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a multiplayer game of parenting and civilization building

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#1 2019-06-19 03:33:21

Dantox
Member
Registered: 2019-04-28
Posts: 213

OHOL reimaginated (shower thought)

You are being warned, lots of bad english over here
Map:

-10x bigger
-Only one spring per biome and can only spawn once an eve is present
-Milkweed and alternatives can be present on every biome except desert, badlands and jungle trees
-Fertile piles of dirt can be found and dug up from almost every biome but it pollutes the tiles around it
-Wood types are different by biome type
(badlands has 2 logs per tree but only one firewood) (1 branch)
(Grasslands give 1 log and 1 firewood) (1 possible branch)
(Deserts give 1 log and 4 firewood) (2 branches)
(Snow biome 2 logs and 2 firewood) (fewer trees and 2 branches of random type)
(Prairies 1 log and 3 firewood) (1 branch)
(Jungle trees 3 logs and 1 firewood) (no branches)
(Swamp 1 log 4 firewood) (1 branch)

-Quarrys can be found in a single centered area of some biomes which can be given more rock types (flat, round, flint, etc) if you use the pickaxe (random big rocks can be also found disperse on the biome still)
-Water sources can be springs in grasslands, praires and jungles
-Water sources on the snow biome can be crafter cutting the ground on a circle to get a water hole, you can build more however the water storage is shared per snow biome and not per water hole

Biomes:
Grasslands:
-More wild food with few food value
-Gooseberries that can hold 6 berries at the time
-Wild bardock
-Wild onion
-Maple tree (branch type is random per maple tree)
-Wild rabbits (could be domesticated) (can be hunted with bow)
-Horses can appear but are not common

Biome goal: Easy place to settle a camp but lacks potential for further development which would require meanings of transportation in order to upgrade town (trains lolz)

Badlans:
-Few food plants with high food value, few plants but way more trees and big rocks zones
-Berrie bushes that can hold 4 berries per bush, however has a higher value per berrie
-Trees are closer together than in other biomes
-Bears (can be hunted for food, being skinned for clothing, skinned floor or making tool belts)
-Wold (can be hunted for food and clothing) (can be tamed for dogs)
-Bird nests (can drop from chopped trees that could give 3 eggs max)
-Bear caves (can be mined for minerals) (CAN become a random vein)
-Mouflon (can be hunted for mainly food and can be domesticated to become the sheep)

Biome goal: Not intended for settlement, but important point for gathering a good amount of resources and hunting fewer animals for food and some clothes

Snow biome:
-Fewer but better trees
-Natural water holes can be spawned with fishes that can be used for fishing
-Seals (can be easily hunted for early clothing but fewer food)
-Penguins (can be hunted with bow and grant penguin skin for clothing (hats) and some food)
-Polar bears (rare, can be hunted for lots of food and be skinned for clothing)
-Rabbit holes and wild rabbits (Hunted for food and clothing)
-No wild plants
-Has more water storage
-Plants can thrive but require more care

Biome goal: Suitable for settlement but requires hunting for survival in and out of the biome, has more water and trees are more resourceful than other suitable biomes)

Deserts:
-Fewer logs but more firewood
-Horses (can be hunted while untamed for easy food with 3 shots from a bow, can be healed)
-Snakes (Can be hunted for food and use its skin for boots)
-Dead bushes that can give branches
-Minerals dispersed trough the biome (iron, limestone, etc)
-Tarry spots (not granted in every biome) (only one per biome)
-Veins (of any material)
-Natural quarrys
-Oasis (Place with a spring, trees and wild food) (uncommon)

Biome goal: Not suitable for settlement but required for upgrading the town and could work as an alternative for the badlands, however this one offers less potential food and more minerals instead

Prairies:
-Fewer trees than usual
-Rabbit holes and wild rabbits (can be hunted for food and clothing)
-Bisson (can be hunted for food, clothes and can be domesticated for cows)
-Wild carrots and some other plants that i am not going to research but you get probably the idea from the actual game
-Prairies dog (can be hunted for some food) high in numbers (can steal food if left on ground)
-Turkey (can be hunted for lots of food and feathers)

Biome goal: Suitable for settlements that are more focused on hunting and has some plants to develop better foods like soups and some other stuff

Jungle:
-More trees that are dispersed trought the biome
-Vines can grow on jungle trees and can be used as rope
-Banana trees can be found, but once empty they must be chopped down and get seeds from the tree
-Mangos (Grow on trees and can be chopped for seeds and logs)
-Coconuts (Grows on some palms and need to be cracked with any hardened tool to open and eat)
-Palms (can be chopped for firewood and can be used for getting palm oil
-Jungle trees (can be used for getting latex with a sharp object
-Mosquitoes (can be scared away using torches or avoiding them to sting you if you are totally covered in clothes)
-tigers (can be hunted for food and for some clothing) (highly aggresive)
-Jungle leafs can be gathered to eventually make some low-quality clothing)
-Chickens (just dont hit one of them)

Swamp:
-Not feeling like it so bite me

Building:
-Adobe can be found in swamps by usual game making procedure used for building kins, ovens, forges, walls, floors and other materials, can be broken down for 5 hours until it becomes super-hardened (game logic)
-Mud (can be mixed with water to become a easy building material for kins, oven, forges, walls, floors and such
-Wood can be used for building material like walls and such, the looks of the building will vary depending of the type of wood used
-Property fences become family fences and cant be granted to foreigners
-Buildings start to decay once the original family that built them died out but can be repaired by using raw materials (decay time 7 hours)

Yum:
-Normal gap is 10
-Eating raw foods grants no yum
-Cooked foods grant one yum
-You cant get a yum point from a food that you already have eated in that chain
-Eating the same food three times breaks the yum
-Once you reach 10 of yum every new cooked food gives you extra food value

Farming animals:
-Every farm animal dies if not feeded for 30 minutes
-Sheeps get a boost in grasslands and they can grow their own wool by eating the grass, however you must regrow the grass or you will need the usual procedure for getting more wool
-Cows can be used for a high amount of food than sheeps and also for giving milk but require extra care
-Pigs can be for more food than sheeps but less than cows, however their meat can be used on more recipes (OTHER THAN TACOS THANK YOU)
-Rabbits can be used for low amounts of food but easy to take care of them and can give more babies
-Gooses (can grant eggs fore more gooses and you can get feathers from them)
-Dogs types:
Aggresive - Supportive - Decorative

Supportive dogs can follow you on hunts once you give them a piece of animal skin to help you find that type of animal

Aggresive dogs bark at any stranger or wild animal and can be pet by a family member to calm them down

Decorative dogs are objectely useless but they are always there for us

Mothers:
-You can use your backpack for storaging a baby, however you cant put items on the backpack anymore and you need to manually feed your baby (early game)
-You can use 3 pieces of cloth to make a baby wrapper and using a backpack in the same time (mid-late game)
-You can craft a feeding bottle that babies can grab for feeding purposes, can last only 4 minutes before it becomes empty, it requires milk

Storage:
-You can make backpacks from cloth and stores 5 items (small)
-Baskets can storage until 6 super small objects (eggs, berries, etc) and 3 small objects (kindling,sticks, etc)
-You cant store baskets on storage boxes, however storage boxes can be upgraded to make drawers with 5 sections each one being able to store 5 small items or 2 medium ones
-Crafting a manikin lets you store a full gear of clothes


lost 30min of my life on this but was fun thinking about it, feel free if you want to add or alter something


make bread, no war

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#2 2019-06-19 18:53:54

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: OHOL reimaginated (shower thought)

join ccm


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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