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a multiplayer game of parenting and civilization building

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#1 2019-09-18 14:37:12

Thaulos
Member
Registered: 2019-02-19
Posts: 456

[Idea] Public Servers: creative, riftless, hardcore, PvP, challenges

We currently have big server as our main one and 15 other smaller servers where people can play in if they want a more solo experience (or to play solely with their friends). Having 15 copies of the main server does seem like a waste opportunity though.

If it is possible, what if we had each of the servers with same code but a different configuration?

Here are some ideas:
* Legacy Server: Rift turned off;
* Creative/Education Server: hunger rate zero; no penalties on picking up children; rift turned off; Reset weekly?
* Hardcore Server: double the hunger rate; Rift;
* Sustainable Challenge Server: Smaller biomes, more abundant spawns, but 100x100 rift;
* PvP Server: 30x30 rift; Hunger rate zero; map is grassland biome with only skewers (lots of them); alternative recipe: pick skewer and get sword, knife or bow (33% chance each). Always spawn as Eve.

Last one would need some extra code work but you get the idea! I really like the idea of having different types of servers. They wouldn't replace the main server but would provide players with different options for having fun.

What other "game modes" would you guys like to have?

Last edited by Thaulos (2019-09-18 14:40:09)

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#2 2019-09-18 15:21:30

Thaulos
Member
Registered: 2019-02-19
Posts: 456

Re: [Idea] Public Servers: creative, riftless, hardcore, PvP, challenges

Here is another idea for a server: A weekly/weekend community event/workshop server.

Someone or a group of people, not necessarily Jason, could have access to the configurations and vog access to one of the servers, an event/workshop could be issued and the server configured to fit the challenge.

Ideas for workshops:
* Workshop: build your own engine; No hunger; Everyone spawns in the same place
* Workshop: sustainable farming 101; No hunger; Everyone spawns in the same place
* Workshop: forging; No hunger; Everyone spawns in the same place

Ideas for events:
* Two teams, massive battle (20v20?) last one standing wins; Imagine medics, fighters, possibly supply carriers (food big_smile)?
* Attack the fort: defending team in a castle, attackers need to get the crown in the middle.
* Car racing: everyone gets a car, first one to the other side of the map wins.
* Plane race: Several teams formed; infinite lives, ask vog to put you back in your team camp; a landing pad would be placed outside rift; first time to build plane and land on the pad wins.

It wouldn't even need to be something very formal. If enough people on discord wanted a quick 10v10 battle and vog moderation was available it could potentially be done on the spot just for the fun of it. teleport everyone to central location, give everyone gear, watch carnage.

Last edited by Thaulos (2019-09-18 15:26:34)

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#3 2019-09-18 15:32:51

Guppy
Member
Registered: 2019-03-14
Posts: 202

Re: [Idea] Public Servers: creative, riftless, hardcore, PvP, challenges

While i'd like the option to play without the rift every now and then, splitting up the already small playerbase will kill the game

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#4 2019-09-18 16:09:28

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: [Idea] Public Servers: creative, riftless, hardcore, PvP, challenges

It is a cool idea,but I agree with Guppy.   When we had 300+ players, we could have hosted various game modes without affecting the core gameplay.   But right now we are perilously close to watching our villages die out every night again due to insufficient players in the off-hours. 

Splintering the playerbase across various servers might draw some people back to the game ... but it might just pull people away ftom BigServer and accelerate the die-off.

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#5 2019-09-18 17:03:07

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: [Idea] Public Servers: creative, riftless, hardcore, PvP, challenges

Guppy wrote:

While i'd like the option to play without the rift every now and then, splitting up the already small playerbase will kill the game

+1
These things would be cool though, if the game at some point gets a spike in players.


For the time being, I think we have enough content.

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