a multiplayer game of parenting and civilization building
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If we ever decide mass murderers need to chill out and take some time away from official servers.
Every UNARMED person you kill - you get "login penalty" - you can't join any official server for X minutes.
You can still play on custom servers so you still have game which you paid for. Just not on public servers.
Every kill doubles your current penalty (base: 0) and adds 5 minutes to that.
1st kill - 0 * 2 + 5 = 5 min.
2nd kill - up to 5 * 2 + 5 = 15
3rd kill - up to 15 * 2 + 5 = 35
4th kill - up to 35 * 2 + 5 = 75 min
5th kill - up to 75 * 2 + 5 = 155 min
6th - 5,25 hour
7th - 10,5 hour
8th - 21 h
9th - 42,5 h
10th - 85 h
11th - 170,5 h (7 days)
After that it just gets exponentially higher.
(Up to full year ban for killing 20 people)
So if you wipe village of 11 people - you get locked from public servers for up to 7 day. If you kill 20 - year ban.
BEFORE POSTING "omg bad idea" REMEMBER:
- you only get penalty for killing unarmed people. If someone has a knife or a bow - you can "feel threatened" and kill them without penalty - but you can also be killed. Having a weapon in hand makes you "vounerable" as well.
- penalty times are presented as "UP TO" times - so highest possible for this crime. IMPORTANT: see the explanation with calculation below.
- gets rid of mass murderers but also it not so hard on "slow killers" and still allows some dose of murder
- when your village gets slowly killed over time you still have at least some kind of organization going on. You don't loose all your farmers and fertile women at once. Village can respond with raising more kids when crime increases - allowing future generations to thrive.
- bigger villages of over 15 people are now "safe". They can be killed but the killer won't see official server for weeks.
- smaller villages are more prone to being wiped out without a trace (like in RL). People would consider bigger settlements safer to live and make it preferable to cooperate instead of riskig being killed by their mental kid one day. Even if they're more prone to loose their possesion to thieves in bigger settlement (again: RL like).
"UP TO" EXPLANATION on the base of example:
If you kill someone - you get 5 minutes penalty.
If you wait 4 minutes and kill next person - its : 1 remaining minute * 2 + 5 = 7 minutes.
If now you wait 3 miutes and kill 3rd person - its : ( 7 from last kill - 3 which you waited ) * 2 + 5 = 4 * 2 + 5 = 13 minutes
If now you wait 4 minutes and kill 4th person - its : ( 13 - 4 ) * 2 + 5 = 23 minutes remaining.
You now killed 4 people in timespan of 12 minutes - you get 23 minutes penalty if you log out now - compared to max of 75 minutes if you killed all 4 at once.
Lets continue killing with delays:
You wait 5 minutes and kill 5th person = (23-5) * 2 + 5 = 41 min (5 kills in 17 minutes)
You wait 6 minutes and kill 6th person = (41 - 6) * 2 + 5 = 75 min (6 kills in 23 minutes)
You wait 7 minutes and kill 7th person = (75 - 7) * 2 + 5 = 141 min (7 kills in 30 minutes)
You still have some time to live after killing 7 people in 30 minutes, but you have 141 minutes of penalty on you now. At least two hours of chilling out. While if you killed entire village of 7 people at once - it would be over 10 hours.
You could also wait at least 5 minutes after every kill, including first, and get no penalty at all after killing 7 people in over 35 minutes.
IMPORTANT:
Pentalty can be easily balanced by slight modification to the base "5 minutes" or "2" multiplier.
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Now where'd that reply go.. to reiterate, this is specifically designed to make the idea of guards impossible, right? Who's going to volunteer to be a guard of it means strikes against your account(how else are you going to stop the unarmed bush-digger?). Further this leaves one target for griefer murder. Your guards, The armed citizens that can be killed without penalty. Where do I sign up?
Be strong.
Mother loves you.
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