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#1 2019-10-13 19:19:22

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Warehouse Design - Clutter B Gone!

Simple warehouse for non edible clutter items:

Warehouse

Reshape it, repurpose it, use it as you see fit!

Any ideas on how to improve it?

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#2 2019-10-13 19:39:52

Guppy
Member
Registered: 2019-03-14
Posts: 202

Re: Warehouse Design - Clutter B Gone!

Dont know if thats still an issue but that door can be locked and then youre screwed

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#3 2019-10-13 19:47:10

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Warehouse Design - Clutter B Gone!

Guppy wrote:

Dont know if thats still an issue but that door can be locked and then youre screwed

It doesn't necessarily need to be an exact replica of the example image, you could build it out of plastered adobe walls for example. And even if the door gets locked and the walls turn ancient you can still get in by moving one of the boxes.

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#4 2019-10-13 21:06:35

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Warehouse Design - Clutter B Gone!

a lot of tires!
1/2 per Hour , 12 in total per 10 hours

that needs a rubber workplace too

Last edited by miskas (2019-10-13 21:07:09)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#5 2019-10-13 22:15:00

FulmenTheFinn
Member
Registered: 2019-06-23
Posts: 152

Re: Warehouse Design - Clutter B Gone!

Too small and needs several exits to prevent griefing.


Eve Whiskey, i.e. "Whisler".

Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.

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#6 2019-10-13 23:16:53

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Warehouse Design - Clutter B Gone!

Why does it need walls in the first place?


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#7 2019-10-13 23:19:29

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Warehouse Design - Clutter B Gone!

Carts will be taken and used


Baby dance!!

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#8 2019-10-14 01:43:32

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Warehouse Design - Clutter B Gone!

StrongForce wrote:

Carts will be taken and used


Lock the door.   Everything safe inside. 

Nobody can steal it.  Nobody can use it.

Problem solved!

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#9 2019-10-14 10:31:56

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Warehouse Design - Clutter B Gone!

Why do you wanna hord all this.
Also one longshaft used onan empty box and you are in

If you want it public no walls needed
If you want it private for a few lifetimes: property fence
If you want it private for ever: zicksack of stonewalls/belltowerbase that shield Adobe walls to block walking. It will open every 10h when the Adobe wall decays. Since you are the only one who knows exactly when 10h are up you are the only one to enter.

Last edited by StrongForce (2019-10-14 10:44:07)


Baby dance!!

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#10 2019-10-14 10:33:36

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Warehouse Design - Clutter B Gone!

@sircaio
Did you use an editor for this pic?
If yes where can I get it?

Last edited by StrongForce (2019-10-14 10:37:00)


Baby dance!!

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#11 2019-10-14 13:12:01

milkweed
Member
Registered: 2019-04-19
Posts: 49
Website

Re: Warehouse Design - Clutter B Gone!

StrongForce wrote:

@sircaio
Did you use an editor for this pic?
If yes where can I get it?

There's an editor in Awbz's windows full client.
https://github.com/Awbz/OneLife/releases


My mod ( based on Awbz's mod ) - https://github.com/MilkweedOHOL/OneLifeClient
I’m not a native speaker of English.
Sorry for my incomplete English.

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#12 2019-10-14 13:56:34

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Warehouse Design - Clutter B Gone!

miskas wrote:

Why does it need walls in the first place?

They serve more of a psychological function rather than efficiency. The walls isolate the carts from all the action outside preventing them to be taken, it's as if they were shouting "Hey this is a dedicated storage space and these carts are not for taking!". I guess what breaks this concept is the fact that people are very individualistic in game, wich is to be expected from a game were you have limited time to live, that's why MOST players don't bother returning stuff to their original place, contributing to the giant mess.

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#13 2019-10-14 13:58:23

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Warehouse Design - Clutter B Gone!

StrongForce wrote:

@sircaio
Did you use an editor for this pic?
If yes where can I get it?

It was made with GIMP and the sprites were taken from onetech.info

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#14 2019-10-14 22:42:17

SirCaio
Member
Registered: 2018-04-01
Posts: 119

Re: Warehouse Design - Clutter B Gone!

Managed to build one in Deville Town yesterday
E2A674BB36B225CEE0EDDB0811ADDC8873BE4028
By today the building's carts were gone along with most of all other tire carts in town, guess peolple didn't bother upgrading them...
DCDC3E1757EB063DEE3B9D3833EA10BD4DE37329

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