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a multiplayer game of parenting and civilization building

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#1 2018-10-15 20:49:45

pein
Member
Registered: 2018-03-31
Posts: 4,335

inconsistency on removal, pits

now that even more stuff can be removed
and they are not accident proof would be nice to have a consistent removal pattern

for fences was nice introduction to hit with a mallet, it doesn't have to be always the mallet
but needs some middle element to show that its intentional, and also will require some skill or cooperation

graves- miss-clicking grave still can happen, shovel is used to dig them into ground, shouldn't be same tool to dig out
roses-stakes on roses for removal
pine walls/panels/doors -mark them for removal

if its against door blocking, some items should be able to be attached to doors which don't let building/planting there like a door mat, a door has 2 sides and itself as a blocking element, so adding one tile in front/back, increases the number of walls required from 1 to 5
also if doors can be opened diagonally, its 1 to 3
same for the new fence gates, they still don't block animals (havent tested but i suppose) so a tile attached could help with making entrances easier (maybe turn fence in middle of other tile)

pits- i see broken steel tools don't go into pits anymore, that's nice

i don't see why someone would intentionally throw furs,skewers and rose seeds in it
but i might want to throw roses, dead cows, dead dogs, maybe even beans


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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