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a multiplayer game of parenting and civilization building

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#1 2018-06-01 07:55:38

KeyboardWario
Member
Registered: 2018-06-01
Posts: 9

Starting to figure this out a bit..

This patch is great popcorn has so much flavour I like popcorn
Thanks jdawg

Ps I'm finding everything I need to see someone get up to iron as eve, provided I find a spot, which so far has been every run, and provided I create the start of every 'station' the Town will need.. Furnaces over there, big rows for the corn, tight patches of berries at the home stick

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#2 2018-06-01 07:57:20

KeyboardWario
Member
Registered: 2018-06-01
Posts: 9

Re: Starting to figure this out a bit..

Eves should temp walk with their kids in a huge radius around the camp until they are big, it definitely makes your town survive better.

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#3 2018-06-01 08:04:47

KeyboardWario
Member
Registered: 2018-06-01
Posts: 9

Re: Starting to figure this out a bit..

Everyone feel free to post other new tips for eves!

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#4 2018-06-01 12:30:25

MidgetMaker
Member
Registered: 2018-04-16
Posts: 150

Re: Starting to figure this out a bit..

I want to quote Morti from another thread.  I'm going to strive to be this type of eve from now on.

Morti wrote:

Get the basic tools going.

As an Eve, keeping all of my kids, alive, I can still manage to get up to basic iron tools.

Know that when you place a child on a balanced temp tile, IF, they stay there then you get about 20 seconds per their pips to go out, gather and come back. I generally only go out for one minute at a time, as I have a, sort of, innate feeling as to what one minute is, but with kids you've given a quick tour already, you can probably make that a minute thirty, or even two minutes.
4 pips = 80 seconds, 00:01:20
5 pips = 100 seconds, 00:01:40
6 pips = 120 seconds, 00:02:00
7 pips = 140 seconds, 00:02:20

Babies are born at age 0 with 4 pips,
The fifth pip comes about a minute into their life.
The sixth comes about 30 seconds after that.
The seventh, and every pip there after comes after about a minute.

The pips do not directly coincide with age, they are staggered by about 30 seconds, from one another, but I use them as general indicator of age.

(from a post I made somewhere else)

Age(~) / HP(pips) / Time(of HP change)
0 4 0:00
1 5 1:02
2 6 1:26
3 7 2:34
4 8 3:25
5 9 4:25
6 10 5:29
7 11 6:26
8 12 7:27
9 13 8:27
10 14 9:25
11 15 10:24
12 16 11:25
13 17 12:27
14 18 13:26
15 19 14:25
16 20 15:27
17 20 16:30 ~
18 20 17:30 ~
19 20 18:30 ~
20 20 19:30 ~
21 20 20:30 ~
22 20 21:30 ~
23 20 22:30 ~
24 20 23:30 ~
25 20 24:30 ~
26 20 25:30 ~
27 20 26:30 ~
28 20 27:30 ~
29 20 28:30 ~
30 20 29:30 ~
31 20 30:30 ~
32 20 31:30 ~
33 20 32:30 ~
34 20 33:30 ~
35 20 34:30 ~
36 20 35:30 ~
37 20 36:30 ~
38 20 37:30 ~
39 20 38:30 ~
40 20 39:30 ~
41 20 40:30 ~
42 20 41:30 ~
43 20 42:30 ~
44 20 43:30 ~
45 19 44:35
46 18 45:28
47 17 46:28
48 16 47:33
49 15 48:32
50 14 49:26
51 13 50:26
52 12 51:28
53 11 52:31
54 10 53:30
55 9 54:34
56 8 55:25
57 7 56:25
58 6 57:30 ~
59 5 58:30 ~
60 4 59:30 ~

I show you all this because it's important that every player know this information, but especially Eve's and mothers that want to be productive. A good, hard working mother, is a sign of a good life for a child; they are inspirational. When I see my mother working, while also keeping me alive by picking me up once every 15 seconds if we are on a grassland, or every minute or two if my temp is balanced and she knows it, it gives *me* the motivation to work hard and stay alive, as well.

If you're working on a farm 2-3 tiles in a desert, you have about 10 seconds per pip.

If you are working on a grassland or swamp without any desert tiles around, you have about 5 seconds per pip.

If you find yourself stopping on a tundra, for any reason, immediately stop when you get 2-3 tiles out of the tundra to give your temp a chance to reset to a warmer temp. Deep tundra, naked, you only have about 2 seconds per pip. Never stop on tundra if you don't have to, and never set off on a long journey from a deep tundra tile.


Build the basic tools near your child, whenever possible. Let them see you make that  fire bow drill, stone hatchet, snare and stone hoe. It will instill them with knowledge of it's construction, or at least, some indication of how it was made, but more importantly, perhaps, it will set the tempo for your settlement. Try not to get caught up in words. If a child asks you for a job, as an Eve, try to use as few words as you can, at that stage. "Get rabbits" "Gather carrot seeds" "Get fire going" "Expand the farm". You can then flower things up by saying things like "I want the largest''farm this server''has ever seen." "Bring all the branches''from miles around." "I want a mountain''of fur here,''and a field of skinned''rabbits over here!" You know, things like that can give people that little extra incentive to stick to their work, especially coming from an Eve. And especially from an Eve those childen have seen busting her ass for the last 3 minutes.

Take the time in your first few minutes, and with your first child, to wake up the rabbits, so, ten minutes later they have families. Get those cacti cycling so when the workers are going about their business later in life, they have a reliable place to stop and get food. But, most importantly, make sure your surroundings can support your family x years down the road. Don't go for that nice desert swamp patch if there isn't sufficient food near it, take an extra five minutes with your first child to scout around the grassland, desert, or swamp to find a place with more food within a screen or two's viewing distance. If you can, pull the seeds off carrots and dig them up. Run around for a few seconds with a sharp stone and dig up the burdock, and pull a few seeds from every other milkweed as you pick them.

You are setting a stage for your family to play out their life on and every little sign matters.

It's so easy to stand around on a nice warm tile juggling children like it's meaningful, but we all know it's not as useful as a mother who knows; what temp the tile is that her child has been standing on, the rate that their food meter is dropping, and when to pick them up, all while making tools, building a forge, starting a fire, laying out soil for the carrot farm and just working nonstop while also keeping all children alive.

Set the stage.

Be the kind of player you want your children to be.

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#5 2018-06-01 20:41:32

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Starting to figure this out a bit..

scouting: you need the dgs border, desert swamp green biomes

green obviously for food and branches
desert for temperature, swamp for water and wells

1 pond close by is enough for 1 person a lifetime, so 1 for each at least 4 and few a bit further, every decent swamp has that
even so a desert with 2 ponds is good to settle at first

biomes are usually  diagonal to each other so if you go NW or SE same bioems come but might be bigger, better

first you can run on biome edges to see size and remember way, then go on a spiral way outwards to see the surrounding 8 biomes, then 14 (1+8+16). i can find my way back from a few screens away, (25 or so tiles a screen size) but a marker helps also

a good spot might keep experienced babies there, a bad spot kills everyone in future lineages if nobody moves later, and is hard to leave all behind for most people

sadly you need to abandon babies, until you make a bowl or pouch, dont feel bad, its just the way it is, if a baby is smart and stays on desert tile you can keep it, but moving babies and crymachines who ask feeding every sec need to left behind they wont make it anyway

first kid can scout with you but leave some behind and make a marker once you got the spot, a desert tile can help raise babies much better, its only 3 feedings if it stays on the spot


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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