a multiplayer game of parenting and civilization building
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I have noticed that in most of the games, family doesn't have much significance. Your children blend in with the rest of your town. Right now, they are no different from your siblings, that distantly related cousin that hangs out by the forge, your great aunt, or the random eve that just showed up one day with her 5 kids. As soon as your kids can take care of themselves, they disappear. In real life, humans rely on family ties to survive. So I think that that should be represented in the game as well. I know that OHOL wasn't made to perfectly imitate real life, but I think family needs to be more important. Nothing huge is necessary, but maybe having kids be more dependent on you (like up until they're ten or so, idk). What do you think? Please add on your suggestions if you have them.
"No one can make you feel inferior without your consent" -Eleanor Roosevelt
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Thats the goal, but noone has come up with any way to archieve it. Relying on your mom for a sixth of your life doesnt sound like alot of fun, for neither kids nor mom
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-more player models could help so that even within a given name there was some variations between sub-lines
-What if clothing that you give to your kid after you reach the age of 50 gets it's decay timer reset? So you really want to find your kids and give them the clothing and backpack because only they can make it last for ever by giving it to THEIR kids.
(after age 50 so that putting clothing on your baby would NOT have this effect and it only works for your children or grand kids.)
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omnem cibum costis
tantum baca, non facies opus
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-What if when you don't talk to people your language mutates so if you don't talk to your kids on the regular you slowly have more trouble understanding them... not a full language shift but like an accent... And your grand kids? it would be worse.
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omnem cibum costis
tantum baca, non facies opus
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We definitely lack the feeling of belonging to a family lineage as we jump from family to family every other life. There is no point of considering a family as yours as you will probably don't see them again or even worse they might be your enemy in the next hour. Why invest yourself emotionally on something so temporary. Being born to a family in Ohol right now is like a one night stand, don't get me wrong it can be fun and all but you won't be anxious all day to see your family lineage keeps up the good work.
What we need is emotional investment, to be anxious for our children to survive, to be eager to put effort and sacrifice ourselves to help them, and most of all we need a way to be shown that our offspring were grateful.
My suggestion is to give those emotionally invested players a mechanic that rewards them for doing so. We can make it so if one of your children bury you with a particular ceremony that way you will be able to return as a baby to your grandchild. This will strengthen the ties between generations and inspire the feeling of belonging.
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
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Add marriage or some type of bonding system that allows males to father children. It would incentivize parents to bond with their kids.
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