One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2019-05-16 23:06:34

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

New Eve placement

Instead of an ever-walking grid, we center the current Eve search grid (when placing an Eve) around the location of a randomly-chosen living person.

Big cities have more people, so they will get a larger share of the Eves around them.  In general, Eves will be clustered around civilization pockets.

We look in a growing rectangle for an unused spring around this randomly chosen person, and put Eve near that spring.

Offline

#2 2019-05-16 23:11:49

Buggy
Member
Registered: 2019-04-13
Posts: 88

Re: New Eve placement

So now everyone will eventually be clustered around one point in the map? or is there some way that you can start in the untouched wilds. Will people have to start traveling long distances to spread out towns if we don't want to be clustered in the same area with no iron left?

Offline

#3 2019-05-16 23:21:41

Amon
Member
From: Under your bed
Registered: 2019-02-17
Posts: 781

Re: New Eve placement

Having to split off a town to settle a new locations where the eves respawn anew seems like a good idea tbf, but if only we had the means of large population transport.

The frontier update maybe-

Last edited by Amon (2019-05-16 23:22:14)


My favourite all time lives are Unity Dawn, who was married to Sachin Gedeon.
Art!!

PIES 2.0 <- Pie diversification mod

Offline

#4 2019-05-16 23:54:45

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: New Eve placement

This will be interesting. Normally kids want to go to a big town if there is one. But will they be so keen to run away since the language changes. IDK lets see.

Amon wrote:

Having to split off a town to settle a new locations where the eves respawn anew seems like a good idea tbf, but if only we had the means of large population transport.

The frontier update maybe-

Oh I agree about transport and the fun of migration with your family!

Something like this?

futurebird wrote:

Climate change/Over Farming Migration Crisis:

-areas that are intensively farmed (hoe used more than 6 times on one spot, berries that are watered more than 15 times) turn to desert and desert cannot support crops of any kind.
-this is a slow creeping process that takes two generations
-once the process starts it's spreads to adjacent tiles slowly taking over the area

This alone would just annoy me as would crop diseases, just another dang problem! so at the same time as you add the problem add the solution:

-add two horse carts that can carry two people (or four people if it's women with kids) and 6 large items
-they are a little complex to build it takes about a generation to make a pair of carts.

Because when the desert creeps in to your town the only thing to do is pack up and move the whole family. Some on foot some in carts a group migration to a spot ideally scouted by some of your better young explorers.

Or you could try to find an abandon town, or blend in to an existing town and learn their language and ways.


---
omnem cibum costis
tantum baca, non facies opus

Offline

#5 2019-05-16 23:59:47

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: New Eve placement

No, that's not a good idea, because then someone will try to kill the Eve or the Eve will try to kill all of the people in the town.  Neither involves people playing for the sake of their lineage, it just involves murder.


Danish Clinch.
Longtime tutorial player.

Offline

#6 2019-05-17 00:03:24

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: New Eve placement

Spoonwood wrote:

No, that's not a good idea, because then someone will try to kill the Eve or the Eve will try to kill all of the people in the town.  Neither involves people playing for the sake of their lineage, it just involves murder.


That isn't always what happens tho. In fact, in every case I've had an Eve come to a town that I was in no one got killed except for when one of my uncles pulled a sword on the visitor and I killed *him*

I think that people will still work together and be welcoming *in spite* of the swords. The question is do we really need the swords to give those interactions weight. They clearly aren't useful as tools to further civilization building ... at least not now they aren't.


---
omnem cibum costis
tantum baca, non facies opus

Offline

#7 2019-05-17 00:24:37

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: New Eve placement

I feel like this will create problems with iron and wild plants becoming completely exhausted in the middle of the civilization cluster, forcing Eves to push out further and further to find fresh territory.

Offline

#8 2019-05-17 00:37:48

Potjeh
Member
Registered: 2018-03-08
Posts: 469

Re: New Eve placement

Yeah iron is terrible already, this will only make it worse. Implement upgradeable mines first.

Offline

#9 2019-05-17 00:42:05

Amon
Member
From: Under your bed
Registered: 2019-02-17
Posts: 781

Re: New Eve placement

Just simply allowing for multiple people passangers caravans or trains would be enough ^^ maybe even transporting livestorck. No need to overcomplicate if lack of resources due eve saturation is enough of a drive wink


When people moved west in north america to fruitful lands because the east was oversettled, they brought some of their livestock along. But the journey was not without peril.

Later a train track would connect the west with the east

If moving were easier, and not just starting as eve but not eve.

Last edited by Amon (2019-05-17 00:43:50)


My favourite all time lives are Unity Dawn, who was married to Sachin Gedeon.
Art!!

PIES 2.0 <- Pie diversification mod

Offline

#10 2019-05-17 01:43:38

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: New Eve placement

Honestly, iron should run out. I'd at least like to see this being tested.

Though mine upgrades are indeed needed.

Offline

#11 2019-05-17 01:51:23

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: New Eve placement

I don't mind us trying this scarcity experiment... but, it ain't gonna end with trade and civilization... though there may be some interesting consolidation before it burns out. And I'm enjoying developing new ways to prospect. When it gets to the point that you need to spend more than 20 min riding out and 20 min riding back to get iron then maybe we should do an apocalypse and get more resources.

Heck. Maybe getting iron by car will become *required* to keep towns going. Let's ride this pony a bit further.

But there is still a ton of iron out there. I got 3 mines just today...

Last edited by futurebird (2019-05-17 01:52:22)


---
omnem cibum costis
tantum baca, non facies opus

Offline

#12 2019-05-17 02:09:31

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: New Eve placement

futurebird wrote:

but, it ain't gonna end with trade and civilization...


it wiil at the very least cause genuine conflict and metas to evolve faster. Scarcity is needed to decrease survivability, making selection both of villages and metas much harder.

This allows the optimal stage of gameplay in which we have needs and jason designs stuff for us to fix those.

Dont think modern trade, think a little struggle for survival is needed.

Offline

Board footer

Powered by FluxBB