a multiplayer game of parenting and civilization building
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Requires:
. 1 Transmitter
. 1 Receiver
. 1 Bell Tower
Steps:
Step One: Use The Transmitter and in moorse code say "-... . .-.. .-.."
Step Two: Ring the bell in you're town
Step Three: After the bell is rung, go to the transmitter and say ".-. .. -. --. / -.-- --- ..- .-. / -... . .-.. .-.."
Step Four: Record the distance and compass direction of their village
Step Five: Repeat this with another village
Step Six: Use both the compass directions of the villlages to find the best estimate for the degrees apart from either of them
Step Seven: Go to this website: https://www.calculatorsoup.com/calculat … osines.php and enter in the distance of both of the villages from yours as the side of the triangle and then enter in the estimated angle of your village in relation to the other twos directions.
Step Eight: At this point you should have the distance the two towns are from eachother, Now you can go into a graphing program and enter in the distances of each village from eachother to create a triangle on your graph.
Step nine: You have now triangulated your village location in relation to other villages nearby and vice versa. You can share this information with the villages you were just talking to, or keep radioing for other villages to find more and more to make a sort of map of other villages.
Note: Because the direction of the bells can only be seen as basic directions (N,NE,E,SE,S,SW,W,NW) You arent going to have a 100% accurate distance. At most the measurments are gonna be off by 11.25%
Tips:
. Create "Callsigns" for each village, for example start each message from your village with 2 long beeps and 1 short one, and then have the neighboring village do something similar, this ensures that multiple villages communicating to eachother wont be confused as to who is talking to them and vice versa
. Make your village have atleast 2 distinct features so that way later down the line if people visit your village they will be able to tell which one and thusly how far they are from neighboring villages using the method i just showed you.
. If a neighboring village isnt too far away, consider communicating both of them to start building roads or atleast a road tile ever 1 screen length to make it easier to not only go from village to village, but to make it easier for eves to re-populate both of them should one ever die out
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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This way I don't get what the info how far the other two towns are from each other would help you.
If at all the other way around would be more sensible, if you know all 3 sides of the triangle (by them telling you the third over the radio) you could calculate the exact angle. Still wouldn't know how the triangle is positioned tough.
PS: Building a road to another time is with or without radio useless. If it's close they are 2k away. I've never seen a town live that long to get a 1k road...
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This way I don't get what the info how far the other two towns are from each other would help you.
If at all the other way around would be more sensible, if you know all 3 sides of the triangle (by them telling you the third over the radio) you could calculate the exact angle. Still wouldn't know how the triangle is positioned tough.
PS: Building a road to another time is with or without radio useless. If it's close they are 2k away. I've never seen a town live that long to get a 1k road...
Basically the idea is that by knowing the distance of the three of these towns you have more information to build on, and while i agree the person could tell you how far away they are from the other village, you would need them to tell you how far away they are from the village that just rung the bell, and then they would have to tell you in moorse code how far away it was. Considering the rate of error this could produce and that its very rare anyone can expertly translate moorse code its much less of a hassle to just enter the already known information in the automatic calculatior which only takes about 15 seconds to copy paste the info in.
The whole build a road thing i stll think is a good idea, if there is anyway to lower the time it takes to travel from village to village, even if the road is not fully complete, even a fraction of a road in that direction cuts off double or even quadruple the time it takes to reach for as long as someone is on the road, and after a while it adds up.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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Except there is no reason to travel form village to village. Surely you can make up one like "well restart on another place... because of griefer".. or so.
But honestly there just isn't. Also there is no reason to trade.
Also the point is, for your triangulation idea, you don't need no f*** radio. You suppose people have a bell but need to told over radiotelegraph to ring it???
Last edited by lionon (2019-01-12 16:42:42)
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This post is great but lionon has a point. Save the uncommon occurrences of towns and lines being saved by migration, this is one thing we only really do for fun. I'm in favour of trying to push this method harder though.
I just hope all these new materials being added end up having many more uses and the game develops a more complex economy.
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Except there is no reason to travel form village to village. Surely you can make up one like "well restart on another place... because of griefer".. or so.
But honestly there just isn't. Also there is no reason to trade.
Also the point is, for your triangulation idea, you don't need no f*** radio. You suppose people have a bell but need to told over radiotelegraph to ring it???
Ok for triangulating villages there are a couple reasons. If a place needs to get repopulated because that town is dying the other town can send over someone to help. If you leave it to chance for a eve to spawn nearby you basically playing the lottery with your civilization at that point. There is also the idea of mapping or graphing neighboring villages. This while not mind bogglingly important allows to at minimun get a basic understanding of villages nearby, and on a large scale create a entire map of villages so at some point you can predict where eves will spawn in the eve spiral.
Yes, for this to work you do need a radio, in order to tell which radio operator is from each village. If you dont know where someone is talking to you from, they are gonna give incorrect information, and as a result completely ruin the whole idea of triangulating other villages, at that point your better off disregarding the whole post.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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You're mixing up things tough.
Well to assign an operator with a direction, yes you need the bell. This has nothing to do with triangulation tough. Again, the only thing you get is the distance between the other two towns... this helps you how?
And as usual you are very stubborn on the strange ideas you once set in your head.
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if you got a bell already than you got the position of it on the main page
if the town survives the night (im not sure of the hour)
you can find coordinates of people who lived to 60
i would be interested when that updates
http://onehouronelife.com/publicLifeLogData/
you can basically do this if you know a name of a person who reached old age and died, and you still alive or you got a friend alive after you died and checked the info
you got no way of knowing what server are you on unless you been there, so better choose server before
i guess we can find out on discord which server or which city but fastest is to play on one custom server only
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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you got no way of knowing what server are you on unless you been there
As far as I recall the client writes in it's stdout log to which server it connected. But it can be difficult to find. Or lost.
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pein wrote:you got no way of knowing what server are you on unless you been there
As far as I recall the client writes in it's stdout log to which server it connected. But it can be difficult to find. Or lost.
Yes:
Starting web request 6 [GET http://onehouronelife.com/reflector/server.php?action=reflect&email=YOUR_EMAIL_ADDRESS (null)]
Web result = server4.onehouronelife.com
Fun fact: You can even find out to which server you would be sent at a certain time by querying that URL:
curl http://onehouronelife.com/reflector/server.php?action=reflect&email=YOUR_EMAIL_ADDRESS
> server4.onehouronelife.com
> 8005
> 192
> http://onehouronelife.com/updateServer/server.php
> OK
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You're mixing up things tough.
Well to assign an operator with a direction, yes you need the bell. This has nothing to do with triangulation tough. Again, the only thing you get is the distance between the other two towns... this helps you how?
And as usual you are very stubborn on the strange ideas you once set in your head.
Already said how it helps read the post above, and for what im talking about its a combination of both.
1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.
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i just prefer playing one the whole day, then i can control a bit more my reborns
also choose populations, i like smaller families with barely enough females
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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