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a multiplayer game of parenting and civilization building

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#1 2018-08-29 18:37:30

wondible
Member
Registered: 2018-04-19
Posts: 855

Full family trees (work in progress)

I've been playing around with GraphViz to to make complete family trees from the public lifelog data. Takes a lot more patience to wait until the data is posted, but at least all the descendents should have developed by then.

the Ruby code is available but still very much in a proof-of-concept state.

I would be interested in how much interest there is, and what level of technical capability people have to use it.

Some examples:

My recent lives (only checked server 1)

The infamous Boots family of server 7

Currently using shape for male/female/eve, color using some bits from the player hash, fading out infant deaths, and size for a highlighted player.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#2 2018-08-29 18:52:04

Aurora Aurora
Member
From: Tuppsala (HAHA FATTAR NI!?!?!)
Registered: 2018-04-09
Posts: 839

Re: Full family trees (work in progress)

Wowee


One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.

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#3 2018-08-29 19:56:22

Falsewall
Member
Registered: 2018-05-25
Posts: 117

Re: Full family trees (work in progress)

Doesn't like mobile enough to zoom in sufficiently.  Cool stuff though.

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#4 2018-08-29 21:11:28

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Re: Full family trees (work in progress)

Pretty sweet dude.

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#5 2018-08-30 02:06:18

Schlorghan
Member
Registered: 2018-07-14
Posts: 71

Re: Full family trees (work in progress)

Wow, I would LOVe that, PLZ Kepp working on it. BITTESCHON


I prefer kidnapping to giving birth.

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#6 2018-08-30 11:50:44

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Full family trees (work in progress)

Falsewall wrote:

Doesn't like mobile enough to zoom in sufficiently.  Cool stuff though.

Hmm... I've not considered mobile SVG viewers. I could see how other formats do, but I expect anything pixel based would be huge, though the solid colors should compress pretty well.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#7 2018-09-25 15:23:53

Sypower
Member
Registered: 2018-09-24
Posts: 2

Re: Full family trees (work in progress)

Hmm... it's a shame I haven't learned Ruby yet.  I'm starting my own parsing/analyzing code, but I'm working in MATLAB.  GraphViz might still be the best option for displaying the family tree data though.

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#8 2018-12-21 15:10:55

Sylverone
Member
Registered: 2018-12-16
Posts: 63

Re: Full family trees (work in progress)

This is really cool. The tree is absolutely tiny in browser, though (at 300% zoom I start to noticw that the dots might have text in them and lines connecting them, lol). I assume I need to download and view it with something?

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#9 2018-12-22 14:09:23

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Full family trees (work in progress)

Sylverone wrote:

This is really cool. The tree is absolutely tiny in browser, though (at 300% zoom I start to noticw that the dots might have text in them and lines connecting them, lol). I assume I need to download and view it with something?

SVG files, which are fully scalable, but don't appear to be well supported by browsers. I've been using raw Graphviz viewers locally, but I didn't publish the raw files since those would probably be even less common. I was concerned that a pixel based image (such as PNG) would get rather large. The one-lineage-per-file I'm doing currently gets up to 2.7mb, just for one of last Saturday's lives. I get a segfault trying to produce one from Boots.

I added the Boots dot file, which seems to work pasted into http://viz-js.com/, although the zoom is too restricted.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#10 2019-05-29 15:09:03

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: Full family trees (work in progress)

Wow, I can't believe I never saw this until now.  It's amazing!

Also amazing that so few programs support proper viewing of SVG files!

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#11 2019-05-29 15:20:20

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: Full family trees (work in progress)

Great graphics, although do show up tiny, the one done on the Bada family a bit back displays perfect on my monitor and browser, fully able to zoom in, found my couple lives there and could see where the tree shifted off when I started the second town to the north. Very amazing.
https://wondible.com/forum-files/2019-0 … %20II.html

Being able to see the family expanded like this you can easily see what happened with the family. Those moments when it came down to one girl having kids that survived and continued on, great stuff. I think if we could see more details about our families easier than clicking through each female on the current tree system, we'd be able to get a little more attached and invested into our families. Stats such as how many lived to 55+ in the family (188 Old Age deaths in Bada - Nice!), how many died to Starving/Murder/Animal deaths would be awesome too. You could look at your last few lines and see, oh crap lot of people were starving after me, maybe I should up my food production or water production.

Last edited by Psykout (2019-05-29 15:25:52)

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#12 2019-05-29 18:58:42

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,801

Re: Full family trees (work in progress)

Wow, I can't believe I never saw this until now.  It's amazing!

Also amazing that so few programs support proper viewing of SVG files!

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