One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2019-07-23 11:22:39

Mr.XIX
Member
From: The Netherlands
Registered: 2018-03-12
Posts: 175

General usage of Actor with Last Use case gets triggered incorrectly

When creating a transition that requires hitting a tree multiple times to chop it down, I came upon this issue:

Axe + Tree
=
Axe + Tree

In this case the Tree has multiple uses before it gets cut down:

Axe + Tree (Last Use)
=
Axe + Chopped Tree

Whenever this Last Case is triggered, a.k.a the tree gets chopped down, the Axe breaks when not at 100% uses.

The breaking Axe is the General Transition of the Axe being used, but should only be triggered upon using the Last Use of the Axe, and not after a 'partial use' of the Axe when the Last Use of the Target is reached.

Proof me wrong?

Offline

Board footer

Powered by FluxBB