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a multiplayer game of parenting and civilization building

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#1 2019-02-28 16:12:15

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Curse? How about *bless*

Each life you get a little token, kind of like a curse, but you can say "bless so-and-so"  one or two times in your life and then when you look back on your lives you can see how many blessings you got. That might be enough, just a way to know that you helped and to let others know without slowing them down for a long conversation.

But it could be more fancy...

If you save up 5 blessing you get something small maybe the option to choose if you are born as Eve or not. Or maybe you have a little tattoo of a heart, so people can be like "wow this one is blessed!"

The blessings should only cary on for a short time, though. So, it's not just something every experienced players has. The blessed tattoo means in the past two day you got 5 or maybe 10 people to bless you.  It should be pretty rare, to be balanced.

Also, perhaps 3 blessing could remove a curse but IDK about that. It could help when you curse by mistake (because you saw them with a knife and didn't understand they killed the greifer, for example. )


---
omnem cibum costis
tantum baca, non facies opus

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#2 2019-02-28 16:17:07

Matisz
Member
From: Pittsburgh
Registered: 2018-08-25
Posts: 8

Re: Curse? How about *bless*

https://onehouronelife.com/forums/viewtopic.php?id=3577

Here was my attempt with this one.  I don't think it will happen.

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#3 2019-02-28 16:25:51

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: Curse? How about *bless*

every noob would be blessed by his friends and more advantage to twins

do you think they would bless you for making them all the tools or composting a life? nope


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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2019-02-28 16:28:33

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Curse? How about *bless*

What if "bless" offered no advantages? What if it just showed up in the family tree?


---
omnem cibum costis
tantum baca, non facies opus

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#5 2019-02-28 16:43:13

Grim_Arbiter
Member
Registered: 2018-12-30
Posts: 943

Re: Curse? How about *bless*

I had an idea kinda similar but more of a /elder entry that gives whoever recieved more than 4 elders an extra 10 minutes. I don't think it could ever be possible though.


--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.

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#6 2019-02-28 19:29:10

Jk Howling
Member
From: Washington State
Registered: 2018-06-16
Posts: 468

Re: Curse? How about *bless*

pein wrote:

every noob would be blessed by his friends and more advantage to twins

do you think they would bless you for making them all the tools or composting a life? nope

Easy fix to balance it: Make players unable to bless their twins. Alternately, any set of twins/quads/etc only gets 1 total bless or curse point to use.

Unfortunately I feel it'd probably have the same issue as curses currently do. That being: People will throw them around for the shittiest reasons lmao, such as "well they were doing it" or "someone told me to"


-Has ascended to better games-

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#7 2019-02-28 19:53:47

Aurora Aurora
Member
From: Tuppsala (HAHA FATTAR NI!?!?!)
Registered: 2018-04-09
Posts: 839

Re: Curse? How about *bless*

This was a suggestion Jason had in mind when he made the curse update, he ended up shutting it down cause blessed people would be targets of murderes


One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
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#8 2019-02-28 20:09:58

futurebird
Member
Registered: 2019-02-20
Posts: 1,553

Re: Curse? How about *bless*

Then make it secret, just viewable on the family tree. Takes away the desire to use it for goofy reasons.


---
omnem cibum costis
tantum baca, non facies opus

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#9 2019-03-01 10:36:40

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: Curse? How about *bless*

Blesses should work like this:
5-10 blesses - A birthmark on the cheek
20 blesses - blue eyes

The blesses reset after 1-2 days
3 blesses reduce the curse counter by 1, but once you become a donkey, it has no effect


I enjoy the simpler things in life, but only if I'm calm.

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#10 2019-03-01 10:54:03

voy178
Member
Registered: 2018-08-18
Posts: 290

Re: Curse? How about *bless*

Vexenie wrote:

20 blesses - blue eyes

Kinda plays into a racial biological stereotype of what makes a person good. Not very modern.

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#11 2019-03-01 11:01:55

Vexenie
Member
Registered: 2018-10-07
Posts: 305

Re: Curse? How about *bless*

voy178 wrote:
Vexenie wrote:

20 blesses - blue eyes

Kinda plays into a racial biological stereotype of what makes a person good. Not very modern.

Yea, it's not very logical, but just wanted to make people get blue eyes by being very good people


I enjoy the simpler things in life, but only if I'm calm.

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#12 2019-03-02 09:51:00

Psykout
Member
Registered: 2018-11-14
Posts: 353

Re: Curse? How about *bless*

My thoughts on a blessed system was basically reincarnation as a boy to be infertile (Adam) that you got a 30-45 life in the same town if you had been blessed enough. Would be nice in some way to have a way to reward a player rather than just curse someone. If it's on a long cooldown it's not like every life you will be using one.

Original Idea https://onehouronelife.com/forums/viewtopic.php?id=5402

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#13 2019-03-02 15:26:21

breezeknight
Member
Registered: 2018-04-02
Posts: 813

Re: Curse? How about *bless*

i am for a Bless system to the Curse system

i think everything that encorages people to be more constructive in game is good
better than anything that discourages people to be destructive

maybe an option to be born in particular circumstances, like what players wish, a choice to be born either as Eve, Eve's child, male or female, Eve in old town ... that kind of result

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