a multiplayer game of parenting and civilization building
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While changes are being made to the game, I do wish we got actual new things to build. Its boring building and doing the same things over, and over again. It gets repetitive and boring. Although the replayabality of this game is super high, There hasn't been new things added to the tech tree in a while. And I feel like a lot of us would enjoy mastering a new item to create and would give us a break. Just my thoughts though.
Last edited by Lava (2019-08-23 00:52:43)
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I reckon that is because you have been playing the game wrong, granted that perhaps by no fault of your own.
I see you (and a lot of people) treating as if it was minecraft:
1. Ability to respawn in the same village after you die;
2. Huge focus on building projects like parks, monuments, buildings, etc.
3. New shining blocks to build with;
Even your main complaint seems to be about not having enough things to build. And the assertion that is what makes the game repetitive and boring.
As I interpret it the game is about having experiences.
How you relate to others, how you as a community relate to external threats or opportunities. Relationships you form during your life, the laughs, the rage, the disagreements, the overcoming of challenges, the failure to survive and feed your children, the fuzzy feeling you get inside when you work to clothe your child and she smiles as thanks, or when a new player is super happy for being able to plant berries and make compost.
That moment new players (probably in their first game without instant dying) experience their first child being born and for a moment they just stand there staring dumbfounded at the screaming baby, half lost, not sure what to do. Picking up the baby, giving them a name and seeing the baby do the /love emote or smile. Sometimes they even try to emulate the telling of the story the town, give them a tour like they got, or brag to the babies about what they are doing with a sense of pride. How they die of old age surrounded by their children right as the song ends (very awesome touch Jason, that song is spot on, always gives me the feels!).
I remember a lot of my first lives, how many times I died for not being used to hunger, that time I tried to plant berries by digging a wild bush out of the ground (I asked someone how to do it) and carrying the dug bush to town asking how to replant it next to the others. (I'm sure to the great amusement of quite a few people)
I remember finding lost relatives in the wild, one time even a full family, and bringing them back to town, the joy everyone had, the reencounter with old friends, finally not having to be hungry again, not having to live going from berry bush to berry bush, finally having clothing for your children and a fire to place new ones.
Another time two sisters on their 50s exchanged happy greetings for the first since their teens because one of them left to explore and got lost, only to be found by us by accident and being brought back just in time for thjem to say their goodbyes.
That time we had one girl on awbz but didn't have any girl on the village. I managed to find her using a horse and a lot of luck, brought her back and everyone was ecstatic for town not dying after all, the hope of our village, only for the girl to randomly die 2 minutes later. That amused resignation as we cleaned up the town in hopes an eve would take it over someday.
That time a stranger helped our mother survive in the wild and find us a town and then helped us settle in. To be hailed as a hero and mourned by our mother after she came back as my baby. The town thriving and the tale of the hero being passed to past generations. A grave with history, visited by many.
That moment when people get stabbed and already gave up, saying their goodbyes to their loved ones only to be save at the last minute. Being able to continue with their lives in everyone's company. Where a dark hole was forming, only the scar of the trauma remains, but a happy experience all the same.
As much as people like making many engines and then bragging about it, or making huge monuments, buildings or parks, the only lasting thing you can really take out of the game are the memories of the experiences you had.
Not saying we couldn't use more content here or there, but I think it's important to keep focus on what the game is for (at least for me).
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I reckon that is because you have been playing the game wrong, granted that perhaps by no fault of your own.
I see you (and a lot of people) treating as if it was minecraft:
1. Ability to respawn in the same village after you die;
2. Huge focus on building projects like parks, monuments, buildings, etc.
3. New shining blocks to build with;Even your main complaint seems to be about not having enough things to build. And the assertion that is what makes the game repetitive and boring.
As I interpret it the game is about having experiences.
How you relate to others, how you as a community relate to external threats or opportunities. Relationships you form during your life, the laughs, the rage, the disagreements, the overcoming of challenges, the failure to survive and feed your children, the fuzzy feeling you get inside when you work to clothe your child and she smiles as thanks, or when a new player is super happy for being able to plant berries and make compost.
That moment new players (probably in their first game without instant dying) experience their first child being born and for a moment they just stand there staring dumbfounded at the screaming baby, half lost, not sure what to do. Picking up the baby, giving them a name and seeing the baby do the /love emote or smile. Sometimes they even try to emulate the telling of the story the town, give them a tour like they got, or brag to the babies about what they are doing with a sense of pride. How they die of old age surrounded by their children right as the song ends (very awesome touch Jason, that song is spot on, always gives me the feels!).
I remember a lot of my first lives, how many times I died for not being used to hunger, that time I tried to plant berries by digging a wild bush out of the ground (I asked someone how to do it) and carrying the dug bush to town asking how to replant it next to the others. (I'm sure to the great amusement of quite a few people)
I remember finding lost relatives in the wild, one time even a full family, and bringing them back to town, the joy everyone had, the reencounter with old friends, finally not having to be hungry again, not having to live going from berry bush to berry bush, finally having clothing for your children and a fire to place new ones.
Another time two sisters on their 50s exchanged happy greetings for the first since their teens because one of them left to explore and got lost, only to be found by us by accident and being brought back just in time for thjem to say their goodbyes.
That time we had one girl on awbz but didn't have any girl on the village. I managed to find her using a horse and a lot of luck, brought her back and everyone was ecstatic for town not dying after all, the hope of our village, only for the girl to randomly die 2 minutes later. That amused resignation as we cleaned up the town in hopes an eve would take it over someday.
That time a stranger helped our mother survive in the wild and find us a town and then helped us settle in. To be hailed as a hero and mourned by our mother after she came back as my baby. The town thriving and the tale of the hero being passed to past generations. A grave with history, visited by many.
That moment when people get stabbed and already gave up, saying their goodbyes to their loved ones only to be save at the last minute. Being able to continue with their lives in everyone's company. Where a dark hole was forming, only the scar of the trauma remains, but a happy experience all the same.
As much as people like making many engines and then bragging about it, or making huge monuments, buildings or parks, the only lasting thing you can really take out of the game are the memories of the experiences you had.
Not saying we couldn't use more content here or there, but I think it's important to keep focus on what the game is for (at least for me).
You misunderstand the reason I posted this thread. Of course I have had countless experiences in this game ,I have played the game in all the reasons you have listed and more. I started a nomadic tribe, I clothed all my kids had countless experiences which all I remember fondly with great detail. But your reminiscing. I am talking about the present while you talk about experiences from the past. Ive always been invested in family legacy and longevity, I was obsessed with genes until the rift update. Ive spent several hundred hours with each life being different. Were talking about how to make the game better now regardless of the memories we have had with the game. The present, the now and in the now experiences are null and void when everyone town feels the same, has reached the end of the tech tree, and the majority of the village huddled up by the fire just talking and doing nothing. Of course there's long term goals when in the rift you know exactly which town you are and where you died in your previous life. Accomplishing things along the tech tree have had to be some of the best memories I have made. Building the engine which saves our villages water, building a loom to cloth the children, hearing the gushing sound of oil as everyone celebrates in the progression of the village. Experiences are made from content in the game, the things you can do, the plane you build with your cousins and kids to escape the rift, all experiences all from content. The more content the more memories we form and the greater the game gets. And no, nowadays I don't do long term projects but live my life cooking yum/exotic foods (or on the forge) for the people of my village,
Last edited by Lava (2019-08-23 03:13:11)
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I reckon that is because you have been playing the game wrong
As I interpret it the game is about having experiences.
I need to kind of disagree here, since the game is about contributing your part to rebuild civilization and having diverse experiences within each life (or at least thats what i understand by "A multiplayer survival game of parenting and civilization building") Playing for progressing the civilization should not be "playing the game wrong"
And i do have the same concerns that the op has, since the game feels almost the same on every town no matter how advanced or primitive it is on a gameplay or civilization perspective, it should be taken in account that the tech tree is very lacking for the time being, i do hope that when jason is done with the fixes (which might take a month to do ((hopefully..)) to reach a more clean state where we can start going forward again. (Give me more uses for oil, goddamit!)
make bread, no war
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And i do have the same concerns that the op has, since the game feels almost the same on every town no matter how advanced or primitive it is [...]
My feeling is that all towns except very early Eve towns feel the same because the basic chores to keep the town running are the same no matter what stage of technology the town is at.
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I agree with Lava. It gets boring building ANOTHER engine ANOTHER oil pump.
New content keeps people coming back to try it out.
I'm Slinky and I hate it here.
I also /blush.
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I agree with Lava. It gets boring building ANOTHER engine ANOTHER oil pump.
New content keeps people coming back to try it out.
(...)
The amount of people who have no idea what they are doing is kind of shocking. It's very rare I get help with an engine or oil. People just survive until a smart player comes along and helps them.
I'm tired of it being me. It's always me making the engines and oil. They ask me to teach them but it's just Impossible. You can't teach an engine in one life time.
Welcome to the club lel. We've all been there.
Your next step is realising that it does NOT have to be you. You can just wash your hands off the whole engine making thing and leave it to someone else, while you play a different life.
The town's gonna die out anyways, wether you make an engine for it or not. So if someone comes and makes the thingy, good. if no one does, also good.
Youtube guide to Oil and Kerosene: https://www.youtube.com/watch?v=SKSZHPiUK6A
Youtube guide to Diesel Engine: https://www.youtube.com/watch?v=4sMX_GlwgbA&t=5s
World is not black and white
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That's where our playstyles differ. I play the game to help my family and see them do well. I like solving problems. I'm just kind of tired of it ALWAYS being engines and oil. Everyone will learn everything else but refuse to learn engines and oil.
I'm Slinky and I hate it here.
I also /blush.
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That's where our playstyles differ. I play the game to help my family and see them do well. I like solving problems. I'm just kind of tired of it ALWAYS being engines and oil. Everyone will learn everything else but refuse to learn engines and oil.
This is so true. Most of the villages I ever get spawned into are in need of either oil or diesel. If they have one of them it's usually an engine. There's not a lot who likes doing the oil grind. It's got so samey for me having to do that basically every time, that I sometimes can't be bothered and I just make new wells with roads instead.
What's difficult is finding someone who can continue your work on oil after your death if it's left incomplete. I find very few willing or able to, even when I ask the young people in the town center.
For the time being, I think we have enough content.
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That's where our playstyles differ. I play the game to help my family and see them do well. I like solving problems. I'm just kind of tired of it ALWAYS being engines and oil. Everyone will learn everything else but refuse to learn engines and oil.
I think it's more about being intimidated by it maybe? You build it once or twice, and it isn't that difficult. But it is somewhat easy to make a mistake and piss someone off.
I had studied the guide on it enough that I felt comfortable enough to try the first time. I got a good ways into it, made one mistake, and got stabbed by someone who said I was griefing iron. Maybe I have some bad luck with lives in this game, or maybe I'm just really bad at it, but I seem to run into quite a lot of players with very little patience for mistakes. They happen. Hell I've watched a lot of Twisteds vids and I see him make mistakes all the time, but rarely see him get messed with for it. Needless to say, I didn't mess with it again for some time.
The hardest part concerning oil, at least to me, is finding it and then making enough pipe to hit without making someone mad that your using all that iron.
Also, when someone is building an engine, there is another person making stew, or pies, or hunting rabbits, tending sheep/cows, or mining ore so the person making the engine doesn't have to worry too much about the supplies needed, or starving, etc. (Still gotta worry about getting randomly shanked of course)
I definitely feel it would be less irritating if there was a constantly growing tech tree for sure, and would probably make building the engine, or getting oil, as well as other tedious, time-consuming jobs much less irritating as it would be a step in getting higher on the tree, instead of just making things a bit easier.
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DiscardedSlinky wrote:That's where our playstyles differ. I play the game to help my family and see them do well. I like solving problems. I'm just kind of tired of it ALWAYS being engines and oil. Everyone will learn everything else but refuse to learn engines and oil.
This is so true. Most of the villages I ever get spawned into are in need of either oil or diesel. If they have one of them it's usually an engine. There's not a lot who likes doing the oil grind. It's got so samey for me having to do that basically every time, that I sometimes can't be bothered and I just make new wells with roads instead.
What's difficult is finding someone who can continue your work on oil after your death if it's left incomplete. I find very few willing or able to, even when I ask the young people in the town center.
It's usually beneficial to set up a kiln and well as close to the spot as available before starting to drill so that you aren't walking half your life to get water and charcoal, because that gets old quick. Are water buckets containable in carts yet? Because that would help quite a bit. If not, maybe bucket lids would be a good addition lol
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Yeah between building an engine or oil I always pick an engine. The bucket charcoal game is just annoying. Making pipes can be it's own nightmare too. It takes so fucking long and without help you only get like 5 or 6. Plus oil is always in the worst places like the snow or desert and It's such a pain to not starve.
I'm Slinky and I hate it here.
I also /blush.
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just started to play Oxige nt included again, oh man they got stuff added
foods, power options, cant even comprehend most of it
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I wonder if the tech tree would have gotten updates over the past month if Jason didn't have to spend time figuring out ways to nerf griefing techniques?
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