a multiplayer game of parenting and civilization building
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The game comes as intended to be one about parenting, so I think discussing bad parenting in the game has value. I won't come up with a good enough definition of what bad parenting, and it's not exactly easy to make a good one.
First an example from my previous playstyle. I use to do Eve runs shortly before the bigserver update. I would make the three primary tools and throw them in a basket and then run until I found a suitable location. I would get picky about spots, so sometimes I would run into my 30s before finding a spot. There's no way to carry a child and a basket at the sametime. Perhaps that's a problem of a different sort:
Problem 0: Can't carry a child and a basket at the same time.
Anyways, since I couldn't carry a basket and a child at the same time, and I didn't believe my children competent to make a successful camp with the chaos of us all running around in the wild looking for a spot, I would just ignore babies until I found a spot.
Problem 1: Irresponsible Eve on foot won't pick up her child.
My strategy did sometimes work for something, even though I did starve children as you can see in the cause of death as 'starvation' before any child lives to 1 in each of the following 4 links: http://lineage.onehouronelife.com/serve … id=2792336
http://lineage.onehouronelife.com/serve … id=2803611
http://lineage.onehouronelife.com/serve … id=2785930
http://lineage.onehouronelife.com/serve … id=2845684
But, even if one claims I wasn't being an irresponsible Eve, see the part about me not coming up with a definition of what bad parenting is.
Often enough I've gotten born to a mother out on a horsecart, or on a low population server been a mother with a child pop out while I'm on a horsecart (from recollection almost always when I was building roads). This raises a question though. Is the mom's irresponsibility the problem, or does the problem lie in that the baby can't pop into the cart? Does babies not going into a car or horsecart involve the engine? So what if it does? This is a game about parenting after all, so why shouldn't the engine address the core problems as well as possible? This digresses though from the theme of this post, so here's a problem of irresponsible motherhood (even if doing such is responsible to the village... oh well... this post concerns irresponsible moms... NOT irresponsible villagers):
Problem 2: Fertile woman is on a horsecart or in a car.
Thus, one might feel tempted to think that fertile women just shouldn't be able to use them? I'm not saying I like that idea.
I've also seen a Twitch streamer, usually a people pleasing sort of guy who I find rather laid back, throw snowballs at her child (the real person is male... I used 'her', becasue I'm refering to the character throwing snowballs). So...
Problem 3: Mother throwing snowballs at her child.
I guess the mother COULD pick her child up in principle and that nullifies such as much of a problem. But, those sorts of situations seem far and few between, don't they?
Infanticide can happen by other means of course.
Problem 4: Mother stabbing her child.
Problem 5: Mother using a bow and arrow on her child.
Problem 6: Mother throwing her child onto a snake, wolf, or boar.
Problem 7: Mother inducing yellow fever in her child.
Problem 8: Mother throwing her child to a bear.
I've also talked about not having a way to instantly die before as a problem. Why am I bringing that up here? People have suggested that I go find a wild animal or starve myself to death. Well, that leads to other problems:
Problem 9: Mother deliberately releasing a bear to die, and then the bear eating the baby (which might be a good fertility ritual for the bear since it might increase the bear's yum level or allow the mother bear to eat and survive and thus feed the baby bear, but this isn't about bears in OHOL, so again, I digress).
I also once got born to twin Eves. I don't recall if there was another child, but I remember getting picked up and put down in rapid succession, or equivalently what I believe Tarr has referred to as 'baby shaking'. More generally that can get subsumed under:
Problem 10: Mother deliberately starving herself to death and then the baby can't survive.
Sure, some players might not deliberately starve to death and their children die also, but it happens deliberately also.
Up above I talked about fertile women riding on a horsecart. But, is it responsible for women to venture into the badlands or deep into a dangerous biome? It's at least worth considering:
Problem 11: Fertile women taking too many risks in terms of exploration in dangerous biomes due to wild animals or awful temperature like being unclothed or barely clothed in a tundra or walking too much in a desert and then dying due to starvation so their children die also.
This last problem raises another question: Can Eves be focused on being responsible during their fertile period in terms of not taking too dangerous of risks and have a decent enough probability of their lineage surviving? You live in a sizable swamp and there will be boars, and boars hiding behing trees can exist. Someone has to get iron in the badlands, and who knows if the children will get it? A male-female pair wouldn't have these questions lurking in the background.
Oh... there's one more as demonstrated by Tarr's massacre video:
Problem 12: Mother engages in war and won't feed her child.
There probably exist more problems here. I'm not sure that all of these problems can get seen in advance. Some possible solutions for the general problem of a lack of accountability for irresponsible moms/fertile women:
1. All women whose chilldren die by anything other than /die before the age of 3 or murder by someone other than the mother, move slowly just as if they had used a knife to stab their baby... maybe for a longer period of time.
2. Curses automatically getting applied to mothers whose children die by anything other than /die before the age of 3 or murder by someone other than the mother.
3. Some sort of reward for mothers whose children survive. Maybe a blessing system of some sort. Or maybe such women don't have to eat as much.
4. Some combination of the above ideas.
Other problems with irresponsible moms or fertile women? And no, I don't mean something like a mom who doesn't yum, since the yum system is not intuitive. I'm talking about irresponsible moms and fertile women who deliberately don't care about their child. The ones not trying to parent. Maybe that involves more than just whether or not the child dies... that's something to think about, but infanticide, at the very least, clearly falls outside of parenting.
Other methods as to how moms can get held accountable?
Danish Clinch.
Longtime tutorial player.
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I don't like curses for dying babies, You could run on perpose on the same mum and get themultiple curses.
An idea is to remove the letter restriction on cursing. Babies could then potentially curse a bad mum. Add the ability to type "curse mum" in case your mum rides off on her horse before you see a name.
Another idea is disabling babies while in a vehicle.
Last edited by Bob 101 (2019-06-03 16:40:30)
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I have very rarely enountered a mom who fed me to an animal or who didn't feed me.
(one time she ask "are you Korean" I sad no and she let me starve...)
But, that issue is rare. Most of the moms I've been born to have been great. Often they get me clothing and even better tell me what the town needs or take me with them as they work so I can learn new things. I don't think this is a big issue in the game at all. And frankly, considering how many babies die or run right now I don't think any of these suggestions are needed or good. I don't think there is a problem that needs suggestions.
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omnem cibum costis
tantum baca, non facies opus
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the premise of game is that you cant take care of yourself for 3 years/minutes. so if they don't want to raise you they got the ability to do so
ofc is polite to raise babies but is completely up to them
for example i don't like double ups cause it decreases the time i need to feed both so if im outside i wont even consider to feed both if they lazy to follow
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I don't like curses for dying babies, You could run on perpose on the same mum and get themultiple curses.
Moms are quicker than babies, but not much. Maybe slow babies under three down even more or render them completely immobile other than having the ability to bounce a rubber ball?
An idea is to remove the letter restriction on cursing. Babies could then potentially curse a bad mum. Add the ability to type "curse mum" in case your mum rides off on her horse before you see a name.
Another idea is disabling babies while in a vehicle.
Those both sound potentially effective. It could also lead to more Eve camps, but more Eve camps means more *building* civilizations and this game is about building civilizations... so there's that.
Danish Clinch.
Longtime tutorial player.
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I have very rarely enountered a mom who fed me to an animal or who didn't feed me.
(one time she ask "are you Korean" I sad no and she let me starve...)
But, that issue is rare. Most of the moms I've been born to have been great. Often they get me clothing and even better tell me what the town needs or take me with them as they work so I can learn new things. I don't think this is a big issue in the game at all. And frankly, considering how many babies die or run right now I don't think any of these suggestions are needed or good. I don't think there is a problem that needs suggestions.
Your argument seems merely numerical. So what if/that more than 50% of the moms are not "that way"? Infanticide is a real-world problem, even though it rarely happens. We have all sorts of laws against things for rarely occurring things (e. g. sex with corpses). Frequency of occurence isn't always the best measure of the seriousness of a problem.
Danish Clinch.
Longtime tutorial player.
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