a multiplayer game of parenting and civilization building
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id# Name
Food Number Total
Value of Uses Food Value
837* Psilocybe Mushroom
1 0 0
432 Domestic Gooseberry
3 1 3
31 Wild Gooseberry
3 1 3
808 Wild Onion
4 1 4
40 Wild Carrot
5 1 5
402 Carrot
5 1 5
273 Cooked Carrot Pie
5 4 20
807 Burdock Root
7 1 7
197 Cooked Rabbit
8 1 8
768 Cactus Fruit
8 1 8
518 Cooked Goose
8 2 16
570 Cooked Mutton
10 1 10
272 Cooked Berry Pie
10 4 40
274 Cooked Rabbit Pie
12 4 48
803 Cooked Mutton Pie
13 4 52
275 Cooked Berry Carrot Pie
13 4 52
277 Cooked Rabbit Carrot Pie
16 4 64
278 Cooked Berry Carrot Rabbit Pie
18 4 72
253* Bowl of Gooseberries
20 1 ?
*The Psilocybe Mushroom and Bowl of Gooseberries both have food values, but, while the mushrooms have a number of use value = 0, I am not certain what is keeping us from being able to eat a Bowl of Gooseberries.
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AM I missing something here?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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AM I missing something here?
Thought I'd have some fun today looking at the code.
Made this spreadsheet for myself
and decided to try and make it look like a decent forum post for players that wanted to get a grasp of things.
I would have simply converted the spreadsheet to a BBCode table, but I guess tables aren't supported in the version of the BBCode this forum uses, so, I had some fun with some of the other aspects of it.
Yeah sure, I could have just posted a link to https://kazetsukai.github.io/onetech/filter/food and been done with it, but playing around with it myself gave me a closer relationship with the numbers.
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It looks like food value is different from the number of bars a food will fill.
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It looks like food value is different from the number of bars a food will fill.
This is correct. The posts above do not take the 'bonus food' value into account.
This is a value that gets added to every bite you take from something.
Currently this value = 2.
For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)
Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)
In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.
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Sleeymoon wrote:It looks like food value is different from the number of bars a food will fill.
This is correct. The posts above do not take the 'bonus food' value into account.
This is a value that gets added to every bite you take from something.
Currently this value = 2.
For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)
Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)
In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.
I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
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I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
In the settings folder of the server, the file is called eatBonus.ini
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cool handy data, i will consume analytically
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I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
Keep names, but show only adjusted values - original data its completely useless for players (it's just implementation detail completely irrelevant for gameplay).
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