a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Incoming:
--Property fences can be built on bare ground only. You can prevent yourself from being fenced in by building a floor or a road outside your gate.
--Temporary implementation of Tarr's suggestion. Bloody war sword slows you down, but you can drop it to escape.
--Tarr's suggestion. Swords require forge to make. Can't forge new swords from cold steel rod.
--Fixed so that use-on-bare-ground objects that are groundOnly can't be used on floors.
--Code that accepts KILL command is more liberal in case of a moving target. Now it's very hard to miss with the bow, assuming that the target is within range and you actually click on them client-side.
--Fixed bug in deletion of underlying object if grave marker has no slots (no more DIE baby skeletons clearing stuff)
Offline
And before you hurl more vitrole my way, realize that it's 9:11pm on Friday night, and I've been putting in 12 hour days most of the week, and I haven't done a single fun thing with my kids all week.
Offline
Thanks for the fixes Jason, hope you have a good weekend. Seriously, thanks for working with us to fix all this stuff.
fug it’s Tarr.
Offline
Hmmm, so all I need to do is come with a pick ax or an adze before I block your door? Seems easy enough.
As always, I appreciate all the hard work that you do. You enjoy your weekend
Believe you're right, but don't believe you can't be wrong.
-----------------------------------------------------------------
Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
Offline
--Fixed so that use-on-bare-ground objects that are groundOnly can't be used on floors.
What does this mean?
Offline
Thank you,
I'm a fan of all of these hotfix changes, and will probably log in and play the game over the weekend now.
For my $0.02... don't worry about the eve spawning near tutorial issue, mentioned elsewhere in the forums. Most are having fun with the novelty of it for now, and as you pointed out, you worked super hard this week. It'll wait until Monday and/or next week.
--Blue Diamond
I aim to leave behind a world that is easier for people to live in that it was before I got there.
Offline
Oh crap.... Eves can spawn near the tutorial sometimes.... that's right....
I was wondering what those sudden jumps were in Chard's visualization.
Offline
Yeah the tutorial towns were really fun. Can't last forever, but it's not making anyone miserable.
Also, thanks for the changes and listening.
---
omnem cibum costis
tantum baca, non facies opus
Offline
Thank you for all your hard work Jason! We really appreciate it.
Have fun with your kids this weekend
Offline
Jason, thank you so much for all the hard work this week (and other weeks, of course, but this one seemed especially hectic). We are all here because we love this game, and by extent you as a developer.
Also, thank you for iterating on your design and responding to feedback so quickly. We as players are lucky to have a developer that's both dedicated to his vision and also accepts feedback from his community.
Have a great weekend!
Offline
Its so rare that a developer is THAT involved with his community, i feel bad that you get so much crap for everything you do
Offline
Nice hotfix changes, lets see how they pan out and maybe small tweak after the weekend. Thank you for taking in some of our concerns and making some changes. I hope you have a nice weekend off with the family.
Offline
Thanks for the changes, you've had to deal with too much shit this week. Take a break
Favourite Lives: MrDryer/ChirpChapley (Eva II) Town Nurse (Beth Storm) Ma's Best Li'l Helper (Law Autry), The Latex Lord (Kevin Youree), 60 Years a Blacksmith (Victoire Mom) The Egglord's Apprentice (Thomas II), Big Blood Brother (Dante), Horse racer on doomsday (Lilly Tana)
Profile Picture by MultiLife
Offline
Im sorry so much of the community treats you poorly, the vocal minority will always drown out the silent majority.
The Frank to your Cleopatra
Offline
Pages: 1