work instead of a mango tree?  A wild berry bush, or wild berry bush patch can't have the same function as a mango tree...  I guess because of how they look?

Last edited by Spoonwood (2019-11-22 20:04:13)


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#23 2019-11-22 19:56:20

SpiritBomb32
Member
Registered: 2019-05-20
Posts: 65

Re: Any objections to auto-orienting walls?

Will this make it so that you can't build praise be/yum shrines? (three diamond pillars in a triangle shape) I love building them

Last edited by SpiritBomb32 (2019-11-22 19:57:11)


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#24 2019-11-22 21:35:45

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Any objections to auto-orienting walls?

Spoonwood wrote:
DestinyCall wrote:
Spoonwood wrote:

Watching it now, they made it on a low pop server.  There's several clues... the biggest one... the mother asking her baby 'were did you...'.  Here's the video: https://www.youtube.com/watch?v=oq_E8S4ArGg


I just realized that I can't make yum shrines anymore except when I'm born into a brown family.   This makes me sad on so many levels. 

Please Jason ... fix this.  ಥ╭╮ಥ

Edit: What you say sounds highly improbable.  I think you can interact with mangoes along the edge of a jungle.  If you found a brown family, I guess that you might persuade one of them to toss you a mango sapling cutting.  Though, have you hit thirty, by the time you finally get a sapling?  I'll assume not, so you wouldn't live on to know whether the mango tree ever would make it to the languishing domestic mango tree state.  At best you would have someone you could trust to check on the mango tree to rewater it in time.  You wouldn't get a sense of empowerment, perhaps at best you would just be left wondering if you started something beautiful or ugly.

If another tree existed that grew food, would that work instead of a mango tree?  A wild berry bush, or wild berry bush patch can't have the same function as a mango tree...  I guess because of how they look?


You can't interact with anything in a hostile biome, even when you are outside and it is on the edge.   You must be the correct skintone to harvest the cutting AND mango will not grow outside jungle any longer.

Classic yum shrine is no longer possibe in the current game state.   You can technically still make a shrine and CALL it a yum shrine ... but without the mango tree ... well, it loses all meaning.   It could be a shrine to almost anything.   The mango holds strong symbolic value.  It says YUM in capital letters.   It isn't replaceable with any other plant currently in the game.

Last edited by DestinyCall (2019-11-22 21:46:51)

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#25 2019-11-22 21:41:46

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Any objections to auto-orienting walls?

DestinyCall wrote:

You can't interact with anything in a hostile biome, even when you are outside and it is on the edge.   You must be the correct skintone to harvest the cutting AND mango will not grow outside jungle any longer.

Classic yum shrine is no longer possibe in the current game state.   You can technically still make a shrine and CALL it a yum shrine ... but without the mango tree ... well, it loses all meaning.   It could a shrine to almost anything.   The mango holds strong symbolic value.  It says YUM in capital letters.   It isn't replaceable with any other plant currently in the game.

Only browns can have a culture that values yum like that from all appearances?  I didn't expect that sort of racism.  Also, I forgot plenty of details about this update that I read about.

Last edited by Spoonwood (2019-11-22 21:48:28)


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