a multiplayer game of parenting and civilization building
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Another rather dramatic update this week.
The game is much harder while at the same time being much less tedious. To sum up the content changes: everything runs out now. Survival and advancement requires careful management of limited resources. The philosophy behind this change is described in this article:
http://onehouronelife.com/newsPage.php?postID=63
As part of this change, I've wiped the map back to a natural state, so everyone can try surviving from scratch in the new, lean world, with no crutches.
Basic solo survival up to age 60 should now be a pretty intense challenge, but there still may need to be some tweaking. I was able to survive until 60 myself by playing carefully, but I cut it pretty close along the way. Maybe it's still a bit too easy. I need you all to let me know.
Group dynamics should be interesting, because the amount of food in one area is fixed and barely enough for one person. Mutual survival should still be possible through careful coordination of activities.
As usual, the full list of changes is here:
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