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a multiplayer game of parenting and civilization building

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#1 2019-08-23 00:28:54

Lava
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Registered: 2019-07-20
Posts: 339

Solution to Eves - A problem of the rift

The best idea is to only open the eve window If the families dip below four. Keep the eve window open for the first two hours then close it. The remaining families should have longer depths and if it goes below four open the eve window for an hour or thirty minutes. Four families will give players the diversity of families and will prevent rampant eve spawns which create too many families.

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#2 2019-08-23 00:34:26

DestinyCall
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Registered: 2018-12-08
Posts: 4,563

Re: Solution to Eves - A problem of the rift

But the current goal is for the rift to die, when the time comes.

Why reopen the Eve window at all?

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#3 2019-08-23 00:35:52

Lava
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Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

This is a solution to the eve problem not the rift. Anyways my solution would be exemplified and encompass the rift  if the area was increased.

Last edited by Lava (2019-08-23 00:36:17)

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#4 2019-08-23 04:09:14

jasonrohrer
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Registered: 2017-02-13
Posts: 4,805

Re: Solution to Eves - A problem of the rift

Yes, this does make a lot of sense.

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#5 2019-08-23 04:18:08

jasonrohrer
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Registered: 2017-02-13
Posts: 4,805

Re: Solution to Eves - A problem of the rift

In fact, it did work that way for a little while....

I do want SOME kind of collective failure condition, though, and my current best guess at that is "too few families left".

It's pretty easy for players to prevent families from dying out, if they put their minds to it.  So it's clearly a "the ball's in your court" situation.  People could be on Discord talking about which family is about to die out, and how to save it, for example.

The other "player stat" failure conditions are much more abstract and outside of immediate player control.  For example, not enough fertile mothers.... it's not like you can travel across the map and "fix" that problem.

But if one family is about to die, you could travel across the map and help them.

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#6 2019-08-23 04:27:51

Lava
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Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

jasonrohrer wrote:

In fact, it did work that way for a little while....

I do want SOME kind of collective failure condition, though, and my current best guess at that is "too few families left".

It's pretty easy for players to prevent families from dying out, if they put their minds to it.  So it's clearly a "the ball's in your court" situation.  People could be on Discord talking about which family is about to die out, and how to save it, for example.

The other "player stat" failure conditions are much more abstract and outside of immediate player control.  For example, not enough fertile mothers.... it's not like you can travel across the map and "fix" that problem.

But if one family is about to die, you could travel across the map and help them.


I've tried to save families like this before, but the problem is that once you play in that family, your locked out of it which is unfortunate. I also think the underlying issue is the baby distribution, a town go can very well, but since there's ten other families running at the same time, the last female gets a boy and goes infertile. If you want a "the ball's in your court" situation maybe putting more of an emphasis on yum chains to get more kids or cutting the families down which by default should help families last longer.

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#7 2019-08-23 05:27:04

jasonrohrer
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Registered: 2017-02-13
Posts: 4,805

Re: Solution to Eves - A problem of the rift

Well, once the Eve window closes, this is much less of a problem.

If you live through all of the available families (or /die through them), you don't get stuck as Eve.  You cycle back through and find SOME mother in an existing family, even if you've already lived through them all.  Also, you don't get banned from a family, but just from an area.  If a family spreads out, they can survive, even if many people are area banned from the family's headquarters.


My current thinking is to kill the arc when we fall below 5 families, with an Eve window that closes after 2 hours.

And there will be in-game announcements whenever a post-Window family dies, with info about the failure condition.  like:

JONES FAMILY JUST DIED OUT
8 FAMILIES LEFT, ARC ENDS BELOW 5

The number 5 is just my personal "game has gotten stale" condition.  If you live a half hour in each family, that's only 2.5 hours before you see the same family twice.  That's not very long, and not much variety.  There's also the whole "one mother with 20 babies" problem to avoid when we get down to only one family.

I predict that the first arc will not last more than 24 hours with this failure condition.  That's just fine.

Also, note that the remaining fams, when the arc ends, are NOT killed off.  The map is wiped but they all live.  So they can continue their family longer than just one arc.  In fact, it is possible for one family to survive FOREVER.

After the arc, they just need to bootstrap again and survive the next 2-hour Eve window, which might cause a baby shortage for them.

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#8 2019-08-23 11:54:07

Lava
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Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

Yes totally agree but people are fine with playing one family the end condition should not be five families it should be three, putting it at five risks culling a world that is still doing fine while at three the effects of resource depletion are felt

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#9 2019-08-23 12:03:09

Lava
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Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

Also, ideally there shouldn't be an end condition there should be content at the end of the tree that will help players escape the rift(that's way harder to make then the diesal) . This would motivate players to work more efficiently if they know if they stay in the rift too long there family will die out. This will also add a sense of progression for since the rift stagnates in about 12-24 hours. The "end condition" should be the update to the game every week. Unless four families make this object to escape, the world will reset will occur since the majority of the rift will go barren after a couple of days. This would put the reset in the players hand opposed to yours.

Last edited by Lava (2019-08-23 12:08:38)

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#10 2019-08-23 13:14:25

DarkDrak
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Registered: 2019-06-05
Posts: 122

Re: Solution to Eves - A problem of the rift

+1 to eve window compromise idea

-1 to "too few families left" reset condition. Even if, with the new curse system, it almost sounds viable... it will still end too soon.
But since you're gonna try it out anyways, at least keep in mind that right now the server population can drop down to 30 players, when people go to sleep.
And it's not uncommon to have over 10 people in one viable town.


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#11 2019-08-23 15:01:49

Amon
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Registered: 2019-02-17
Posts: 781

Re: Solution to Eves - A problem of the rift

Imagine then people purposefully trying to destroy all existing families purposefully or ganging up on one another.
Imagine the possibilities of drama.
"Jones hates Africa, but we're at 5 families so we can't risk attacking them else we're gone too"
Or a race to kill off the 5th to restart the world!

First came conquest, then came war, famine and finally death as the harbringers of the apocalypse. A quarter of the population would die.


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#12 2019-08-23 15:17:04

DestinyCall
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Registered: 2018-12-08
Posts: 4,563

Re: Solution to Eves - A problem of the rift

I don't see a possibility for drama.  I see an easily griefable fail condition.

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#13 2019-08-23 16:49:31

jasonrohrer
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Registered: 2017-02-13
Posts: 4,805

Re: Solution to Eves - A problem of the rift

So maybe it will end in 3 hours.  We shall see what happens.

Over the past rift-free week, the longest family has only lived 11 hours.  Stuff has been getting "lost forever" over an over all week, even though there haven't been any arc ends happening.

But there's no collective story or turmoil or tale.  There are a bunch of separate, isolated stories.

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#14 2019-08-23 17:10:27

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Solution to Eves - A problem of the rift

I'm still not convinced that the finite arc model will be any improvement over the current rift-free game state.   

I think the idea of a limited map has possibilities, but forcing the game into an endless cycle of resets doesn't really feel that different from the current situation where the village you live in today will be gone by the time you come back to play tomorrow.   It doesn't fix the underlying problem of existential pointlessness any better than the current system.  Especially if the failure condition is reached in less than a day each time.  There is no sense of permanence when you know that resources are limited and the map gets less and less enjoyable the longer it lasts.   

When everything starts to run out, it gets harder to do anything useful or interesting.   There's a fine line between challenging and frustrating.   The eight day arc showed how easy it is to cross that line and remain there indefinitely.  I don't like the idea that the worsening condition of the map will encourage normal players to grief in order to force a reset so they can be Eves again.    And if the fail state is reached by removing families, destroying villages will become the obvious choice for anyone who hates playing in the rift.

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#15 2019-08-23 22:59:37

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

jasonrohrer wrote:

So maybe it will end in 3 hours.  We shall see what happens.

Over the past rift-free week, the longest family has only lived 11 hours.  Stuff has been getting "lost forever" over an over all week, even though there haven't been any arc ends happening.

But there's no collective story or turmoil or tale.  There are a bunch of separate, isolated stories.



Maybe families haven't been surviving since the only thing you changed was the rift, they're were too many families outside multiple times during the honor arc which played in the downfall of all families. Also, the notion that everything was lost in that week is wrong. Several times during this arc over several days I spawned in the same city under a new family or a another old town I recognized. There were belltowers in the major cities anyways and the major cities were also mostly connected by road leading to the monument.

Last edited by Lava (2019-08-23 22:59:56)

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#16 2019-08-23 23:22:46

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Solution to Eves - A problem of the rift

Lmao I just spawned into a town that's been here since the beginning of the week

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