a multiplayer game of parenting and civilization building
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ive seen this term get tossed abt for a while.
i wonder, how will we distinguish between a revenge killing/ killing a murderer with the karma system?
will the person who killed in revenge also be punished?
what if someone kills a griefer who is sponging up carrots and cutting down all the trees in the area?
or someone who keeps babies even though theres a famine?
and will this system end up slowing down the game even further?
i think its important to consider a less demanding idea first instead of a completely new system because the karma system will probably have many holes in it that can punish even the anti-griefers who kill to protect their homes
theres probably a lot more holes regarding this kind of system. how would you go about fixing these questions? are these even concerns to begin with? are there more issues that i havent covered?
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I think karma is DOA mostly for those reasons, so I wouldn't worry too much about it. It was a long thread but it got off the karma topic pretty damn quickly, it seems to have ended in https://onehouronelife.com/forums/viewtopic.php?id=1517 .
p.s. As more and more time goes by this forum needs a search function more and more.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
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https://onehouronelife.com/forums/viewtopic.php?id=1438
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I think karma is DOA mostly for those reasons, so I wouldn't worry too much about it. It was a long thread but it got off the karma topic pretty damn quickly, it seems to have ended in https://onehouronelife.com/forums/viewtopic.php?id=1517 .
p.s. As more and more time goes by this forum needs a search function more and more.
yeah i just didnt understand why the karma system kept being brought up when jason didnt seem like he wanted to go through with it. i agree w/ u on the search function, id like to be able to find masterposts without having to go through someones entire posting history
Ultimate Guide Compilation: https://onehouronelife.com/forums/viewt … 807#p23807
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It's a pretty stupid system imo, The best ways to grief don't even involve killing. I've destroyed plenty of towns in the past just by stealing stuff and wrecking farms.
With that system I could be planting loads of milkweed in carrot plots and stealing baskets of stuff. So either they get a karma loss for killing me or I starve out the whole town. Maybe people would be willing to sacrifice there karma for the greater good but the system is still fucked.
TL;DR You get punished for stopping griefers.
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Karma as automates system - game policing players? NO.
Karma as tool for PLAYERS to mark other PLAYERS (like dancing on graves, mark of Cain) - group effort to slow an idividual down - YES.
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Karma is pretty retarded, killing is needed
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