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Who hasn't tried to pick up a gooseberry when having a corn seed in hand and died because he couldnt eat?
Some held objects are barely visible and sometimes we pick them up by mistake, it can be frustrating to have to drop the current held object on the nearest free tile to pick up a new object
We could throw the object we have in hand when trying to pick up another object that cant be switched
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Who hasn't tried to pick up a gooseberry when having a corn seed in hand and died because he couldnt eat?
Some held objects are barely visible and sometimes we pick them up by mistake, it can be frustrating to have to drop the current held object on the nearest free tile to pick up a new object
We could throw the object we have in hand when trying to pick up another object that cant be switched
Since most of the crafting is 'hold x, add it to y', I'm not sure how that would interact. It would require a sort of 'metarecipe' (or a recipe for each item) to be able to throw it when no other interaction was available. I'm not saying it couldn't be done, but it raises a number of questions.
How does that work if you accidentally 'throw' a knife? Can it kill someone if they step on the tile as it's being thrown? What about an arrow or a bow and arrow? Where would the thrown item go in the first place? Do you have to select the tile it's going to, or is it the next available space as determined by the server?
What if it's a full or partially full basket, what happens to the items in it? What if you accidentally throw a full but uncooked stew pot?
How does this interact with, say, a horse or other animal on a rope? Or a loaded cart?
I'm not saying all of those questions need to be answered immediately, but they are things to think about. It would be awfully funny to see a horse and cart go teleporting across town because you bumped into a berry bush, though.
Steam name: starkn1ght
The Berry Bush Song
The Compost Cycle
Gobble-uns!
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Dodge, you say "items that can't be switched" so you're obviously aware of switching items, so this isn't directed at you. However, I see a teachable moment.
For any new players that might be reading, one very simple move that'll make your play more efficient is to swap a held item with an a non-container item on the ground or in a container. To do that, right-click on the item desired item while you're holding something. This swaps your held item for the item on the ground, and you don't have to seek out an empty tile to put down your held item. This is super useful all the time, but practically essential for making fires, forging, and baking--anything that requires precise, timed movements.
Note that Dodge's original concern is with picking a gooseberry *off of a bush* which requires you to put down any held item. The right-click move won't work.
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Dodge wrote:Who hasn't tried to pick up a gooseberry when having a corn seed in hand and died because he couldnt eat?
Some held objects are barely visible and sometimes we pick them up by mistake, it can be frustrating to have to drop the current held object on the nearest free tile to pick up a new object
We could throw the object we have in hand when trying to pick up another object that cant be switched
Since most of the crafting is 'hold x, add it to y', I'm not sure how that would interact. It would require a sort of 'metarecipe' (or a recipe for each item) to be able to throw it when no other interaction was available. I'm not saying it couldn't be done, but it raises a number of questions.
How does that work if you accidentally 'throw' a knife? Can it kill someone if they step on the tile as it's being thrown? What about an arrow or a bow and arrow? Where would the thrown item go in the first place? Do you have to select the tile it's going to, or is it the next available space as determined by the server?
What if it's a full or partially full basket, what happens to the items in it? What if you accidentally throw a full but uncooked stew pot?
How does this interact with, say, a horse or other animal on a rope? Or a loaded cart?
I'm not saying all of those questions need to be answered immediately, but they are things to think about. It would be awfully funny to see a horse and cart go teleporting across town because you bumped into a berry bush, though.
Not talking about these kind of objects, obviously if you would be able to throw all the objects at any time you would see your screen full of flying objects, for example i just watched a streamer die because she couldnt pickup a berry with a cabbage seed in hand LOL, she didnt know she had it in hands lmao
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Not talking about these kind of objects, obviously if you would be able to throw all the objects at any time you would see your screen full of flying objects, for example i just watched a streamer die because she couldnt pickup a berry with a cabbage seed in hand LOL, she didnt know she had it in hands lmao
I understand the intent, I'm just going through some of the questions that need to be answered before such a thing could be implemented. Even if the idea is just that non-switchable items (a berry on a bush, for example) will trigger you to throw what you have 'in hand', you need to figure out what the game considers 'in hand'. Since you can't eat or pick anything up on a horse, or while using a cart, they're probably considered to be 'in hand' for the purposes of the game. Thus, trying to grab a berry while on a horse would trigger this metarecipe (unless they weren't included, which is a possibility). If you restrict it to small items, like seeds and berries, what happens when you have a shovel in your hand and need a berry quickly? You're in the same boat you were in before, although obviously it's easier to see a shovel than a cabbage seed.
I'm pointing out that what looks like a simple solution has ramifications that need to be considered, just like in the real world. It's just that here, most of the ramifications deal with unintended interactions because everything has to be programmed.
Steam name: starkn1ght
The Berry Bush Song
The Compost Cycle
Gobble-uns!
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Dodge wrote:Not talking about these kind of objects, obviously if you would be able to throw all the objects at any time you would see your screen full of flying objects, for example i just watched a streamer die because she couldnt pickup a berry with a cabbage seed in hand LOL, she didnt know she had it in hands lmao
I understand the intent, I'm just going through some of the questions that need to be answered before such a thing could be implemented. Even if the idea is just that non-switchable items (a berry on a bush, for example) will trigger you to throw what you have 'in hand', you need to figure out what the game considers 'in hand'. Since you can't eat or pick anything up on a horse, or while using a cart, they're probably considered to be 'in hand' for the purposes of the game. Thus, trying to grab a berry while on a horse would trigger this metarecipe (unless they weren't included, which is a possibility). If you restrict it to small items, like seeds and berries, what happens when you have a shovel in your hand and need a berry quickly? You're in the same boat you were in before, although obviously it's easier to see a shovel than a cabbage seed.
I'm pointing out that what looks like a simple solution has ramifications that need to be considered, just like in the real world. It's just that here, most of the ramifications deal with unintended interactions because everything has to be programmed.
Well it's hard to not see a shovel in your hand XD, so yes small objects like seeds, needles etc
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right click everything
it picks is up if your hand is empty, it puts in basket if its full, you can pick backpack first from a corpse, you can drop basket of food then eat
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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You can already do this with a tele-porter.
I love all of my children. You are wanted and loved.
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right click everything
it picks is up if your hand is empty, it puts in basket if its full, you can pick backpack first from a corpse, you can drop basket of food then eat
You cant right click on a gooseberry bush if you have an item in hand it doesnt do anything
You can already do this with a tele-porter.
Teleporters have been nerferd now you need all sides blocked for it to work, also doesnt solve issue of having a tiny object in hand and trying to get a berry from bush for example
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This is good reason WHY you should keep farms tidy from unnecessary items.
If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"
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