a multiplayer game of parenting and civilization building
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One thing i realized brainstorming on the fertility issues, is that we cant predict how many players come into the game at each hour
Now lets say we talk in discord, we laugh, then all goes quiet, people go play a life, we flood the families, we die average same time, then we blocked to go back. The families get less, and random players who don't know about this. Then they die out.
also with this 30% SID babies, some families still get lucky as they get multiple babies who join at different seconds, so the ym/heat bonus applies to them multiple times, while others have a lot of area banned players and still don't get any kids
What if we would have a que? you join the game and you need to wait until the clock hits the next minute
this would be 59 second waiting time
the benefit of this would be that the server could calculate where the babies should go
similarly elders would last until the end of minute (maybe 59 min 50 sec) and then they get a replacement in their camp
the server could also calculate how much families are needed
similarly deaths would trigger at end of the minute (if you are stabbed at 1:01:01 then you die at 1:02:00, if you stabbed after 1:01:20 then you die at 1:03:00 cant be healed after 40 sec or whatever it will be now, but you lose a minute)
lets say we got 40 players in 4 families, each has 3 females
12 people join, the server sends 4 kids to each family (maybe enforced non identical twins if the female count not enough)
right now if we got 40 players and 9 females, 1 will surely born as Eve, or some families get extra babies while others dont
a que system could engineer families more equally, and could predict that A family has less females, lets give them a buff on number of people
ofc this would mean you cannot start the game right away like now, i think 59 sec isn't that much for a better birth system
also the game could predict that there arent enough families to hold the new players and could start a new one
maybe an option that you would wait 1 more minute to be born in newest family
for example the server would see 40 people 9 females
and 15 players want to join then it would write a message that "One player can be Eve in next year"
then you could tick a box that "play Eve/eve kid if possible"
the ones who don't select this, would join the existing families, the ones who would, one of them would become eve, and the others born to her/wait the next minute
you could technically force yourself to eve but it would require you to convince some people and still get lucky
ofc this would work even better with longer timer, as automatically could arrange that X will be Eve, Y will born to her at spawn, Z would born to her 1 min later but i guess people don't like to wait that much
this could be a possibility to born as Adam with an eve, or born as non identical twins with random players.
right now that few seconds can mean that an elder dies and a baby is born
while ideally you would need a replacement for that elder, and the baby would have food, clothes, they still not born there, cause maybe he dies secods later you born or seconds before, but if you would born the same time he dies, could be programmed to replace elders
also would make it easier to gang up with friends, in different families for whatever reasons
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Queue*
ign: summerstorm, they/them
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jahwoll miss grammar polizei
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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¿Qué?
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this is smart and makes me sad
CoNtEnT
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you join the game and you need to wait until the clock hits the next minute
this would be 59 second waiting time
the benefit of this would be that the server could calculate where the babies should go
Server could calculate constantly, it can know where next baby will go even before someone joins the server if programmed like this. This one minute thing is useless and bad idea.
Tho calculating where next baby should spawn isn't best idea, yet Jason should do some experiments with unfair baby distribution since we are lacking players. Something like, the more kids alive you have(especially girls), the less chance that you will give birth to another kid (That would benefit small towns)
RNG shouldn't kill families, especially ones that take care of every kid.
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Females without girl kids below 40yo could be favored in giving birth. I mean some experiments wouldn't harm the game
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as far as i know, you don't have any predictive algorythms
next baby will go to the highest bonus fertile female
then she gets banned if the baby stays or runs away without feeding/she starves it
this give chance to others in that timeframe to get a kid
1 min wait would mean more chances for everyone else, so basically not a single mother snatching all the babies
basically if i join at 00:01:15 and you at 0:01:30, you can still come to same family, even same mother
while this doesn't hurt big families, it hurts smaller ones
you can get a lot of babies to new towns but only a few to older ones
also area ban or family ban doesn't have effect on all other kids, so basically you get negative bonus for having a good city, people cant come back
so if you lucky, the new player may fall to you , if not, they go elsewhere, while the area banned players can also go there but they arent priority
so basically this area banend players should be a priority for other towns and new ones for the longer lineages
Last edited by pein (2019-08-29 00:32:09)
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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as far as i know, you don't have any predictive algorythms
next baby will go to the highest bonus fertile female
then she gets banned if the baby stays or runs away without feeding/she starves it
Yes, there are no predictive algorythms, yet you are wrong about where next baby will go. High yum chain and good temperature give bigger chance to birth but it's stil RNG. Also I'm not sure if we still have lineage/area bans in rift, surely not when eve window is close.
This is also interesting... because I always assumed it was new Eve families and lineage/area bans causing families to die out. But families are still dying out just fine even WITHOUT those factors. It's kinda crazy, really.
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yeah sure, check the long arc map, i basically doubled the popualtion on top right corner of map, while ift is so rng, that should be constant around the map
the yum effect is small, but it always puts the order to the best town, it's not like people yum on max or medium, they either do it or don't do it
a town with 15 foods will always have more yum for the famales than a town with 10 type of foods
the real deal breaker is males, unskilled females and SID babies
the real coin toss is the area ban, when an elder dies, it can go anywhere but back into the town it came from
while new towns can have all babies, old towns cant
so this already a coin toss before the actual comparison
this highly factors new lineages to old ones
SID players target Eve runs or specific towns, they rarely do a full circle
twins, triplets and quads are a high risk high reward which really can boom population, 4 same age females who can brig in several people same time
even without area ban, the RNG is rigged toward new family, it's not 25% that you born back to same place, rather close to 100% that you born somewhere else
few of us plays 60 min lifes, and things start to go downhill once we are 40
high pop brings high kill rate
also the distribution of ages will become rigged to block you from that, as the waves of babies come in, if you miss the good ones, it will affect you positively or negatively 14 min later, as you hit 40, it will be a shortage of kids, so when you hit 60 you need to be lucky to have a grandkid right on the age of bringing new players
with people who die nefore 30 it's different, but they never really matter anyway
jason doesn't like skills in this game, but high skilled females are the backbone of good families, you need a lot more newbees and still don't measure up in baby raising, often i see 60 people die around me during 40 minutes
the dripping is a problem, which can only be fixed with controlled birth times
maybe skill based birth chances (good mothers distributed more evenly while players with lower succes distributed as secondary or male)
it's more town based, if someone griefs the camp, babies will suicide, low pop babies suicide, it really goes where no one needs it, and doesn't go where people want it. that's more of a top cap issue. hard to fix bottom cap, you cant have 14 year old females, it has to be 0 year old growing 14 years and onward, so you still need babies everywhere but more where you don't have any. with a wait list, the game could change priorities to send elders to new camps but new players to old camps, cause right now deaths of younger females are punishing the town big time, if you say it doesn't matter, it does matter, it's a 50-50 before even you got to a point of distribution.
you got 4 players
A B C D
C and D just died in town 3 and 4
A and B just plays his first game
A can go to 1,2,3,4
B can go to 1,2,3,4
C can go to 1,2,3
D can go to 1,2,4
so 3 and 4 are punished by the area ban (i literally never born twice in same place)
If A goes to 1 or 2 and B goes to 1 or 2 then the Rng just went down to 50% that you don't even get any kids
while this 4 players would join the same time, then it would be easy to send 3,4 first, then 1 and 2 would go to replace them in their old place
equal distribution, and the extra to the place they need it the most.
yeah is snowballing a lot, more females are more open gates, child mortality is very high, and that keeps most females busy anyway
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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