One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 2018-05-31 03:27:39

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Food, Glorious Food

id#             Name
                obj_789.png
      Food    Number     Total
      Value   of Uses  Food Value


837*    Psilocybe Mushroom
      obj_838.png obj_837.png
               1    0    0


432    Domestic Gooseberry
          obj_391.png obj_432.png
               3    1    3


31      Wild Gooseberry
       obj_30.png obj_31.png
               3    1    3


808    Wild Onion
     obj_805.png obj_808.png
          4    1    4


40      Wild Carrot
     obj_404.png obj_40.png
          5    1    5


402              Carrot
     obj_400.png obj_402.png
                    5    1    5


273    Cooked Carrot Pie
               obj_273.png
               5    4    20


807         Burdock Root
     obj_804.png obj_807.png
               7    1    7


197         Cooked Rabbit
     obj_186.png obj_197.png
               8    1    8


768         Cactus Fruit
     obj_763.png obj_768.png
               8    1    8


518         Cooked Goose
     obj_517.png obj_518.png
               8    2    16


570    Cooked Mutton
     obj_569.png obj_570.png
          10    1    10


272    Cooked Berry Pie
               obj_272.png
               10    4    40


274    Cooked Rabbit Pie
               obj_274.png
               12    4    48


803    Cooked Mutton Pie
               obj_803.png
               13    4    52


275    Cooked Berry Carrot Pie
               obj_275.png
               13    4    52


277    Cooked Rabbit Carrot Pie
               obj_277.png
               16    4    64


278    Cooked Berry Carrot Rabbit Pie
               obj_278.png
               18    4    72


253*    Bowl of Gooseberries
               obj_253.png
               20    1    ?



*The Psilocybe Mushroom and Bowl of Gooseberries both have food values, but, while the mushrooms have a number of use value = 0, I am not certain what is keeping us from being able to eat a Bowl of Gooseberries.

Offline

#2 2018-05-31 04:37:43

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Food, Glorious Food

AM I missing something here?


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

Offline

#3 2018-05-31 04:56:41

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Food, Glorious Food

YAHG wrote:

AM I missing something here?

Thought I'd have some fun today looking at the code.

Made this spreadsheet for myself
x2eXDqE.png
and decided to try and make it look like a decent forum post for players that wanted to get a grasp of things.

I would have simply converted the spreadsheet to a BBCode table, but I guess tables aren't supported in the version of the BBCode this forum uses, so, I had some fun with some of the other aspects of it.

Yeah sure, I could have just posted a link to https://kazetsukai.github.io/onetech/filter/food and been done with it, but playing around with it myself gave me a closer relationship with the numbers.

Offline

#4 2018-05-31 11:00:50

Sleeymoon
Member
Registered: 2018-05-13
Posts: 13

Re: Food, Glorious Food

It looks like food value is different from the number of bars a food will fill.

Offline

#5 2018-05-31 11:43:13

Mr.XIX
Member
From: The Netherlands
Registered: 2018-03-12
Posts: 175

Re: Food, Glorious Food

Sleeymoon wrote:

It looks like food value is different from the number of bars a food will fill.

This is correct. The posts above do not take the 'bonus food' value into account.

This is a value that gets added to every bite you take from something.

Currently this value = 2.

For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)

Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)


In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.

Offline

#6 2018-05-31 16:39:54

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Food, Glorious Food

Mr.XIX wrote:
Sleeymoon wrote:

It looks like food value is different from the number of bars a food will fill.

This is correct. The posts above do not take the 'bonus food' value into account.

This is a value that gets added to every bite you take from something.

Currently this value = 2.

For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)

Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)


In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.

I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?

Offline

#7 2018-05-31 17:06:22

Mr.XIX
Member
From: The Netherlands
Registered: 2018-03-12
Posts: 175

Re: Food, Glorious Food

Morti wrote:

I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?

In the settings folder of the server, the file is called eatBonus.ini

Offline

#8 2018-05-31 17:12:19

Intangir
Member
Registered: 2018-05-21
Posts: 53

Re: Food, Glorious Food

cool handy data, i will consume analytically wink

Offline

#9 2018-05-31 19:47:21

sc0rp
Member
Registered: 2018-05-25
Posts: 740

Re: Food, Glorious Food

Morti wrote:

I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?

Keep names, but show only adjusted values - original data its completely useless for players (it's just implementation detail completely irrelevant for gameplay).

Offline

Board footer

Powered by FluxBB