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a multiplayer game of parenting and civilization building

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#1 2019-01-27 19:19:17

pein
Member
Registered: 2018-03-31
Posts: 4,337

Nerf on animals?

I think jason stopped animals from moving until you see them to save up on server resources
its more like quadrant based than distance based, i tought im lagging when it happened but then realized im on different chunk of map
when you see awbz create a white wall, those actually not distance based, those are fixed position map chunks as far as i can tell, so on a border of that you experience weird behavior, like more lag and static animals

not sure if fully intended, and might look normal on normal zoom, but can be weird on zoom, as some mouflons lose the lambs when you see them, or you might get trapped between a wall and a snake moving instantly upon you
but has its benefits too, like pushed out mosquitoes wont come back until you wake them up


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#2 2019-01-27 20:40:39

Joseph Stalin
Member
From: Москва
Registered: 2018-04-16
Posts: 207

Re: Nerf on animals?

I dont use any mods

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#3 2019-01-27 22:51:04

D3mon1cblack
Member
Registered: 2018-06-03
Posts: 112

Re: Nerf on animals?

i noticed that aswell also i have seen a wolf that didnt move untill i touched it
It was kinda wierd tho


im eve groot or eve degroot and if i dont care and spawn next to an item ill call myself eve (itemname)
420 mushroom cultist and proud of it!

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#4 2019-01-28 04:58:57

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Nerf on animals?

will move if step near, don't need to run to it big_smile


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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