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#1 2019-01-02 16:30:34

Crumpaloo
Member
Registered: 2018-12-16
Posts: 371

Have Not vs. Waste Not

So recently ive come across the conundrum that is players that eat high hunger bar filling items when i know for a fact they must have like 2 or 3 bars empty. Basically all the hunger that had the potential to feed someone who would of got more out of it is wasted because someone thought it would be convenient to just eat another pie slice. This kind of makes me take a look back on all the other food types, i mean i know when it comes to long work hours without breaks pies are great for that, but when they are just sitting around in a old wooden box and a noob finds it, what do you thing hes gonna do? My point is that just because something has a high food gainage does NOT mean it should be made regularly, some foods even give 20 hunger bar when at MOST you only need 19 and i dont think i gotta explain why that is entirely unnecessary . Infact most people dont even eat food at 1 hunger bar, although it does happen everyonce in a while, thats not the norm and mainly its around 4 or 3 when the ding starts going off. So with all that information, wouldnt it be safe to conclude that foods with hunger ranges from 15-19 would be pretty optimal for overall village round abouts? Would love to get a second opinion.


1,280 pips just by Making Pork Tacos, Possible 2,500 pips just by hunting turkeys, and yet, somehow, yall still eating berries, bruh.

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#2 2019-01-02 16:41:32

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Have Not vs. Waste Not

Huh? You are saying we shouldn't make mutton pies that lay around because noobs will overeat with them or what?

The abundance of mutton pies in towns is simply due to compost chain's produce. We gotta use the wheat piles laying around (as we have no way to store those piles in a silo) and use the mutton when we slaughter sheep - the mutton starts piling up and well, I'd rather see them as pies that are being eaten by newbies than see them litter the pens, bakeries and farms.

If one grills the mutton, it makes a food which is much less useful than a pie would be, cutting down effectively the nutrition value of the grilled meat versus mutton pie.
I almost got killed for grilling up mutton from our immense mutton pile. :'D Chill people! It's for a yum bonus! It was really funny though, I just dodged the arrows and stabs and pretended like I didn't notice, one old lady nearly starved trying to kill me in the pen. We had too much mutton, the pie makers didn't have enough wheat so I decided to grill some and take them to nursery. The people saw me do this, and ceased their attacks. And yeah the killers didn't even tell me to stop, only a random mutton hauler said I should leave them for pies (I did leave like 80% for pies even when they ran out of wheat).

Talking about excess, not long ago I met some interesting guys in-game.
Interesting guy number 1:
He would just farm carrots. All day, carrots. Nothing else. And of course they had to be left sitting on the ground as a town never has enough baskets. People ate those carrots because they were there, and didn't bother with yum or baking. Just relying on this guy's excess carrot produce. I said to him that this is too much, using up our hoes we need for other things, but ofc the argument to me was "there can never be enough carrots". With the text limitation, I didn't bother debating. But I would've loved to see him farm some other stuff too, such as milkweed. The compost chain wasn't even fully functional as we lacked wheat (farm that too, will ya?). I tried to get newcomen pump and buckets, so I asked him to farm some milkweed - he said, "farm it yourself". I was just running out to get rubber at that point. Oh I wish I could split into two, my dude! But variation is the key here, sir carrot king. I wonder how many carrot gobblers died after he was gone.
Point of the story: making excess amount of carrots or pies makes people eat them. Sure, too much is too much and their use could be better, but eh, this is not a huge worry overall.

Interesting guy number 2:
I was the only lady in this early town (great location!). Twin men kept working in food-related work along with two other males as I grew up. I saw them cook eggs and such, all good, but I noticed we were lacking all steel tools. I went to one of the twin men, saying we need ore so I can make tools. His reply: "well get some". I was pretty much blown away, he was eager to send me, the only woman, out to get ore. Good thing I have AWBZ and experience, so I wouldn't die (most likely). So, I just left to get ore. Imagine if I had died, man, what would've gone through his head after all that work he had done, only to see me come back with a bite wound? Anyways, the men just farmed and farmed and made foods, piling up in the early town. Three men focused on farming more food and the fourth died to fever. I come back to see all the food sitting around, the men still running around in the farm making more - as if we needed any more. We needed iron, we needed mines, milkweed, wells, cisterns, pumps, rubber, sheep... All kinds of things other than food. Our berry farm was basically untouched, pies sat on bakery floors, wheat piles littered the ground, eggs regenerated constantly. But no, food food food. I smithed my ass off with the ore I got, only to get belittled by one of the male twins. Always coming up to make sure to make me feel like crap - saying things like I'm roleplaying and doing nothing, "still no shovel" etc when the shovel broke, "you broke it already" when it's just RNG bs... My god, he made me boil - why he didn't smith or get ore? I was tempted to suicide in front of him but the two other males were nice and quiet and deserved no harm from my anger.
Point of the story: focusing on food only and making it in large quantities can divert focus from other tasks. You may feel like a hero, making the twentieth pie, but that pie may never get eaten if you don't make sure to contribute in other ways. Variation, people, variation. Plant some milkweed with your farms, that's never bad.

Last edited by MultiLife (2019-01-02 20:17:41)


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#3 2019-01-02 17:10:43

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Have Not vs. Waste Not

if you do the compost management properly, some hats and baskets, bread will be a staple food, i havent seen cow pens, even in casino town i was there like 3-4 hours after start with all the new families, no one ever got a pen, when i did they ruined my cow pen and let it loose, buttered bread kinda ok if you can afford the plates, there is barely any waste drinking milk, i don't mind if people are skilled enough to milk the cow a few times, popcorn should be another staple, least food waste, maximum 2 food bars wasted overeating pop corn, but its bowl intensive

having planted pines for firewood would be nice, especially surrounding a small goose pen for example, stumps used for cutting goose head, then cooking rabbits and goose, today was in a revived town in s2 and no one ever got firewood, people double up on kindling which only lasts 30 sec, or butt logs which is also bad, cause those boards would be nice for boxes or even floors

its just too annoying to plant and manage carrots when idiots still do this leave one single carrot for seed thing, also people wasting the milkeweed they didn't plant
just the other day i got 2 curses from idiots who were so sure they planted milkweed (i was there my second life and can assure they didnt)
i almost snowballed down the noob who tilled one single soil the second time, but then she told her noob mom, cause they got 90 hours they are pro, so i got my rope stolen and i got cursed for it

people just try to enforce others of doing the necessary stuff and wasting it the end result which is why i never will farm milkweed in middle of a city
too many idiots are who just go hunting or bake 2 pies from the last kindling, or shear the sheep at 4 yo.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2019-01-02 19:47:34

Jk Howling
Member
From: Washington State
Registered: 2018-06-16
Posts: 468

Re: Have Not vs. Waste Not

MultiLife wrote:

He would just farm carrots. All day, carrots. nothing else. And of course they had to be left sitting on the ground as a town never has enough baskets. People ate those carrots because they were there, and didn't bother with yum or baking. Just relying on this guy's excess carrot produce. I said to him that this is too much, using up our hoes we need for other things, but ofc the argument to me was "there can never be enough carrots". With the text limitation, I didn't bother debating. But I would've loved to see him farm some other stuff too, such as milkweed. The compost chain wasn't even fully functional as we lacked wheat (farm that too, will ya?). I tried to get newcomen pump and buckets, so I asked him to farm some milkweed - he said, "farm it yourself". I was just running out to get rubber at that point. Oh I wish I could split into two, my dude! But variation is the key here, sir carrot king. I wonder how many carrot gobblers died after he was gone.


I feel like I've met "thers nevar enuf carrots!!1" people way too often. Like the lovely lad I encountered who insisted on picking 4 rows of carrot seeds [which someone else watered while I was away getting a new hoe and taking care of kids] even though I'd been handling the carrot/stew farm just fine for the last 30 minutes.

Carrots are important, sure. We need them to feed lambs for dung, and to make the compost itself, and sometimes to help use up all the rabbits brought in for backpacks by making rabbit/carrot pie- and maybe a couple other pie variants for yum bonus.

But there's such thing as too much- of anything, not just carrots. You don't need 28 carrot seeds littering your farm area. Nor do you need 10+ rows of carrots watered and growing at one time. Nor do you need 500 berry bushes. Moderation is key in any situation, and excess often just leads to a mess.

And another thing that came to mind is that any new players within your town might've come to the assumption that eating carrots raw whenever they're hungry is okay in any situation, rather than learning their importance in the compost cycle, or how to make them into pies, or that there's better foods available.

Regardless, I've never been a fan of the players who spam-make anything. Pies I might understand to some degree, as the clutter of mutton and wheat piles is worse than a clutter of ready-to-eat foods. But things like carrot seeds and the likes are just.. eugh.


-Has ascended to better games-

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#5 2019-01-02 20:44:39

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Have Not vs. Waste Not

Jk Howling wrote:

I feel like I've met "thers nevar enuf carrots!!1" people way too often. Like the lovely lad I encountered who insisted on picking 4 rows of carrot seeds [which someone else watered while I was away getting a new hoe and taking care of kids] even though I'd been handling the carrot/stew farm just fine for the last 30 minutes.

Carrots are important, sure. We need them to feed lambs for dung, and to make the compost itself, and sometimes to help use up all the rabbits brought in for backpacks by making rabbit/carrot pie- and maybe a couple other pie variants for yum bonus.

But there's such thing as too much- of anything, not just carrots. You don't need 28 carrot seeds littering your farm area. Nor do you need 10+ rows of carrots watered and growing at one time. Nor do you need 500 berry bushes. Moderation is key in any situation, and excess often just leads to a mess.

And another thing that came to mind is that any new players within your town might've come to the assumption that eating carrots raw whenever they're hungry is okay in any situation, rather than learning their importance in the compost cycle, or how to make them into pies, or that there's better foods available.

Regardless, I've never been a fan of the players who spam-make anything. Pies I might understand to some degree, as the clutter of mutton and wheat piles is worse than a clutter of ready-to-eat foods. But things like carrot seeds and the likes are just.. eugh.

Hah, I remember that thread. Yeahh seeds are surely activating some hoarding mentality with some. Like calm down people, your mama may have taught you to let a row seed but you should know the clutter in this game is death. Enough is enough. There truly is a line to follow with farm sizes, be they berries or carrots (even the sheep pen size is a limitation for the farm sizes). And yeah rabbit-carrot pie co-op requires a rabbit hunter - feeding a town with raw carrots is gonna show up in steel usage in the end as people learn to rely on the carrot farming.
I've yet to walk more than 3 min for a seed when a place runs out of something, so people are maybe taking the loss of a seed a biiit too seriously, perhaps, maybe? As long as you get the seed asap when you ran out of a crop, it's not the end of the world.

I just found a Youtube video of the place where the carrot mass-farmer was living with me, he was younger than me, but in the video he had just died: the place was slipping into chaos, his never-ending carrots had ended and nobody was farming any. His carrot fields were gone, only two dry rows sat there. Every carrot had been eaten or used, not a single one was around. Soil was running out, berry bushes going empty, someone had managed to make three piles of compost (assuming with the last carrots found in town), which were composting. There was someone making pies, but all were raw (so they had just started to make them again). People simply ate so much carrot that when the guy died, the last ones were just gobbled up with no new ones arriving in and boy were there skeletons on his old carrot farm, many probably ran there to eat carrots and one day there just was none left. He taught a bunch of people to rely on his carrots, then he died, and nobody took on his job. Even the sheep pen berry bushes under his old carrot field were yellow. And would you look at that, the town is still dry as ever, if only I could've focused on the rubber and pump in my last years to bless the newbies with that knowledge and machinery...

There was also a guy who insisted on letting a carrot row go to seeds in a VERY early camp with famine: I was like "uhh nope" and picked all carrots while he was out, because I knew I can literally walk 10 tiles up to a savannah and grab a wild seed from there (and I did). Guys, don't go crazy with the seeds. Try to observe a bit more. Oftentimes there are seeds around, you just get a tunnel vision when you don't take a moment to scan the environment. Then there is the hoarder nature fighting against organization - yes seeds decay (with ridiculously different timers) but rarely it's the last seed or even a big issue to find more. Milkweed is the most dangerous one to lose as natural resources are drained but their seeds are usually around towns if you just walk a bit. Also, beans. Stew makers, please grab beans off ground instead of the plants itself if they are cluttering the floors: I usually start my stew careers by vacuuming the floor tiles from bean pods people accidentally picked up while moving around.

Last edited by MultiLife (2019-01-02 20:57:17)


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)

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#6 2019-01-03 00:50:00

Glassius
Member
Registered: 2018-04-22
Posts: 326

Re: Have Not vs. Waste Not

Crumpaloo wrote:

So recently ive come across the conundrum that is players that eat high hunger bar filling items when i know for a fact they must have like 2 or 3 bars empty.

The solution to it was suggested few times, even by me. Make every bite fulfilling much less and give more bites.

Cooked berry pie gives enormous 12 hunger pips. Every young and elder eating it is a griefer. But, if there would be 12 uses per 4 pips every, pie would be perfect for everyone, while griefing with eating too much would be decreased. It does not even need new models, as a full plate would mean 12-10 uses, 3/4 9-7 uses, 1/2 6-4 uses and 1/4 3-1 use.

No one would be scared to eat too much, accidental and purpose griefing would be decreased (you cannot eat while full, which gives a potential griefer many delays, during griefing). Also, me as a smite, managing hunger before smithing run was a pain. I knew I am wasting food, but could not afford to perform smithing run while hunger bar was not full. Less calories for more gulps would be releasing.

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#7 2019-01-03 02:45:15

The_Anabaptist
Member
Registered: 2018-11-14
Posts: 364

Re: Have Not vs. Waste Not

If I'm a boy, I don't care about Yum.  I'll go wander the deserts till I'm 60 eating only eating cactus fruit and maybe coming back to town because I want to.  A highly under rated food source is the cactus fruit and completely renewable.  More towns should be started in cactus fields IMHO.  And you can all run around nekked in the desert, so forget them big herds of sheep!  Same way with eggs.  You might eventually wear out a hatchet for kindling, but that's about it.  Quit drying up all the ponds and killing the geese for excessive berry cultivation already, eggs are better by far!

If I'm a girl, then I'm all about the Yum.  Moms:  Teach your kids to 1) Stay Warm to reduce food consumption (and kids, teacher those unobservant moms too) and 2) alternate eating between Berry, Berry in Bowl, Carrot.  They will start learning really quick once they randomly add in any of the other stuff how good a Yum bonus can be.  That should solve most cases of pie scarfing (except for the real savages).

As far as carrot patches go, I don't know why anyone would want more than 6 tiles.  1 for permanent / immediate seeding of the other 5.  Just stagger the watering people.  And if you want to promote greater Yum bonus, grow 6 tiles of green beans next to it.

The_Anabaptist

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#8 2019-01-03 05:08:33

Starknight_One
Member
Registered: 2018-10-15
Posts: 347

Re: Have Not vs. Waste Not

Berry, berry bowl, popcorn. Carrots are wasted on toddlers.

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#9 2019-01-03 10:17:25

lionon
Member
Registered: 2018-11-19
Posts: 532

Re: Have Not vs. Waste Not

I find the consider hunger balancing a little awkward. One bite gets you from almost starving to "cant possible eat anymore". So to not waste food, one has to go into serious starvation repeatedly.

PS: In reality an average human can survive for 3 weeks without food. And before some smartypants calculates how many seconds this is as 1 minute is 1 year... game time is a little skewed by design. However it are 3(meals/day)*7(days/week)*3(weeks) meals one can store in body. That may be too much, but this one bit to bursting full is .... awkward.

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#10 2019-01-03 11:20:56

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Have Not vs. Waste Not

I do that sometimes, most of the time when scavenging for iron or other stuff i will eat wild foods even if its waste better to waste a little than die of starvation later.

I do that with regular food too sometimes when i dont want to bother being super efficient with food, but since i always end up producing a lot more food than i consume it doesnt matter

It only really  matters when your on a food shortage and there is little to no food in village otherwise its better to focus on producing than saving  a little amount of food pips, also by making the center of town aka where mother and babies hang out in a good temp place you save a lot more food than managing the amount of pips per food

I prefer having people overeat and waste a little food than having the last girls of civ starving next to food but that's usually due to other factors like forgetting to eat somehow, being new etc

I would really like when someone starves he makes a starving face so you can see who to feed and potentially save people (last girl from civ) that forget to eat, also useful for feeding afk people

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