a multiplayer game of parenting and civilization building
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I want to make a guide on eve, but there is a lot of information to it, some of it is essential to know, before even jumping onto becoming an eve
The basics: name yourself so the family has a name, lot of people suicide with no family name, they are mid to high skilled people, you will left with newbees
set up home marker and leave a stone, and a sharp stone near it, tell kids to use it to cut down than put it back, dont get lost
if you choose to keep kids before having a spot, set up a meeting location near a desert or jungle with some food
-you need to know how temperature works, where is middle temperature (on a corner of a desert meeting other biome or inside jungle)
-you need to know how many people you can sustain, worst case scenario you need to feed them all, or at least 2 daughters indefinitely, you cannot blame it on others, you decide on your lineage, probably you will have to sustain others with food, at least 2-3 people who are good enough to make you tools and grandkids.
-abandon kids if its necessary. if you got many animals around, calculate it into this, generally you need one daughter who can give grandkids, late as possible but not too late, a bad first girl will pop out tons of babies and people will expect having some tools by then.
a second daughter is a backup, even a pro can disconnect, if i would be your daughter, i can guarantee i wont die 90% of time and i would prefer you not to have more than 1 other girl to slow down the baby boom. know your daughters skill, after you got 3 girls, you make yourself and others a favor abandoning the 4th., to do so, focus more on gathering to be further from the camp. you cut down the food for everyone else and in 14 minutes even more, so if you choose multiple daughters, tell them not to keep every baby. The sons cant reproduce, but its not about gender, its about his skill and work morale, a good player should be able to sustain himself and at least one other person.
This is not cruel, this is necessary and everyone should understand, eve camps are not for newbees, you cannot teach more than one each 10 minutes, and still not sure if the kid will be useful doing one thing for a life.
The slower you are, the more kids need to be abandoned.
-to set up a policy about babies here are some examples:
no double ups: if you carry one kid, don't keep the other, if you got no home spot with a warmer tile
don't keep twins: they might goof around, they might be new, and if one dies other suicides which is a waste on resources, especially if they are girls, they also tend to not care about what you ask, so if you cannot talk to them enough time, just abandon them, they are a high risk low reward option
not to keep new players: if the kid moves constantly when not needed or stands when needs to follow, let it die, wasteful babies are wasteful adults, you cannot waste time and food at this stage
abandon boys: when wild food is scarce and your skill is low, your boys can eat all the wild food which would be enough for a girl to reach old age, if you can setup farm and gather soil fast, you can keep boys too
keep first kid: he/she sees what you see and its with you by choice, they tend to be useful and you need one person to do tasks for you
first of all, you need to find a spot, even if you abandon kids, and waste time, don't settle with a suboptimal spot, it will kill the family slowly and will be a bad experience for the people, this is the single most important task, and pro players might stick with you on a good spot, don't make basket and juggle a kid, one or the other, you can carry a kid and find a spot
a good spot has:
enough milkweed for minimum 2 ropes for fire, 3rd for a snare, then 10 more to bow, arrow, rope for sheep, 1 more for cart, etc do not make stone hoe if you don't have a big biome, stone hoe has average use of 12? and skewers around 5, a bit of soil waste is acceptable, until you make steel hoe
around ten straight shafts for the first tools, so straight branches
around 20 branches for kindling closeby
one pond right next to a desert or jungle, 2nd not more than 20 tiles away and the rest not more than 50 tiles away, minimum 3, and that still means small family and need to move later on
possibly soil piles next to water or in the closest biome, you need to have the home marker and baby spot in an intersection so they see there is a green biome, and water, and some heat source
enough clay to pottery (minimum 20), enough reed/wheat for a kiln and an oven (6) and a few baskets 2 reed per basket, 1 basket per person
if you pro, you can improve this with tools, not many trees? axe, later carts, not many food? baskets, farm, not enough water? cistern, buckets
you need some resource to have a plan, and have a plan to gather other resources, this need wild food or skill
you can choose which biome is more prevalent, if you are a newbee, i suggest green biome, more wild food lets you have more time to make a farm
desert never needs to be huge, minimum 6 tiles to have one perfect spot, ideally not wider/taller than 4 tiles , you will only use the deserts outer ring, 1 outside and 3 inside it, the rest is almost as bad as ice so dump bones in the fourth tile, road on the third
savanah: at least 2-3 backpacks, so 15 rabbits should be within 1 minute walking distance, can make viable without it but it's a major factor to decide if you will have packs and clothes
ice- not a good idea, if you got desert or jungle near it, can be ok, but once stones and seals run out the ice is useless
badlands: if you got a baby in badlands, can poke a bear on you, no bearcaves in sight from the camp, baby vision distance so at least 30 tiles, if they can poke a bear they will eventually, other than that, badland majority is good for getting iron, flat rocks and stones, firewood and useable space
jungle: if not many mosquitoes outside the jungle, and banana trees are on edge, and there is a big open space somewhere close, especially with a closeby pond, it can be ok, don't settle right inside a jungle if there are mosquitoes, don't settle in a desert with snakes, those can be killed only gen 3-4 when you got a knife, also you need to deal with animals in wrong biome within your lifetime, green biome wolfs, boars next to pond etc.
location of the kiln: its not a town center, it doesn't need water, doesn't need soil nearby, needs branches, clay and iron closeby, keep your kiln away from baby spot, make a structure near a good temperature tile, a corner adobe wall, a diamond shaped road, a home marker etc.
farm needs warm tiles, water and soil nearby, (berry is eaten by kids and elders, newbees, force them to good temperature tiles to save up on food, they will eat 2-4 times less, even if soil or water is more distant, other food like carrot, stew plants close to water), maybe a road to kiln but not trough or under it, carry soil to water not water to soil, that can be doable only after cistern and buckets
if you get crowded near kiln, build a new one on a free space
have a goal in mind:
if you are new, you still can have a good run, but finding a good spot or listening to a smart kid is important, if you don't know, accept help
you make decisions, it will be your fault
a good benchmark to a new eve is a decent spot and making bowls or pouch, if you cant do this, don't even try to eve
you need to know this items and tasks without looking them up:
basket, skewer, bow drill, hatchet, snare, clay, adobe, kiln, noozle, plates, bowls, tongs, charcoal, fire making, pottery, egg cooking, berry bowls
always collect banana,eggs and cactus when you see and just drop nearby, they wont decay on the ground, but they decay if not picked
and you will restart timer by picking them
make the first bowl and plant the first berry bush in a desert/jungle close to water- beginner camp
make a hammer and an axe, possibly shovel and hoe- a good target for medium skill with no help
make a set of tools, a cart, and all above, a cistern - good high skill target with some help
make all tools, a sheep pen, and composting - pro plan
its not really upon you, its luck based, any 2-3 pro players can make it viable anywhere, but they wont stay if you choose a bad location, they suicide or relocate
you maybe influence your grandkids or see the first great grandkid, your words wont change much, your actions will
generally living off my archievement, 9 generations survive which is around 3 hours
if no pro players during this time, the camp will fail
if someone overpopulates before this, it will fail
you can setup a secondary fallback base, and keep the 4th+ girl there
people need a purpose, even a newbee can be helpful if can gather clay and branches, plant milkweed, this are tasks that are useful at any point of civilizations
don't just tell do whatever or help farm, show soil, and tell them to gather, spend 1-2 minutes with your kid, so it has a plan, or don't keep the kid, its frustrating to be abandoned, but its more frustrating to not know what to do, not be talked to, people want to help and want to be useful
give a task and appreciate their efforts
everybody in the camp is your kid
minimum stable state: a farm going and enough soil, water
medium stable state: an axe, shovel and diversified food
pro stable state: a sheep pen, composting and a mine made
set your goal, don't stop working before reaching it, help to archive pro state for others
gather iron, kindling, big stones, butt logs, plant milkweed, get clay, produce food
spend your time teaching and bonding, have fun, and make others have fun
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I've preferred to not take any kids while trying to look for a spot, often freeing you from slowing down. Giving you a great chance to gather up basic tools. Saves you a lot when you stumble upon other green biome nearby with enough milkweed for bow and snare and rope for the future important items. From there I've tried to have a son or a daughter, alongside another daughter. Althought with the jungle update, it's still considerably harder to find a safe camping spot since you cannot kill the mosquitos, so you have juggle with items to be safe. Bananas have proven to be rather good safety solution from early famine, which has been pretty possible cause in rather perfect temperature camping spots. It requires even more keen eye on locations as where to settle.
If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"
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if the kid is half decent, sees what you see, its more useful than the ones born there not knowing that you barely made all that stuff, sure, if it's a newbee its useless but if not, can be a very hard worker
sure it's a skill to keep enough but not too many, depends on server as well, s1, must abandon, other servers you can grind it out
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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pein, why is this server specific?
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lionon I guess because many experienced players hard code the server that they want to play on in the configuration. Most newbies don't specify and will therefore usually end up on server 1.
I like this mini-guide. I have a question, though. My biggest problem is finding an appropriate location. I seem to be really bad at this because I *never* find locations as good as the ones I see in established cities. Is there a technique for finding good locations? One thing I've tried is to follow the boundaries of biomes, but it doesn't seem to help.
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lionon I guess because many experienced players hard code the server that they want to play on in the configuration. Most newbies don't specify and will therefore usually end up on server 1.
I like this mini-guide. I have a question, though. My biggest problem is finding an appropriate location. I seem to be really bad at this because I *never* find locations as good as the ones I see in established cities. Is there a technique for finding good locations? One thing I've tried is to follow the boundaries of biomes, but it doesn't seem to help.
Personally I run until i find a swamp then follow the perimeter of it to see what biomes connect near to any ponds. A desert with bordering swamp and ponds close to desert and a nearby green biome is ideal for me. I'm looking for as many ponds as possible by the desert's edge or within a screen from it. 5+ is a good number to aim for. You can make do with less ponds/wells but it will be tough.
A lot like jungle also as the temp is so ideal plus the bananas are great for early civs. so jungle with swamp and green close also works well if you can avoid the feckin mozzies.
You won't necessarily find a good swamp very quickly, it may be huge and devoid of ponds or small and only with crappy boarder biomes. If that is the case, move to the next swamp and check again.
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My standard eve life now is just to go to the banana jungle, and start pooping out spawn in zergling fashion. Explain about yellow fever and mozzies to the newbies, send boys out to explore and girls out to breed. Awful casualty rates, but mostly amongst the newbies, who would probably have not contributed much anyways.
Much easier for my daughters to do establishing when we have a good site and a son (or me in my middle age) are there to do a kiln set up+pottery fire, +initial berry bushes on some actual warm tiles, rather than having me trying to do it whilst either raising early kids or hoping I get at least one non-suicidal daughter in my later breeding years.
Given the very high population of new players, I think this works better at the moment.
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Babies get one "stay on warm tile" warning from me. Also children who try to spell things out one letter at a time while you are juggling some other task are on my abandon list. Def worth spending some time with kids and sharing your vision of the village helps. I typically focus on raising children once snare, bow, hatchet, kiln and bellows are made. Then in old age I smith as many tools as I can before death.
Last edited by Gomez (2018-11-29 02:40:30)
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well s1 is the main so everyoen who sets default or didn't touch server settings which is like 80% ends up there
s2 is a bit more on the chosen side, so some people know what they are doing
more people doesn't mean more work done, samll families with a few smart players and less stress set up better villages,so eventually people end up on s2 via suicide or luck and they can live longer while s1 just buffers back the people
if you got no experience, a smaller family is much better, you can talk to each person a bit and dont have to rush on stuff to keep a part of them alive
i tried after steam release and i cant keep all my kids alive, practically you can provide for like 4 people enough food, you can have 8 but their life time will be half, and thats not enjoyable for you or them, even if you thin k you do the right thing by keeping everyone alive
even if most of people would have good intention and some skill, hard to communicate and do things sometimes, but thegeneral situation is, that you need 2 decent people for each psonge/leach/newbee to be less frustrationg
and to keep the pro players there, you need to have at least a nice spot and don't go overboard with the babies
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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