a multiplayer game of parenting and civilization building
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Villages were tied to a family name? And if all members of that family name are dead, a countdown starts of say 24 hours. If no one enters that area within the time limit the area resets. If someone does enter it, that area becomes tied to them and any children they have (If they can have kids).
Or it could be more challenging in that villages with the owners all dead spawns a shrine of the dead. And if someone wants to own it they have to pay something like a crown. Or else when time is up they are teleported out and the area resets.
So villages will want to grow very large and leave spare crowns lying around for if everyone perishes. And maybe down the road family names could lead into territory wars and monarchies.
Last edited by Pernicious (2018-04-07 03:14:42)
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Except that areas already revert back to natural state if they are not visited by players within 24 hours.
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