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#1 2018-05-26 03:24:32

Superfun2
Banned
Registered: 2018-05-03
Posts: 133

Nails,walls and forestry

*Nails that are made by using a file and chisel on a steel ingot.               
*Each ingot can make nails for 2 walls
*New tool:Hammer
*Wall stakes+nails+hammer+boards =wooden wall.
                FORESTRY
*Flint chip+Any tree=tree sapling
*Fertile dirt+sapling+20min=Tree
*These trees won't make branches
*Lumber tree+axe=Butt log,1 Firewood and a stump
*Butt log+knife/sharp stone=straight shaft


I name my self Amyx after my hot 8th grade science teacher  and my baby names are after hot girls in my school. big_smile

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#2 2018-05-26 08:51:06

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Nails,walls and forestry

need some randomization on growth or not to block movement as this trees would "grow a room" if placed around a door


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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#3 2018-05-26 14:38:38

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Nails,walls and forestry

If it was 5-10 hours for sapling to tree it would be fine, they could give branches. It is a serious
investment in the future and it is ok that it pays off. You could just have the trees only grow to
full size if they are in the right biome and it wouldn't really be much more powerful than wild forests.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
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https://onehouronelife.com/forums/viewtopic.php?id=1438

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#4 2018-05-27 03:30:25

Superfun2
Banned
Registered: 2018-05-03
Posts: 133

Re: Nails,walls and forestry

pein wrote:

need some randomization on growth or not to block movement as this trees would "grow a room" if placed around a door

True maybe a 3 tile random grown tree area


I name my self Amyx after my hot 8th grade science teacher  and my baby names are after hot girls in my school. big_smile

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