a multiplayer game of parenting and civilization building
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This is very useful for quickly jumping to the full tree viewer to see an entire family.
I don't think it works for some of the ancient families.... also, not sure if it works for any server besides Bigserver2.
For example, I couldn't get it to work for the Boots family.
Wondible, can you confirm where your serverID numbers are coming from? Maybe they are different than mine. But we both seem to agree that 17 is bigserver2.
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Servers report: http://ohol-data-cache.wondible.com/servers
You are very right about problems with other servers and ancient families. My server, locally, uses "epoch" to distinguish between player id resets. This counter updates separately for each game server.
In theory they could also be distinguished by using a small time window, since you've got the timestamp, but the family tree viewer is currently very rigidly built for once purpose, so it only works with the main indexed field set.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Yes, your server IDs are different than mine (mine were created by the lineage server in first-reported order).
Any chance you could support server_name instead of ID in this call, like this:
https://wondible.com/ohol-family-trees/#server_name=bigserver2.onehouronelife.com&epoch=2&playerid=1978808
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Any chance you could support server_name instead of ID in this call, like this:
I've got code for that in life search, should be movable. Though my next planned coding time is Friday morning.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Well, actually, it should accept either, right? Either your internal serverID, or the actual server name (which can be converted to your serverID internally)
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What? I could have sworn I saw the boots family in wondible's viewer. Im like 95% sure.. I think I even have a picture
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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Yes, but the link I'm generating isn't working.
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Okay, this now works (I did have to refresh)
https://wondible.com/ohol-family-trees/#server_name=server4.onehouronelife.com&birth_time=1543180314&lineage=289005
Either `playerid` or `lineage` may be specified. playerid will work for any family member and cause all instances of that account to be highlighted. lineage is the eve player id and will not be highlighted.
Server may be specified as
`server_id` as per http://ohol-data-cache.wondible.com/servers
`server_name` e.g. bigserver2.onehouronelife.com
`server_short` e.g. bigserver2
Internally the database uses `epoch` to distinguish duplicate playerid/lineage, but this has little relevance outside. In order for the system to find the proper life for epoch lookup, one of these other distinguishers may be used (times in unix seconds):
`birth_time` - must be exact
`death_time` - must be exact
`start_time` and `end_time`- for an inexact range around the birth time
As to the exact times (as published in the lifelogs) it's still possible I overprocessed something somewhere, but I've already been through one round of correction there.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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