a multiplayer game of parenting and civilization building
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Why:
1. To make it easier to direct people into towns or other major permanent points of interest
2. To potentially aid in player made "adventures" and expand the thrill of exploration in game
What:
- Constructable waystones that set a home marker to its destination, similar to maps but imovable
- Speaking "To -Destination Name-" in front of it while holding a charcoal pencil sets its destination, applying your current home marker to it
How:
- Freestanding Newcomen Foundation 2 + Charcoal pencil = Blank Waystone
- Blank Waystone "Destination set" = Waystone to "Destination Name"
Reasoning:
- Need for other families now essential to long term survival
- Can be used as "directional signs" on a road network
Details:
- Clicking on a waystone sets your home marker to its desination for 60 seconds and forces the player to speak its destination name
- Waystones can be removed with chisel and mallet
- Waystones become ancient after 10 hours
Expectations:
- Setting up waystones on all cardinal directions far away from town
- Use in conjunction with roads in a network conecting multiple towns/locations
Last edited by SirCaio (2019-11-18 02:01:12)
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+1 on this idea! So it'd just write the current home marker location to an immovable / readable object? As for graphics, perhaps the freestanding newcomen foundation 2 could have an arrow on the top stone, to make it more obvious that it's a waystone (and not just 2 stones stacked on each other).
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would be better if you put a map on it from somewhere you been
then it shows a map cords while someone clicks on it, possibly an arrow
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I don't see coordinates in game so those wouldn't help me personally, arrow would be good / assumed
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So it'd just write the current home marker location to an immovable / readable object?
Exactly, that's a nice way for it to work. I forgot to describe this part
Upon speaking "To -Destination Name-" it pairs your current home marker (maybe ignoring bell/apocalypse home markers) with its destination.
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Great idea!
How about it works by "pinning" an existing map to the stone?
So you make a map to the destination, then make a waystone by embedding the map on it. Maybe it could be removed after, and "copy" the map, so as not to waste the map.
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Pinning an existing map seems like a good idea! It gets rid of the issue of people potentially just putting waystones heckin anywhere leading to home markers that mark.. nothing. A map requires just enough effort to make this work without issues. It kinda reminds me of how we mark graves.
I do definitely like the idea of getting the map back after. You could make multiple waystones in different places while reusing the same map.
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I don't know if removable maps are better as a game mechanic, but as an engineer I'd definitely prefer permanent waystones that can't be griefed without considerable effort.
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No, I mean the person who makes the waystone gets the map back right away (to make another or whatever).
The waystone would be rather permanent. Can't be 100% permanent, or people will use them to block things.
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No, I mean the person who makes the waystone gets the map back right away (to make another or whatever).
Oh, makes sense!
Waypoints will probably make roads less important: roads are sometimes used just for navigation. If you don't care about movement speed, you could set up a network of numbered waypoints that are relatively easy to find, and it'd probably be cheaper than building roads everywhere.
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Great idea!
How about it works by "pinning" an existing map to the stone?
So you make a map to the destination, then make a waystone by embedding the map on it. Maybe it could be removed after, and "copy" the map, so as not to waste the map.
Sounds way more convenient and simpler
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