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a multiplayer game of parenting and civilization building

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#1 2019-02-20 23:46:08

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

What an adventure I had.

So it turns out you might be able to find the true coordinates of the game in the folders stdout file and the location of everyone else on the server with names included (thanks to gondor2222 for posting this in bugs discussion.) Using this knowledge I suicided to a feral Eve spawn and decided to attempt to just walk to a village. So after looking through the data I managed to find the closest village which by the time I had reached it was a dying camp with just an older gentleman tidying up the place as I popped in. We exchanged hellos and I found the person I tracked to reach the place (thanks kartier, even if you were a just a skeleton.) After raising my first daughter and a set of twin boys I set off for the next closest place which was about 1000 west of where this current camp was.

On the road I had my son who I suitingly named explorer since that's what the two of us were, explorers setting out for new lands. Unfortunately, as we reached the location of where I thought we would find people a big empty field showed that I might not have mastered this new knowledge on the first try. Two more boys were born both succumbing to the lack of food in the green biome as we frantically set up a plan to escort the boys home. Our journey home started with exactly as many as we had started with. My son explorer and myself tracked through the icy cold of the arctic, mosquito infested hellholes, and the blazing heat of the desert but before you knew it we had seen the signs. Eggs on ponds, cacti starting to flower and fruit, and then finally the sheep pen which had been built before I had even visited the place.

We found the village was still small, four grandchildren living with three girls and one boy working to make the best of what they were given. It appears at some point my twin boys and daughter had passed but unlike those who came before us we were starting to thrive in this new home.

What an interesting adventure indeed.

http://lineage.onehouronelife.com/serve … id=3517768

Currently testing to see if I can do it again or if it was just a fluke.

Last edited by Tarr (2019-02-21 00:24:17)


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#2 2019-02-21 02:05:51

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: What an adventure I had.

So it's not actual true coordinates as first thought but it seems to be actual coordinates to other people/villages based where you are born. I was able to visit two different towns (alward village + the village that has a jungle berry field.) Interesting enough this means whenever you spawn whether as a feral eve or a normal town player you are able to look where everyone else on the server is and pick the closest possible town to just walk to.

Overall interesting stuff, not sure how useful but certainly neat.


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#3 2019-02-21 04:18:59

Portager
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Registered: 2018-03-09
Posts: 217

Re: What an adventure I had.

There is alot to dig through in that file. Can you share the pertinent lines of script so that others can test this theory. I am very interested.

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#4 2019-02-21 05:02:53

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: What an adventure I had.

Okay first off we're looking for a specific folder in the game client, this will be in the main One hour one life folder (same as where you'll find the game.)
XExUIC0.png

Once we've opened the stdout text file we'll be searching up our own name to find out our player ID in relation to whatever name we have for the current life.
ERkhJhc.png

Once we've got the player ID we'll search that up in the file to locate every other players ID and their given coordinates based off where we were born.
KP1GnDW.png

The first line is the player ID (like our own) which can be searched and traced back to a current player on the server. I used server 8 since I wanted a few players and to not have some giant ass list of players and coordinates. Now that we've got all the players and what seems like a giant list of gibberish we can search out their coordinates in relation to ourselves.
Jmyyu37.png

As stated before we can see player ID, and three sets of numbers I'm not sure about however, at this point we can see exactly where we're looking for.
HLCdUCc.png

These sets of numbers are the exact location of where the players were at the time of my birth. (0,0) or the bottom number is my own birth location with the other players being at (69, 432); (104, 409); and (81, 419) respectively.

So to reiterate. None of the crap that has been x'd over is important for what we're using the data for, the first number is the player ID which is connected to the names, and the numbers left are the coordinates in respect to where we were born. At this point I've used this data to visit two different living villages (Hi to My Alward can't believe I found you) and once you know what you're looking for it's easier to find.
qviqbXo.png

Last edited by Tarr (2019-02-21 05:07:44)


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#5 2019-02-21 08:46:48

JonySky
Member
From: Catalunya
Registered: 2018-05-13
Posts: 686
Website

Re: What an adventure I had.

and once in the game, how do you follow those coordinates?
Is there a mod that tells me the current coordinates?

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#6 2019-02-21 12:34:38

Peremptive
Member
Registered: 2019-02-14
Posts: 199

Re: What an adventure I had.

Jony, you don't get any server coordinates, as in which spot in the server you have spawned in. You only get the relative distance between you and other players in the server at the time of your birth. So you can know which direction other players are to you, and if they are still alive when you arrive you could even find them in the map.

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#7 2019-02-21 12:47:00

Bob 101
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Registered: 2019-02-05
Posts: 313

Re: What an adventure I had.

Interesting. Anyway to track a particular person or town?

Last edited by Bob 101 (2019-02-21 12:50:01)

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#8 2019-02-21 17:22:32

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: What an adventure I had.

JonySky wrote:

and once in the game, how do you follow those coordinates?
Is there a mod that tells me the current coordinates?

I use a program we used back when people mapped s3 originally. You have to tab out to use it or another monitor but it's rather quick to peak where you're at in relation to where you're going. You just plop it in your game folder and open it whenever you're born.
https://drive.google.com/file/d/1Y9jh7e … XPoOa/view

Peremptive wrote:

Jony, you don't get any server coordinates, as in which spot in the server you have spawned in. You only get the relative distance between you and other players in the server at the time of your birth. So you can know which direction other players are to you, and if they are still alive when you arrive you could even find them in the map.

It's possible that the next set of pairs on the list are the actual birth coordinates of the players I'm chasing after in the first place I have no idea what that second set of coordinates are actually. I would have to double check obviously when I ride out somewhere but with two sets of coordinates listed so close to each other one is likely their position with the second being where they were born. It would also explain why I've ended up in the middle of nowhere before if I changed where someone was vs where they were born.

Bob 101 wrote:

Interesting. Anyway to track a particular person or town?

If you know anyone in a town or the towns surname you can always check or follow them specifically. I do think that the death message related to the player shows true coordinates as its listed like in the life logs, though I've been more worried about tracking down cities/villages rather than trying to snipe true coordinates.

Last edited by Tarr (2019-02-21 18:26:16)


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#9 2019-02-25 12:25:56

pein
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Registered: 2018-03-31
Posts: 4,335

Re: What an adventure I had.

i was born in a city and took 8 min to graph it out
i locked myself in a room as i was wondering around while opening the file

find the name, find the list of people, its around 20 id together, with a lot of numbers
i think # is after it and only few hashtags in file
copy the whole thing
paste into https://docs.google.com/spreadsheets
open blank
PTqQkws.png
clean it up like this, only the 4th 5th column matters
the second is object id so you could guess how do they look

next step is to graph it out like this:
6j1mhMQ.png
https://www.desmos.com/calculator
delete all on left then select table and paste in the coordinate pairs should show the points, the more points closer, the better, go for closest one
make a marker, that's good information

i took a horse and went east, we met with toxic at 1000 to left! lucky it was same height mostly
i gave him a pack i found, we almost went away then i told lets scout the area
it was like 100 tiles east
Yg5AMyk.png

they had pro players build this up
we had buildings from adobe but honestly i liked their town better
claymore family

then we headed south and before death i found another camp, we had to go a bit more south west
they were pretty basic and no girls
L1O4jPW.png

gave the guy my horse and toxic, and him went back to north city if they managed
KwwEyGn.png

now that's 1100 east, 200 north for first town
other is 950 and 1500 south
and the second is 1800 diagonal from hometown
when is like this, the diagonal is pythagorean diagonal of triangle, so 1.4 at least so i saved a bit of time just running south straigh until i seen 1.4
then checked the coordinator program and we were almost there, the extra 200 from north town and some more what the eve had ran


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#10 2019-02-25 13:38:07

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: What an adventure I had.

pein wrote:

they had pro players build this up
we had buildings from adobe but honestly i liked their town better

If it's the screenshot you showed with 2 related girl kids, the mulitpurpose newcomen engine lies in a strange spot.  I think the most optimal spot is two spots to the right of a forge.  Also, the stone building is a wreck (unless berry bushes work as walls?).  Also, there exist what... only 2 or 3 flat rocks for forging?  6 or 8 seems more ideal.


Danish Clinch.
Longtime tutorial player.

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#11 2019-02-25 14:24:01

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: What an adventure I had.

well not the best gen 21 but they were clean and tidy

they had the tools and no extreme good people but their ancestors did a good job
btw those are our girls, they had one fertile
and second pic none
how many times you found people alive right next to you? without being same lineage?


we were gen 41 and had no cisterns as i remember, nor much tech

btw tarr, the after life stdout showed different map
https://www.desmos.com/calculator/jzo1qpso1s

those up right guys are Jack II and Frank, Madysyn and some others pretty close and didn't see them at start
So stdout changes over time showing different people
Also important that We were speed family, we lost our name
We could of just name a girl to relocate
But more interesting we were Blackbears, mayeb mixed family, which is 5000 straight south from a town i died, gen 74 Moon family
so quite easy to link existing lineages together

Last edited by pein (2019-02-25 14:28:33)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#12 2019-02-26 10:20:59

JonySky
Member
From: Catalunya
Registered: 2018-05-13
Posts: 686
Website

Re: What an adventure I had.

wow just the tool I needed ... now it's worth moving from town and have chances to get somewhere ... thank you!
Here I leave the Cartesian map with the locations of players of a whole day at random

2019-02-26-09-52-06-Desmos-Calculadora-Gr-fica.png

This image leaves me thinking, if that day there was only one big city? and the rest are Eve's early camps that died with few births ... can anyone confirm it?

Last edited by JonySky (2019-02-26 10:28:23)

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#13 2019-02-26 12:00:57

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: What an adventure I had.

you can share map with it, no need to share it as a photo
and has some disortion on the vertical side, not sure why, so that's why it results in ellipse, not circle

if you know the names maybe i can say some info
there was a big city with 71 gen named moon
5k away from blackbear north, blackbear started that time so it stole the babies away
also shulers were pretty long with 60 gen
and claymore next to blackbear with like 22+ gen

that's still like 4k circle so i guess more like 3-4 cities
so far my experiments show that you always find  3-4 cities or remnants within 3000 tiles
and sometimes is just 1200 away

last time i processed my map until age 4, so thats fast, i could even look at names cause obviously better chance if i see that lot of people are named nina, than that's a city rather than a few people dead in a shitcamp


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#14 2019-03-06 07:54:26

pein
Member
Registered: 2018-03-31
Posts: 4,335

Re: What an adventure I had.

dlete contents of stdout and restart game (cant delete file)
this resets the file and you can see the next life coordinates
we can use this to know where other fam is which one


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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