a multiplayer game of parenting and civilization building
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When creating a transition that requires hitting a tree multiple times to chop it down, I came upon this issue:
Axe + Tree
=
Axe + Tree
In this case the Tree has multiple uses before it gets cut down:
Axe + Tree (Last Use)
=
Axe + Chopped Tree
Whenever this Last Case is triggered, a.k.a the tree gets chopped down, the Axe breaks when not at 100% uses.
The breaking Axe is the General Transition of the Axe being used, but should only be triggered upon using the Last Use of the Axe, and not after a 'partial use' of the Axe when the Last Use of the Target is reached.
Proof me wrong?
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