a multiplayer game of parenting and civilization building
You are not logged in.
Maybe I’m just staying this because I’m an experienced player but I think the game is just hard enough. Like, I still have time to do my crazy role play things inbetween the famines. Like yesterday I was a crazy woman who married her brother and pretended to be a car or in another life where I was a nutjob priest telling all my children that they’ll go to hell. (While still doing work of course). The only real problem I have is when the only fertile woman of my village just doesn’t have any girls, just like 7 boys (I’ve had it happen twice yesterday) so that’s kinda dumb and I don’t know where I’m going with this. It’s nit so hard. Goodbye
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
Offline
I agree! I feel it is just hard/easy enough of a learning curve. I learn something new or get better at something old in every life.
Your OHOL Suggestions and ↑ or ↓'s are appreciated: OneLifeSuggestions Reddit
-Twitter- for Stream announcements & randomness!
-Twitch- to Hang out with me while I play!
Offline
Yeah, when you are an experienced player. As a new player, it seems quite intimidating and frantic. Especially if other players aren't helping you out.
Offline
The game itself definitely isn't that difficult, it's moreso that the average player doesn't know how to play. Only the top 20% are competent enough to reach adulthood and reproduce. About 10% of players "progress" a civ; produce more than they take.
"Words build bridges into unexplored regions"
Offline
Tell that to all my kids that keep starving at 10 years old.
"I came in shitting myself and I'll go out shitting myself"
Offline
There is a sort of pressure that makes people run around, constantly doing stuff because they feel they have a limited time and feel like they are wasting food if their not getting stuff done. That is entirely in people's minds though. There is actually plenty of time to stop working and do other stuff without having that much of an effect on your survival.
Ironically, it does simulate real life in a lot of ways. People who have lives that are basically just working. You grow up, get a job, have a career, maybe have some children, then when you can't work anymore you retire and die. That is how many people play the game too. Just like in real life though, you need to make some time for the other stuff in life. Enjoy the little things, make some friends, get a hobby, explore a little. It doesn't all have to be working nonstop.
Offline
or maybe the constant death is just wearing players off & driving them away instead to work as an incentive to get better
io to put up with hardships the gameplay has to be engaging & fascinating, a player has to want to come back & play the game, because it offers unique features, so far OHOL is still more of a death simulator than anything else, which means not really interesting, despite hardships
There is a sort of pressure that makes people run around, constantly doing stuff because they feel they have a limited time and feel like they are wasting food if their not getting stuff done. That is entirely in people's minds though. There is actually plenty of time to stop working and do other stuff without having that much of an effect on your survival.
Ironically, it does simulate real life in a lot of ways. People who have lives that are basically just working. You grow up, get a job, have a career, maybe have some children, then when you can't work anymore you retire and die. That is how many people play the game too. Just like in real life though, you need to make some time for the other stuff in life. Enjoy the little things, make some friends, get a hobby, explore a little. It doesn't all have to be working nonstop.
OHOL contains none of the options that make RL interesting, namely cultural things,
so far it's all chore chore chore, climbing the same limited tech tree again & again
it's true that some players might get caught up in that loop but the number of players says it all,
most players just go away because the gameplay is not giving them enough to enjoy playing the game
the game had to contain options to make a life,
so far the life possible is rather pitiful, i can enjoy it for some time from a philosophical point of view
but i'm pretty sure most players just won't, there are reasons why players play a game & do want to play a game,
a good game has to deliver instead to demand, cause players have the freedom to quit
Offline
well progress is made by few people. i end up seeing 3-4 generations and they all die, if lucky a small daughter carries on. As a guy i do tons of work, as a mother i getting too many early kids, especially sons and not many decent daughters.
People dont work, dont scout and just die in 2 minutes. I will be more goal oriented eve, as they die anyway without a farm. I try to save abandoned kids, and some of them is great resource later while spoiled kids tend to do nothing. Not hard but resources are scarce so i cant just do whatever, if i want to make a proper city i got to grind for resources, havent had chance just to build and make letters. Im getting paranoid of putting down anything or leaving weapons in sight so i just hide them. i rarely see any teamwork on important stuff like forging first set of tools or making a pen. But people make 4-6 pies using far away resources. And too lazy to get firewood, but they are bakers. Lot of them too confident as eves kid but not enough skill to do anything else than munching food and messing up the place. Kinda no content afterwards. yeah it comes down to other people skills, and helping them would be nice but you cant really. half of your life is eating. when you lag, limits you half of your actions, and when you are on a stable state, people start murdering each other cause too bored.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
Offline
OHOL contains none of the options that make RL interesting, namely cultural things,
so far it's all chore chore chore, climbing the same limited tech tree again & again
it's true that some players might get caught up in that loop but the number of players says it all,
most players just go away because the gameplay is not giving them enough to enjoy playing the gamethe game had to contain options to make a life,
so far the life possible is rather pitiful, i can enjoy it for some time from a philosophical point of view
but i'm pretty sure most players just won't, there are reasons why players play a game & do want to play a game,
a good game has to deliver instead to demand, cause players have the freedom to quit
That is true to a degree, however there is the start of some stuff. I really think the biggest issue with the game, is just that it didn't start with enough up front content, and he is adding stuff as we go. I think all these issues will resolve in time. In the mean time, you got to be a bit more creative and work with what we got.
Offline