a multiplayer game of parenting and civilization building
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The game forces new players to do the tutorial at least once, right?
I’m thinking of using that data to track outcomes/statistics for new players.
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The game forces new players to do the tutorial at least once, right?
I’m thinking of using that data to track outcomes/statistics for new players.
You can work around it with a settings file, but generally yes.
I'm tracking player age by timestamp first seen in logs. The logs don't go all the way back so it's a bit off for the very early people, but the tutorial came along even later.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Adding on to the missing animal deaths, I've now found a case where the lineage server records a murder, but the lifelog records hunger, presumably if you starve before succumbing to the wound. Murder is under-reported.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Is it intentional that lifeLog/ is empty, and all the log files are prefixed with lifeLog_ and curseLog_?
Last edited by Kinrany (2019-11-11 16:37:37)
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Yes, there used to be a server running on the main web server, long ago. It put logs in lifeLog. The other folders are for the other "sub" servers.
Now there's no main server anymore, and nothing but sub-servers.
And the other naming conventions are intentional.
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I wanted to write my own alternative to gene score: an algorithm for determining the current influence of a player on their descendants.
So there's now a Rust crate for downloading and parsing life logs: https://crates.io/crates/ohol_public_data
It's probably not super intuitive, so if anyone decides to use it, feel free to open an issue. Though the only two functions you'll really need are get and url::build_url.
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Kinrany I dont know to code , but I am interested on genes and player influence.
What does your algorithm calculate exactly and how do I use it?
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
Food value stats
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To avoid going off topic, let's start a new thread: http://onehouronelife.com/forums/viewto … ?pid=79189
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Problem: Greifers are hard to identify and track.
Discussion: Would it be difficult to add their greifer names to the greifer logs?
-Luckynmd
My OHOL YouTube channel
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