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#1 2019-07-22 19:55:48

Morti
Member
Registered: 2018-04-06
Posts: 1,323

The start of an Eight Spoke Farm

byE7vTj.jpg

Managed all that in one life.

Sure, maybe it was a bit much. Spent most of my life digging big hard rocks, and hauling the cut stone, but, the farm will branch out from there.

Lots of rabbits south, not everyone is clothed.
I was going to just make it a milkweed farm, for more snares, but, I figured the milkweed farmers of the future could use a snack.
And rather than just make the usual 3x3 berry patch or two, with the usual four spoke paths, I'd make it eight spokes, with the northeast branch going to the well of the town.

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#2 2019-07-22 20:35:47

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

The basic idea, for the long run:
mQqXd8J.jpg

A few 3x3s for berries, at least one for carrots, one of the L shaped spots along the diagonal could be used for slotted boxes for carrots, a sheep pen, so the bowls of berries flow from the berry patches, to the carrots, to the sheep pen.

Rabbits would be brought in from the south, spread out near the sheep pen, where balls of thread and needles are, clothing and packs are made, rabbits, mutton, berries and carrots used for pies... you get the rest.

I think using the cut stone just for the intersections is a good idea, but I did them around the well just to leave a little more space for buckets, newcomen, box for coal, and later box for kerosene. Just a general space for the water related stuff. Also put the cut stone there in the starting spokes to get an idea of what it would look and feel like.

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#3 2019-07-22 22:57:14

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: The start of an Eight Spoke Farm

i saw this under construction. good luck with that thing

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#4 2019-07-23 11:50:43

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

If you need inspiration (not saying that because i'm a little bored of 3x3 farms wink ) https://www.lesplusbeauxjardinsdefrance … landry.jpg

I built some of them on a low pop server. Of course, it took me several lives to complete them but a square of 7x7 (plants plus wooden parts) is faisable on BS2 in less than one full life. I built top left corner several times :
https://i.imgur.com/rhTzyCI.png

You can mix 3x3 with 2x2 :
https://i.imgur.com/mG3GpXj.png
https://i.imgur.com/DuszLnO.jpg

Round shapes are also nice but it's a little bit hard to make them look round :
https://i.imgur.com/TTpYYMY.png

I messed up here because i changed my mind several times, but the idea is to have your vegetables planted symetrically, on a diagonal axis.
Moreover, here, they are purely for aesthetic. A town would never need as many tomatoes nor onions.

The last one, not done yet, is probably the best balanced for a town needed. 3x3 squares near onions are for carrots :
https://i.imgur.com/quVHWvW.png

And to conclude, I would say that a place of 3x3 in the middle or near your farm is convenient to store hoe, basket, bowl, bucket and seeds. And ancien stone floors look nice but I find it hard to see items on them.
Voilà. smile

Happy building !

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#5 2019-07-23 13:19:13

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

I played around with your garden in Gimp. You can easily turn it into a heart shape, or diamon (grey boards=stone floor).
And I left some rectangular shapes, as you love them wink
I surrounded with roads because it was easier to copy-paste but it's supposed to be boards.
https://i.imgur.com/n5vbL7O.png

All those are just suggestions !

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#6 2019-07-23 13:34:43

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: The start of an Eight Spoke Farm

and so the garden shape wars began, it was one of the bloddiest conflicts with 6 knifes per player in the area.

Last edited by ollj (2019-07-23 13:37:52)

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#7 2019-07-23 16:22:16

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

"Hey, could I drive my car around in your garden?"
"Don't worry ma'am, I'm from the internet."


C0nHC9U.jpg


GncdfM5.jpg


MRaZQAF.jpg

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#8 2019-07-23 16:36:37

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

All MrsDuckGirl's pictures:

If you need inspiration (not saying that because i'm a little bored of 3x3 farms wink ) nQ2kgXr.png

I built some of them on a low pop server. Of course, it took me several lives to complete them but a square of 7x7 (plants plus wooden parts) is faisable on BS2 in less than one full life. I built top left corner several times :
rhTzyCI.png

You can mix 3x3 with 2x2 :
mG3GpXj.png
DuszLnO.jpg

Round shapes are also nice but it's a little bit hard to make them look round :
TTpYYMY.png

I messed up here because i changed my mind several times, but the idea is to have your vegetables planted symetrically, on a diagonal axis.
Moreover, here, they are purely for aesthetic. A town would never need as many tomatoes nor onions.

The last one, not done yet, is probably the best balanced for a town needed. 3x3 squares near onions are for carrots :
quVHWvW.png

And to conclude, I would say that a place of 3x3 in the middle or near your farm is convenient to store hoe, basket, bowl, bucket and seeds. And ancien stone floors look nice but I find it hard to see items on them.
Voilà. smile

Happy building !


I played around with your garden in Gimp. You can easily turn it into a heart shape, or diamon (grey boards=stone floor).
And I left some rectangular shapes, as you love them wink
I surrounded with roads because it was easier to copy-paste but it's supposed to be boards.
n5vbL7O.png

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#9 2019-07-23 17:51:59

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

I saw them for real and they are actually a mix between flowers and vegetables. The vegetables feed the castle owners, you can buy them after your visit and extra production goes to a charitable association. Because... they are huge gardens !

I just found that :

sVr2LdI.png

The 3x3 berry farms were planted, and all the road around was done, except three tiles (I took the screenshot after I started). So I added my own little touch to make that :

5ZHbkaG.png

I missed a bit of seeds and one floor tile, but it already looks different then usual ! Someone may, before the apocalypse (hurry !) add their own circle.

I've been lucky in this life to be born as a male, that there were a bunch of soil pits, tools all around, and everybody south around the fire (they end up killing each others. Guys, you'd better keep yourself busy...). There was also wood west, not that close but many trees.
I spent my 7 first years to get a backpack, I "lost" some years in talking and taking a picture of two young survivors. I usually first draw the garden on grid paper, so I can easily look at it and count tiles while playing.  I improvised this one so I may have lost a bit of time too.

Making castle gardens is possible !

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#10 2019-07-23 18:08:33

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

I wish good players didn't feel the need to hide on small servers.
The greater community needs your inspiration, any of it you can give, with each life, with each town, is something that can make the game a better one, for everyone.

I played on Server 12, with 2LaughOr2Cry, Wasabi_Tonic, Wolvenscar and others.

It was awful.

There was no one new to teach, no surprises, no new life.

New players need to see good players at work, if they are to become good players themselves. We need the inspiration of each other. Not just when it comes to playing the game, but when it comes to teaching people, to be kind.

Just know, that no matter how many times a player is bad, as long as they see people who are good; as long as they experience love and kindness, they will remember it. It will get to them.

Even if it takes a thousand hours.

Even if it takes another 20 years of their actual life.

Good will get to people, in the end, but they must be exposed to it, to feel it.

Sincere compassion, can be transmitted through this game.

I cry, almost every day, playing this game. I love hugging my mothers as a 3 year old, and saying I love you, one last time, as a child.
I love crossing paths with them in their late 50s, and spending the rest of their lives with them.
I enjoy the determination I feel, like no other, scouring the landscape for 3 saplings, to get back home and mark their grave before I die.
And as the memory just begins to fade, I find some flowers, or a pretty stone; one final reminder of that purpose, that role that I had spent my life living; to go out, to gather for someone, and to return home, with their gift.

I cry because it's real. I'm a real person. You're a real person. We are all, real people.

Love is a real thing.

It's a mess of all sorts of things, but they're all real; from the chemistry in our brains, to the chemistry in our loins. From the things we pluck from the world, to give, with our hands, to the words we learn to utter from our mouths.

All real.

Life and death, are real too.

Everyone of you reading this, will die someday, and were I to dwell on the thought of those days for long, I'd cry right now.
But we're alive now. We can do something, right now, for each other.
Why dwell on that loss before it's time?

Right now is the time that we enrich each other's lives; we'll only ever get to know love, while we're both alive.
We'll all only ever get the chance to remind everyone that we love them, while they're here,
while we're, here.

--

How do all of these cells in my body, work together, to make me feel as if I, am, them?

How do yours?

I don't think they have love, but I think just as you are all these things your cells are doing combined, love is something all of life does, combined. All of us organisms, on this scale, especially the humans, but not excluding any other animals, we work together, to make life what it is for each other.

It certainly has to do with care.

--

Too many thoughts, too many tangents off this circle.

Take care of your body.
Take care of your family.

We'll grow best with each other.

--

Oh, and make beautiful gardens,
make them for each other.

I know it's difficult... resources being limited, but as I see it you have a few options.

1. Try to make something that everyone can contribute to, with all resources around your family.

2. Go a few springs away, where there are stones, rocks and the soil is untouched, and make something there, for the adventurous wanderers and the gatherers to find and enjoy.

I really enjoy trying to make things right in the heart of our community. Which is why I'm glad to see the 3x3 has spread beyond my imagination, into the hands of so many. And I know it's difficult to defy convention, once it becomes so, but, have courage.

It's a lot of fun getting in the thick of things.

Enjoy it.

Life is a beautiful mess

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#11 2019-07-23 19:09:41

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

And what I just saw :

444icQG.png

Go ahead guys, pimp your gardens !

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#12 2019-07-23 19:36:04

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

I deeply agree with you, and I very often teach something new to a newbie. Or I drop a tip to a player, passing by.

I don't "hide" on low pop server, I play the game. I bought this game because I thought it was about a familly evolving, from "prehistory" to future. I come from Don't Starve, I like building stuff, climbing the tech tree. I believed in the "one hundred new objects added every week" promise, and I thought I would be able to build this red car we see in the trailer pretty soon.

I don't want pvp, moreover a bad pvp game. I got annoyed by the propriety fences, I got pissed of with murders in every lives I would play.

Yes, I miss meeting new players and build together. That's why I still play on BS2.

But I want to build this f**g red car !

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#13 2019-07-23 21:02:18

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

While thinking about circles...
B3cciEB.png

An idea popped into my head for a centrally irrigated farm.

One of these type farms.

eEsbNb8.jpg

I guess it's called Central Pivot Irrigation

Notice in that first image, how the circles of each diameter have very specific shapes when translated to a grid, well, imagine if we added pipes an an additional engine to a diesel well, and used that to water our plants, perhaps, even to harvest from them, or, using something similar, spread the soil first.

Let's just stick to watering for now or how any sort of system like that might work on a grid.

Each of those circles, at least the odd diameter ones, have a central point, in this case a well. Across the top of each shape I have given the diameters of the circles, but if you took the diameter, subtracted 1 and divided by 2, you'd get the radius of the circle. That radius could be the number of pipes needed to come out from the well (and whatever structure was built on top of it, to act as support) and then the next tile out from the last pipe could be another diesel engine on at least one wheel, perhaps even a crude car, that would move from tile to tile around the radius of the circle +1. It could water the tiles the pipe moves over the most, as the engine moves from one tile to the next.

I'll try to show this in a picture...

BLQ8MIT.png

So if you wanted a circular farm with a diameter of 7, everything within a diameter of 9 would need to be clear of obstructions; trees, buildings, etc.. Could be anything, that a player can't path through could count as an obstruction, to make things easier. The car (let's just call the engine on wheels a car for now) would move roughly along the perimeter of the 9 diameter (4 radius) circle.

There's a lot more to consider here, like the speed of the car at the end, how far is it going to move with each refueling and how to make the game determine the path based on the length of pipe from the well to the car at the end, but, it all seems like it's be relatively easy to figure out with that sort of knowledge. Maybe the hard part would be keeping the pipe from the well to the car the same length? oh wait... that would require rotating sprites... hmm, I don't know.

Just another... pipe dream. >_<

(I couldn't resist.)

Anyway, just some thoughts.
Maybe we just stick to doing what we can with what we have for now.

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#14 2019-07-23 22:55:26

seth
Member
Registered: 2018-02-28
Posts: 93

Re: The start of an Eight Spoke Farm

Hey, dig this thread - Love the idea of experimenting with real life layouts in game.. should make for an interest time when exploring a new town!

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#15 2019-07-24 01:05:43

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: The start of an Eight Spoke Farm

Some 20x20 patterns.

3x3 modified
5BsYPAJ.png

8x3x3 16x2x3
VuPZr7E.png

8x3x4 8x2x3 8x1x3
yxQmA4Z.png

8x4x3 12x3x3
4treb8M.png

pein checker board
Uo93GDq.png

Single Wallflowers
hSF6hqG.png

Two Wallflowers
J9Lo6ti.png

Wallflowers 2
LNaZvYE.png

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#16 2019-07-24 08:47:09

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: The start of an Eight Spoke Farm

this is all fine, but theres a mathematically more complex challenge than very symmetric squares, and simple frieze/wallpaper-group-tilings.

costas arrays are tiles, that are repetition/pattern-free within their period
costas arrays are a bit like the "how many isolated queens can you fit on checkerboard tilings" challenge, but also with as many pattern-free derivatives/differentials as their period length.
take any 2 points on a costas array and draw a diagonal between them. that diagonal/differential is unique within that tile (and often even if the tile repeats as modulo-torus-texture over x, y or x+y).
and for simplicity and some very basic symmetry constrain, we only care for costas arrays with diagonal mirror symmetry within them (those then are actually costas-triangles)
examples:
https://cdn.discordapp.com/attachments/ … costas.gif
the red ones are "not costas" because within the period-square there esists a repeating differential/diagonal, often marked purple.
the overlapping ones are a "traveling salesman" approach to traverse multiple costas arrays at once for compression. this makes more sense for those with diagonal mirror symmetry.
and those are just a small fraction of all of them.
all of them can sure be flipped horizonatlly/vertically or quater rotated, to make some nice semi-pattern-free wallpaper-tilings of them.

Last edited by ollj (2019-07-24 09:05:02)

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#17 2019-07-24 09:26:37

MrsDuckGirl
Member
Registered: 2019-05-03
Posts: 75

Re: The start of an Eight Spoke Farm

Thank you for the round patterns, i like the 3-5-9-11 very much and may try it very soon. Also some great ideas with the 20x20 patterns. Now I feel like building most of them... Tho I think 4 farms in a row isn't convenient as, if the floor tile is taken by compost for example, you can't drop your bowl close to the farm (moving during a repetitive task annoyes me). Diagonal floors make harveting easier, as you're not annoyed with someone below, hidding your bowl.

I also like your irrigation machine, though I doubt we see it in game one day. A simple garden hose would be awesome too, just to avoid bucket-plant-bucket-plant boring movements. Or if we could just link the well to cisterns with pipes, so the cisterns get filled automatically (once again, well-cistern-well-cistern isn't very interesting). You could even add taps to choose which cistern you wanna fill.

@Olij
Whatever you say, I stopped reading your posts a while ago, because they are either full of hate, mispelling, or stupidities (I still laugh hard thinking about your one-thousand-stakes roads). It's a pain in the ass to read you, and in the end, I realise I lost my time. It seems you have a very boring life, you may not be surrounded by loving and carrying familly/friends, and to prove you exist you think annoying people is the best idea. I feel sorry for you, and would to reply to your any of your posts with something like this if I had time to waste :

chatons-dans-les-fleurs-puzzle-1500-pieces.60410-1.fs.jpg

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