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a multiplayer game of parenting and civilization building

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#1 2019-11-13 21:47:50

pein
Member
Registered: 2018-03-31
Posts: 4,335

Trade and Travel buildings

I presented this idea in a different form, basically a dual map
but now just the main idea from it:

we should be able to build a market
similarly to the age of empires or other games just make offers for your resources, take them to the building, others do the same, when the trade happens  you need to confirm again and take over the resources
there could be limitations that you can only trade the same amount of resources or similar value
which can be hard without setting a value for each
for example, mutton pies can be made all the time and adobe is taking away from your finite resources so not the best trade long term

the other issues might be what happens if an offer is too long there and no one to take it, and if someone confirms with but others stela it
so might need to limit the interaction for people who put up the offer, at least for a few minutes they are the only one who see and interact with the offers, or maybe only works inside property fences with a loading area (3x3 boards at least and fences around a special item in middle)

Similarly travel would work like planes did before, only that we need landing pads to last longer and could be named or auto named based on the controlling family
And entering a travel building with horse cart would send you to the other camp instantly

we are too far away right now
maybe the ratios will help but we already went 6000 to the left and that's an impossible distance to connect with the middle of map

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https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

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#2 2019-11-14 10:37:33

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Trade and Travel buildings

ok idea but , Where will you store the goods that you just trade? I haven't seen any property last month.

Why would you need a property?  ( Property would not help your genes I have test it )


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#3 2019-11-14 13:26:25

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Trade and Travel buildings

if you can trade through a building, it could dump out stuff around it, so each property could have it's own trader and then each could defend the resources traded


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2019-11-14 14:25:50

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Re: Trade and Travel buildings

We have letters, maybe we need numbers? For a trade signs that can be put into property boxes? But that means we need a key to lock the signs from the inside.

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