a multiplayer game of parenting and civilization building
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Fixes some confusing parts of the tutorial.
Fixes glitch where another player's head pops behind stuff.
Fixes item loss when a backpack-wearing baby does /DIE
Fixes some inconsistencies with seepage-based water sources (pond and wells).
Better client behavior in case of real connection loss.
Meats are consistently containable.
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Too much water nerf-not every town can get a mechanical well.
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For some who don't know were to look for changes to underlying transitions (Discord, OneTech, ...)
"All seepage water sources produce one unit of water (one bowl) per hour. Upgrading [now] increases reservers, not rate. The known time of the first refill step from empty now matches the expected time for subsequent refill steps (the first step no longer has a huge time advantage, meaning that a source can't be exploited by keeping it constantly on empty). Fixes #79"
Original Water Nerf for Newcomen Pump:
"Adjusting pond and well refill rates to prepare for new pump. After reserves are consumed, pond produces 5 water per hour, shallow well produces 5.3, and deep produces 5.7 per hour. Reserves have not been changed (pond has 20 water on average, shallow has 66 on average, and deep has 160 on average)."
(First step of deep well from dry still produced 20 water/hour minimum)
Last edited by betame (2018-12-01 04:46:47)
Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info
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For some who don't know were to look for changes to underlying transitions (Discord, OneTech, ...)
"All seepage water sources produce one unit of water (one bowl) per hour. Upgrading [now] increases reservers, not rate. The known time of the first refill step from empty now matches the expected time for subsequent refill steps (the first step no longer has a huge time advantage, meaning that a source can't be exploited by keeping it constantly on empty). Fixes #79"Original Water Nerf for Newcomen Pump:
"Adjusting pond and well refill rates to prepare for new pump. After reserves are consumed, pond produces 5 water per hour, shallow well produces 5.3, and deep produces 5.7 per hour. Reserves have not been changed (pond has 20 water on average, shallow has 66 on average, and deep has 160 on average)."
(First step of deep well from dry still produced 20 water/hour minimum)
Thanks Betame,
This was helpful for me. Now can you explain what's going on with spawn points? I'm totally confused.
--Blue Diamond
I aim to leave behind a world that is easier for people to live in that it was before I got there.
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Thanks Betame,
This was helpful for me. Now can you explain what's going on with spawn points? I'm totally confused.
Guessing you mean this:
"Shrank next Eve jump to 250, down from 500. Smaller Eve spiral, more likely
to be interaction between villages." Spiral explained here
http://onehouronelife.com/updateLog.php has the basic object changes and a link called "code changes" with server changes and such. Again, transition changes I've only found on Discord and OneTech.
Last edited by betame (2018-12-01 22:52:33)
Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info
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